/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "qe3.h" #include "Radiant.h" #include "WaitDlg.h" #include "DialogTextures.h" #include "DialogInfo.h" #include "EditViewDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif HTREEITEM FindTreeItem(CTreeCtrl *tree, HTREEITEM root, const char *text, HTREEITEM forceParent); extern void Select_SetKeyVal(const char *key, const char *val); const char *CDialogTextures::TypeNames[] = { "None", "Textures", "Materials", "Models", "Scripts", "Sounds", "SoundParent", "Guis", "Particles", "Fx" }; // // ======================================================================================================================= // CDialogTextures dialog // ======================================================================================================================= // CDialogTextures::CDialogTextures(CWnd *pParent /* =NULL */ ) : CDialog(CDialogTextures::IDD, pParent) { setTexture = true; ignoreCollapse = false; mode = TEXTURES; editMaterial = NULL; editGui = ""; //{{AFX_DATA_INIT(CDialogTextures) //}}AFX_DATA_INIT } /* ======================================================================================================================= ======================================================================================================================= */ void CDialogTextures::DoDataExchange(CDataExchange *pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDialogTextures) DDX_Control(pDX, IDC_CHECK_HIDEROOT, m_chkHideRoot); DDX_Control(pDX, IDC_REFRESH, m_btnRefresh); DDX_Control(pDX, IDC_LOAD, m_btnLoad); DDX_Control(pDX, IDC_PREVIEW, m_wndPreview); DDX_Control(pDX, IDC_TREE_TEXTURES, m_treeTextures); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDialogTextures, CDialog) //{{AFX_MSG_MAP(CDialogTextures) ON_BN_CLICKED(IDC_LOAD, OnLoad) ON_BN_CLICKED(IDC_REFRESH, OnRefresh) ON_NOTIFY(NM_CLICK, IDC_TREE_TEXTURES, OnClickTreeTextures) ON_NOTIFY(TVN_SELCHANGED, IDC_TREE_TEXTURES, OnSelchangedTreeTextures) ON_NOTIFY(NM_DBLCLK, IDC_TREE_TEXTURES, OnDblclkTreeTextures) ON_BN_CLICKED(IDC_PREVIEW, OnPreview) ON_WM_CREATE() ON_WM_SIZE() ON_BN_CLICKED(IDC_CHECK_HIDEROOT, OnCheckHideroot) ON_COMMAND(ID_MATERIAL_EDIT, OnMaterialEdit) ON_COMMAND(ID_MATERIAL_INFO, OnMaterialInfo) //}}AFX_MSG_MAP ON_WM_SETFOCUS() ON_NOTIFY(NM_RCLICK, IDC_TREE_TEXTURES, OnNMRclickTreeTextures) END_MESSAGE_MAP() // // ======================================================================================================================= // CDialogTextures message handlers // ======================================================================================================================= // void CDialogTextures::OnOK() { //CDialog::OnOK(); } /* ======================================================================================================================= ======================================================================================================================= */ BOOL CDialogTextures::OnInitDialog() { CDialog::OnInitDialog(); m_image.Create(IDB_BITMAP_MATERIAL, 16, 1, RGB(255, 255, 255)); m_treeTextures.SetImageList(&m_image, TVSIL_NORMAL); // m_wndPreview.SubclassDlgItem(IDC_PREVIEW, this); m_wndPreview.setDrawable(&m_testDrawable); BuildTree(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } /* ======================================================================================================================= ======================================================================================================================= */ bool CDialogTextures::loadTree( HTREEITEM item, const idStr &name, CWaitDlg *dlg ) { if ( item == NULL ) { return true; } if ( m_treeTextures.ItemHasChildren( item ) ) { idStr childName; HTREEITEM nextItem; HTREEITEM childItem = m_treeTextures.GetChildItem(item); while ( childItem != NULL ) { nextItem = m_treeTextures.GetNextItem( childItem, TVGN_NEXT ); childName = name + "/" + (const char *)m_treeTextures.GetItemText( childItem ); if ( m_treeTextures.ItemHasChildren( childItem ) ) { if ( !loadTree( childItem, childName, dlg ) ) { return false; } } else { DWORD dw = m_treeTextures.GetItemData( childItem ); if ( dw == TEXTURES || dw == MATERIALS ) { if ( dw == TEXTURES ) { childName = "textures/" + childName; } dlg->SetText( childName.c_str() ); Texture_ForName( childName ); } } if ( dlg->CancelPressed() ) { return false; } childItem = nextItem; } } return true; } HTREEITEM CDialogTextures::findItem(const char *name, HTREEITEM item, HTREEITEM *foundItem) { if (*foundItem || item == NULL) { return *foundItem; } if (m_treeTextures.ItemHasChildren(item)) { HTREEITEM nextItem; HTREEITEM childItem = m_treeTextures.GetChildItem(item); while (childItem != NULL && *foundItem == NULL) { nextItem = childItem; if (m_treeTextures.ItemHasChildren(nextItem)) { findItem(name, nextItem, foundItem); } else { DWORD dw = m_treeTextures.GetItemData(nextItem); if (dw == TEXTURES) { const char *matName = buildItemName(nextItem, TypeNames[TEXTURES]); if ( !idStr::Icmpn( name, "textures/", 9 ) && stricmp(name + 9, matName) == 0) { *foundItem = nextItem; return *foundItem; } } else if (dw == MATERIALS) { const char *matName = buildItemName(nextItem, TypeNames[MATERIALS]); if (stricmp(name, matName) == 0) { *foundItem = nextItem; return *foundItem; } } else if (dw == SOUNDS) { if (stricmp(name, m_treeTextures.GetItemText(nextItem)) == 0) { *foundItem = nextItem; return *foundItem; } } } childItem = m_treeTextures.GetNextItem(childItem, TVGN_NEXT); //childItem = nextItem; } } return *foundItem; } void CDialogTextures::CollapseChildren(HTREEITEM parent) { HTREEITEM nextItem; HTREEITEM childItem = m_treeTextures.GetChildItem(parent); while (childItem) { nextItem = m_treeTextures.GetNextItem(childItem, TVGN_NEXT); if (m_treeTextures.ItemHasChildren(childItem)) { CollapseChildren(childItem); m_treeTextures.Expand(childItem, TVE_COLLAPSE); } childItem = nextItem; } } void CDialogTextures::SelectCurrentItem(bool collapse, const char *name, int id) { HTREEITEM root = m_treeTextures.GetRootItem(); idStr qt; if ((id == TEXTURES) || (id == MATERIALS)) { HTREEITEM matItem = NULL; HTREEITEM *matPtr = &matItem; // FIXME: This is a hack. How should this really work? if (id == MATERIALS && !idStr::Icmpn( name, "textures/", 9 ) ) { // Texture_SetTexture calls SelectCurrentItem with id == MATERIALS id = TEXTURES; } setTexture = false; if (root) { if (collapse && !ignoreCollapse) { CollapseChildren(root); } HTREEITEM *check = NULL; qt = TypeNames[id]; qt += "/"; if (id == TEXTURES && !idStr::Icmpn( name, "textures/", 9 ) ) { // strip off "textures/" qt += name + 9; } else { qt += name; } if (quickTree.Get(qt, &check)) { matItem = *check; } if (matItem == NULL) { matItem = findItem(name, root, matPtr); } if (matItem) { m_treeTextures.SelectItem(matItem); } } setTexture = true; } else if (id == SOUNDS) { if (root) { if (collapse && !ignoreCollapse) { CollapseChildren(root); } HTREEITEM sel = FindTreeItem(&m_treeTextures, root, name, NULL); if (sel) { m_treeTextures.SelectItem(sel); } } } } void CDialogTextures::OnLoad() { CWaitCursor cursor; CWaitDlg dlg; dlg.AllowCancel( true ); dlg.SetWindowText( "Loading textures..." ); Texture_HideAll(); HTREEITEM item = m_treeTextures.GetSelectedItem(); idStr name = buildItemName( item, TypeNames[TEXTURES] ); if ( !name.Cmpn( TypeNames[MATERIALS], strlen( TypeNames[MATERIALS] ) ) ) { name = buildItemName( item, TypeNames[MATERIALS] ); } loadTree( item, name, &dlg ); } const char *CDialogTextures::buildItemName(HTREEITEM item, const char *rootName) { itemName = m_treeTextures.GetItemText(item); // have to build the name back up HTREEITEM parent = m_treeTextures.GetParentItem(item); while (true) { idStr strParent = m_treeTextures.GetItemText(parent); if ( idStr::Icmp(strParent, rootName) == 0 ) { break; } strParent += "/"; strParent += itemName; itemName = strParent; parent = m_treeTextures.GetParentItem(parent); if (parent == NULL) { break; } } return itemName; } /* ======================================================================================================================= ======================================================================================================================= */ void CDialogTextures::OnRefresh() { quickTree.Clear(); addModels( true ); if (mode == TEXTURES) { idStrList textures(1024); int count = declManager->GetNumDecls( DECL_MATERIAL ); int i; const idMaterial *mat; for (i = 0; i < count; i++) { mat = declManager->MaterialByIndex(i, false); if ( mat->IsValid() && mat->TestMaterialFlag(MF_EDITOR_VISIBLE) && !idStr::Icmpn( mat->GetName(), "textures/", 9 ) ) { textures.Append(mat->GetName()); } } declManager->Reload( false ); BuildTree(); count = textures.Num(); for (i = 0; i < count; i++) { mat = declManager->FindMaterial(textures[i].c_str()); if ( mat ) { mat->SetMaterialFlag(MF_EDITOR_VISIBLE); } } SelectCurrentItem(false, g_qeglobals.d_texturewin.texdef.name, CDialogTextures::TEXTURES); } else if (mode == MATERIALS) { idStrList textures(1024); int count = declManager->GetNumDecls( DECL_MATERIAL ); int i; const idMaterial *mat; for (i = 0; i < count; i++) { mat = declManager->MaterialByIndex(i, false); if ( mat->IsValid() && mat->TestMaterialFlag(MF_EDITOR_VISIBLE) && idStr::Icmpn( mat->GetName(), "textures/", 9 ) ) { textures.Append(mat->GetName()); } } declManager->Reload( false ); BuildTree(); count = textures.Num(); for (i = 0; i < count; i++) { mat = declManager->FindMaterial(textures[i].c_str()); if ( mat ) { mat->SetMaterialFlag(MF_EDITOR_VISIBLE); } } SelectCurrentItem(false, g_qeglobals.d_texturewin.texdef.name, CDialogTextures::MATERIALS); } else if (mode == SOUNDS || mode == SOUNDPARENT) { HTREEITEM root = m_treeTextures.GetRootItem(); HTREEITEM sib = m_treeTextures.GetNextItem(root, TVGN_ROOT); while (sib) { idStr str = m_treeTextures.GetItemText(sib); if (str.Icmp(TypeNames[SOUNDS]) == 0) { CWaitCursor cursor; m_treeTextures.DeleteItem(sib); declManager->Reload( false ); bool rootItems = m_chkHideRoot.GetCheck() == 0; addSounds(rootItems); return; } sib = m_treeTextures.GetNextSiblingItem(sib); } } } /* ======================================================================================================================= ======================================================================================================================= */ HTREEITEM FindTreeItem(CTreeCtrl *tree, HTREEITEM root, const char *text, HTREEITEM forceParent) { HTREEITEM theItem = NULL; if (root) { if ((theItem = tree->GetNextSiblingItem(root)) != NULL) { theItem = FindTreeItem(tree, theItem, text, NULL); if (theItem) { if (forceParent) { if (tree->GetParentItem(theItem) == forceParent) { return theItem; } } else { return theItem; } } } } if ((theItem = tree->GetChildItem(root)) != NULL) { theItem = FindTreeItem(tree, theItem, text, NULL); if (theItem) { if (forceParent) { if (tree->GetParentItem(theItem) == forceParent) { return theItem; } } else { return theItem; } } } if (text && idStr::Icmp(tree->GetItemText(root), text) == 0 ) { return root; } if (theItem && forceParent) { if (tree->GetParentItem(theItem) != forceParent) { theItem = NULL; } } return theItem; } /* ======================================================================================================================= ======================================================================================================================= */ void CDialogTextures::BuildTree() { CWaitCursor cursor; m_treeTextures.DeleteAllItems(); bool rootItems = m_chkHideRoot.GetCheck() == 0; idTimer timer; timer.Start(); addMaterials( rootItems ); // _D3XP removed //addModels( rootItems ); addScripts( rootItems ); addSounds( rootItems ); addGuis( rootItems ); addParticles( rootItems ); timer.Stop(); common->Printf( "CDialogTextures::BuildTree() took %.0f milliseconds\n", timer.Milliseconds() ); } /* ======================================================================================================================= ======================================================================================================================= */ void CDialogTextures::OnClickTreeTextures(NMHDR *pNMHDR, LRESULT *pResult) { *pResult = 0; CPoint pt; GetCursorPos(&pt); m_treeTextures.ScreenToClient(&pt); HTREEITEM item = m_treeTextures.HitTest(pt); if (item) { DWORD dw = m_treeTextures.GetItemData(item); mode = dw; if (mode == SOUNDS) { idStr loadName; if (!m_treeTextures.ItemHasChildren(item)) { loadName = m_treeTextures.GetItemText(item); idStr actionName = m_treeTextures.GetItemText(item); soundSystem->SetMute( false ); g_qeglobals.sw->PlayShaderDirectly(actionName); } else { loadName = m_treeTextures.GetItemText(item); } } else { g_qeglobals.sw->StopAllSounds(); } } } /* ======================================================================================================================= ======================================================================================================================= */ void CDialogTextures::OnSelchangedTreeTextures(NMHDR *pNMHDR, LRESULT *pResult) { NM_TREEVIEW *pNMTreeView = (NM_TREEVIEW *) pNMHDR; *pResult = 0; editMaterial = NULL; editGui = ""; mediaName = ""; currentFile.Empty(); m_wndPreview.setDrawable(&m_testDrawable); HTREEITEM item = m_treeTextures.GetSelectedItem(); if (item) { DWORD dw = m_treeTextures.GetItemData(item); mode = dw; if ((dw == TEXTURES) || (dw == MATERIALS)) { idStr matName = m_treeTextures.GetItemText(item); // have to build the name back up HTREEITEM parent = m_treeTextures.GetParentItem(item); while (true) { idStr strParent = m_treeTextures.GetItemText(parent); if ( idStr::Icmp(strParent, TypeNames[dw]) == 0 ) { break; } strParent += "/"; strParent += matName; matName = strParent; parent = m_treeTextures.GetParentItem(parent); if (parent == NULL) { break; } } if ( dw == TEXTURES ) { matName = "textures/" + matName; } const idMaterial *mat = Texture_ForName(matName); editMaterial = mat; m_drawMaterial.setMedia(matName); m_wndPreview.setDrawable(&m_drawMaterial); m_wndPreview.RedrawWindow(); ignoreCollapse = true; Select_SetDefaultTexture(mat, false, setTexture); ignoreCollapse = false; } else if (dw == MODELS) { idStr strParent; idStr modelName = m_treeTextures.GetItemText(item); // have to build the name back up HTREEITEM parent = m_treeTextures.GetParentItem(item); while (true) { strParent = m_treeTextures.GetItemText(parent); if ( idStr::Icmp(strParent, TypeNames[MODELS]) == 0 ) { break; } strParent += "/"; strParent += modelName; modelName = strParent; parent = m_treeTextures.GetParentItem(parent); if (parent == NULL) { break; } } strParent = "models/"; strParent += modelName; m_drawModel.setMedia(strParent); mediaName = strParent; m_wndPreview.setDrawable(&m_drawModel); m_drawModel.SetRealTime(0); m_wndPreview.RedrawWindow(); } else if (dw == SCRIPTS) { } else if (dw == SOUNDS) { } else if (dw == PARTICLES) { idStr strParent; idStr modelName = m_treeTextures.GetItemText(item); // have to build the name back up HTREEITEM parent = m_treeTextures.GetParentItem(item); while (true) { strParent = m_treeTextures.GetItemText(parent); if ( idStr::Icmp(strParent, TypeNames[PARTICLES]) == 0 ) { break; } strParent += "/"; strParent += modelName; modelName = strParent; parent = m_treeTextures.GetParentItem(parent); if (parent == NULL) { break; } } strParent = modelName; mediaName = strParent; mediaName += ".prt"; m_drawModel.setMedia(mediaName); m_drawModel.SetRealTime(50); m_wndPreview.setDrawable(&m_drawModel); m_wndPreview.RedrawWindow(); } else if (dw == GUIS) { idStr strParent; idStr modelName = m_treeTextures.GetItemText(item); // have to build the name back up HTREEITEM parent = m_treeTextures.GetParentItem(item); while (true) { strParent = m_treeTextures.GetItemText(parent); if ( idStr::Icmp(strParent, TypeNames[GUIS]) == 0 ) { break; } strParent += "/"; strParent += modelName; modelName = strParent; parent = m_treeTextures.GetParentItem(parent); if (parent == NULL) { break; } } strParent = "guis/"; strParent += modelName; const idMaterial *mat = declManager->FindMaterial("guisurfs/guipreview"); mat->SetGui(strParent); editGui = strParent; m_drawMaterial.setMedia("guisurfs/guipreview"); m_drawMaterial.setScale(4.4f); m_wndPreview.setDrawable(&m_drawMaterial); m_wndPreview.RedrawWindow(); } } } /* ======================================================================================================================= ======================================================================================================================= */ void CDialogTextures::addMaterials( bool rootItems ) { idStrList textures(1024); idStrList materials(1024); textures.SetGranularity( 1024 ); materials.SetGranularity( 1024 ); int count = declManager->GetNumDecls( DECL_MATERIAL ); if ( count > 0 ) { for ( int i = 0; i < count; i++ ) { const idMaterial *mat = declManager->MaterialByIndex( i, false ); if ( !rootItems ) { if ( strchr( mat->GetName(), '/' ) == NULL && strchr( mat->GetName(), '\\' ) == NULL ) { continue; } } // add everything except the textures/ materials if ( idStr::Icmpn( mat->GetName(), "textures/", 9 ) == 0 ) { textures.Append( mat->GetName() ); } else { materials.Append( mat->GetName() ); } } idStrListSortPaths( textures ); addStrList( TypeNames[TEXTURES], textures, TEXTURES ); idStrListSortPaths( materials ); addStrList( TypeNames[MATERIALS], materials, MATERIALS ); } } /* ======================================================================================================================= ======================================================================================================================= */ void CDialogTextures::addParticles( bool rootItems ) { idStrList list(1024); int count = declManager->GetNumDecls( DECL_PARTICLE ); if (count > 0) { for (int i = 0; i < count; i++) { const idDecl *ips = declManager->DeclByIndex( DECL_PARTICLE, i, false ); if (!rootItems) { if (strchr(ips->GetName(), '/') == NULL && strchr(ips->GetName(), '\\') == NULL) { continue; } } list.Append(ips->GetName()); } idStrListSortPaths( list ); addStrList( TypeNames[PARTICLES], list, PARTICLES ); } } /* ======================================================================================================================= ======================================================================================================================= */ void CDialogTextures::addSounds(bool rootItems) { int i, j; idStrList list(1024); idStrList list2(1024); HTREEITEM base = m_treeTextures.InsertItem(TypeNames[SOUNDS]); for(i = 0; i < declManager->GetNumDecls( DECL_SOUND ); i++) { const idSoundShader *poo = declManager->SoundByIndex(i, false); list.AddUnique( poo->GetFileName() ); } idStrListSortPaths( list ); for (i = 0; i < list.Num(); i++) { HTREEITEM child = m_treeTextures.InsertItem(list[i], base); m_treeTextures.SetItemData(child, SOUNDPARENT); m_treeTextures.SetItemImage(child, 0, 1); list2.Clear(); for (j = 0; j < declManager->GetNumDecls( DECL_SOUND ); j++) { const idSoundShader *poo = declManager->SoundByIndex(j, false); if ( idStr::Icmp( list[i], poo->GetFileName() ) == 0 ) { list2.Append( poo->GetName() ); } } idStrListSortPaths( list2 ); for (j = 0; j < list2.Num(); j++) { HTREEITEM child2 = m_treeTextures.InsertItem( list2[j], child ); m_treeTextures.SetItemData(child2, SOUNDS); m_treeTextures.SetItemImage(child2, 2, 2); } } } void CDialogTextures::addStrList( const char *root, const idStrList &list, int id ) { idStr out, path; HTREEITEM base = m_treeTextures.GetRootItem(); while (base) { out = m_treeTextures.GetItemText(base); if (stricmp(root, out) == 0) { break; } base = m_treeTextures.GetNextSiblingItem(base); } if (base == NULL) { base = m_treeTextures.InsertItem(root); } HTREEITEM item = base; HTREEITEM add; int count = list.Num(); idStr last, qt; for (int i = 0; i < count; i++) { idStr name = list[i]; // now break the name down convert to slashes name.BackSlashesToSlashes(); name.Strip(' '); int index; int len = last.Length(); if (len == 0) { index = name.Last('/'); if (index >= 0) { name.Left(index, last); } } else if (idStr::Icmpn(last, name, len) == 0 && name.Last('/') <= len) { name.Right(name.Length() - len - 1, out); add = m_treeTextures.InsertItem(out, item); qt = root; qt += "/"; qt += name; quickTree.Set(qt, add); m_treeTextures.SetItemData(add, id); m_treeTextures.SetItemImage(add, 2, 2); continue; } else { last.Empty(); } index = 0; item = base; path = ""; while (index >= 0) { index = name.Find('/'); if (index >= 0) { HTREEITEM newItem = NULL; HTREEITEM *check = NULL; name.Left( index, out ); path += out; qt = root; qt += "/"; qt += path; if (quickTree.Get(qt, &check)) { newItem = *check; } //HTREEITEM newItem = FindTreeItem(&m_treeTextures, item, name.Left(index, out), item); if (newItem == NULL) { newItem = m_treeTextures.InsertItem(out, item); qt = root; qt += "/"; qt += path; quickTree.Set(qt, newItem); m_treeTextures.SetItemImage(newItem, 0, 1); } assert(newItem); item = newItem; name.Right( name.Length() - index - 1, out ); name = out; path += "/"; } else { add = m_treeTextures.InsertItem(name, item); qt = root; qt += "/"; qt += path; qt += name; quickTree.Set(qt, add); m_treeTextures.SetItemData(add, id); m_treeTextures.SetItemImage(add, 2, 2); path = ""; } } } } /* ======================================================================================================================= ======================================================================================================================= */ void CDialogTextures::addModels(bool rootItems) { idFileList *files; files = fileSystem->ListFilesTree( "models", ".ase|.lwo|.ma", true ); if ( files->GetNumFiles() ) { addStrList( TypeNames[MODELS], files->GetList(), MODELS ); } fileSystem->FreeFileList( files ); } void CDialogTextures::addGuis( bool rootItems ) { idFileList *files; files = fileSystem->ListFilesTree( "guis", ".gui", true ); if ( files->GetNumFiles() ) { addStrList( TypeNames[GUIS], files->GetList(), GUIS ); } fileSystem->FreeFileList( files ); } /* ======================================================================================================================= ======================================================================================================================= */ void CDialogTextures::addScripts(bool rootItems) { /* idFileList *files; files = fileSystem->ListFilesExt( "def", ".script" ); if ( files->GetNumFiles() ) { addStrList("Scripts", files->GetList(), 3); } */ } /* ======================================================================================================================= ======================================================================================================================= */ void CDialogTextures::OnDblclkTreeTextures(NMHDR *pNMHDR, LRESULT *pResult) { CPoint pt; GetCursorPos(&pt); m_treeTextures.ScreenToClient(&pt); HTREEITEM item = m_treeTextures.HitTest(pt); if (item) { DWORD dw = m_treeTextures.GetItemData(item); mode = dw; if (mode == SOUNDS) { if (!m_treeTextures.ItemHasChildren(item)) { idStr shaderName = m_treeTextures.GetItemText(item); Select_SetKeyVal("s_shader", shaderName); entity_t *ent = selected_brushes.next->owner; if (ent) { g_Inspectors->UpdateEntitySel(ent->eclass); MessageBeep(MB_OK); } } } else if (mode == MODELS || mode == PARTICLES ) { if (mediaName.Length()) { g_Inspectors->entityDlg.UpdateKeyVal("model", mediaName); } } else if (mode <= MATERIALS) { OnLoad(); } } *pResult = 0; } /* ======================================================================================================================= ======================================================================================================================= */ void CDialogTextures::OnPreview() { // TODO: Add your control notification handler code here } //void CDialogTextures::OnSave() //{ /* CString str; m_wndEditShader.GetWindowText(str); if (currentFile.length() && str.GetLength()) { fileSystem->WriteFile(currentFile, str.GetBuffer(0), str.GetLength()); } */ //} int CDialogTextures::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CDialog::OnCreate(lpCreateStruct) == -1) return -1; // TODO: Add your specialized creation code here return 0; } void CDialogTextures::OnSize(UINT nType, int cx, int cy) { CDialog::OnSize(nType, cx, cy); if (m_btnLoad.GetSafeHwnd() == NULL) { return; } CRect rect, rect2, rect3; GetClientRect(rect); m_btnLoad.GetWindowRect(rect2); m_btnLoad.SetWindowPos(NULL, rect.left + 4, rect.top + 4, 0, 0, SWP_NOSIZE | SWP_SHOWWINDOW); m_btnRefresh.SetWindowPos(NULL, rect.left + rect2.Width() + 4, rect.top + 4, 0, 0, SWP_NOSIZE | SWP_SHOWWINDOW); int right = rect.right - 4 - rect3.Width() - 4; right = rect3.right - 4 - rect3.Width() - 4; m_chkHideRoot.GetWindowRect(rect3); m_chkHideRoot.SetWindowPos(NULL, right - rect3.Width() * 2, rect.top + 4, 0, 0, SWP_NOSIZE | SWP_SHOWWINDOW); m_chkHideRoot.ShowWindow(SW_HIDE); int verticalSpace = (rect.Height() - rect2.Height() - 12) / 2; m_treeTextures.SetWindowPos(NULL, rect.left + 4, rect.top + 8 + rect2.Height(), (rect.Width() - 8), verticalSpace, SWP_SHOWWINDOW); m_wndPreview.SetWindowPos(NULL, rect.left + 4, rect.top + 12 + rect2.Height() + verticalSpace, (rect.Width() - 8), verticalSpace, SWP_SHOWWINDOW); RedrawWindow(); } BOOL CDialogTextures::PreCreateWindow(CREATESTRUCT& cs) { return CDialog::PreCreateWindow(cs); } void CDialogTextures::OnCheckHideroot() { BuildTree(); } void CDialogTextures::CollapseEditor() { if (g_qeglobals.d_savedinfo.editorExpanded) { } } void CDialogTextures::OnCancel() { } BOOL CDialogTextures::PreTranslateMessage(MSG* pMsg) { if (pMsg->message == WM_KEYDOWN && (pMsg->wParam == VK_ESCAPE || pMsg->wParam == VK_RETURN)) { if (pMsg->wParam == VK_ESCAPE) { g_pParentWnd->GetCamera()->SetFocus(); Select_Deselect(); } return TRUE; } return CDialog::PreTranslateMessage(pMsg); } void CDialogTextures::OnSetFocus(CWnd* pOldWnd) { CDialog::OnSetFocus(pOldWnd); RedrawWindow(); } void CDialogTextures::OnNMRclickTreeTextures(NMHDR *pNMHDR, LRESULT *pResult) { *pResult = 0; CPoint pt; GetCursorPos(&pt); m_treeTextures.ScreenToClient(&pt); HTREEITEM item = m_treeTextures.HitTest(pt); if (item) { DWORD dw = m_treeTextures.GetItemData(item); mode = dw; if (mode == TEXTURES || mode == MATERIALS || mode == GUIS) { m_treeTextures.SelectItem(item); HandlePopup(this, IDR_POPUP_MATERIAL); } } } void CDialogTextures::OnMaterialEdit() { CEditViewDlg dlg; if ((mode == TEXTURES || mode == MATERIALS) && editMaterial) { dlg.SetMode(CEditViewDlg::MATERIALS); dlg.SetMaterialInfo(editMaterial->GetName(), editMaterial->GetFileName(), editMaterial->GetLineNum()); dlg.DoModal(); } else if (mode == GUIS && editGui.Length()) { dlg.SetMode(CEditViewDlg::GUIS); dlg.SetGuiInfo(editGui); dlg.DoModal(); } } void CDialogTextures::OnMaterialInfo() { /* idStr str; if (editMaterial) { str = "File: "; str += editMaterial->getFileName(); str += "\r\nName: "; str = editMaterial->getName(); ShowInfoDialog(str); } else if (editGui.Length()) { str = "File: "; str += editGui; ShowInfoDialog(str); } */ }