/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see .
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __DIALOGTEXTURES_H
#define __DIALOGTEXTURES_H
// DialogTextures.h : header file
//
#include
#include "GLWidget.h"
/////////////////////////////////////////////////////////////////////////////
// CDialogTextures dialog
class CDialogTextures : public CDialog
{
// Construction
public:
enum { NONE, TEXTURES, MATERIALS, MODELS, SCRIPTS, SOUNDS, SOUNDPARENT, GUIS, PARTICLES, FX,NUMIDS };
static const char *TypeNames[NUMIDS];
CDialogTextures(CWnd* pParent = NULL); // standard constructor
void OnCancel();
void CollapseEditor();
void SelectCurrentItem(bool collapse, const char *name, int id);
// Dialog Data
//{{AFX_DATA(CDialogTextures)
enum { IDD = IDD_DIALOG_TEXTURELIST };
CButton m_chkHideRoot;
CButton m_btnRefresh;
CButton m_btnLoad;
idGLWidget m_wndPreview;
CTreeCtrl m_treeTextures;
//}}AFX_DATA
CImageList m_image;
idGLDrawable m_testDrawable;
idGLDrawableMaterial m_drawMaterial;
idGLDrawableModel m_drawModel;
const idMaterial *editMaterial;
idStr editGui;
idStr currentFile;
idStr mediaName;
bool setTexture;
bool ignoreCollapse;
int mode;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDialogTextures)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
protected:
void addStrList(const char *root, const idStrList &list, int id);
void addScripts(bool rootItems);
void addModels(bool rootItems);
void addMaterials(bool rootItems);
void addSounds(bool rootItems);
void addGuis(bool rootItems);
void addParticles(bool rootItems);
void BuildTree();
void CollapseChildren(HTREEITEM parent);
const char *buildItemName(HTREEITEM item, const char *rootName);
bool loadTree( HTREEITEM item, const idStr &name, CWaitDlg *dlg );
HTREEITEM findItem(const char *name, HTREEITEM item, HTREEITEM *foundItem);
// Generated message map functions
//{{AFX_MSG(CDialogTextures)
virtual void OnOK();
virtual BOOL OnInitDialog();
afx_msg void OnLoad();
afx_msg void OnRefresh();
afx_msg void OnClickTreeTextures(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnSelchangedTreeTextures(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDblclkTreeTextures(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnPreview();
afx_msg void OnMaterialEdit();
afx_msg void OnMaterialInfo();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnCheckHideroot();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
idHashTable quickTree;
idStr itemName;
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnNMRclickTreeTextures(NMHDR *pNMHDR, LRESULT *pResult);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DIALOGTEXTURES_H__F3F3F984_E47E_11D1_B61B_00AA00A410FC__INCLUDED_)