/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma once #include "MaterialEditor.h" /** * View in the Material Editor that functions as a Doom III * console. It allows users to view console output as well as issue * console commands to the engine. */ class ConsoleView : public CFormView { public: enum{ IDD = IDD_CONSOLE_FORM }; CEdit editConsole; CEdit editInput; idStr consoleStr; idStrList consoleHistory; idStr currentCommand; int currentHistoryPosition; bool saveCurrentCommand; public: virtual ~ConsoleView(); //Public Operations void AddText(const char *msg); void SetConsoleText ( const idStr& text ); void ExecuteCommand ( const idStr& cmd = "" ); protected: ConsoleView(); DECLARE_DYNCREATE(ConsoleView) //CFormView Overrides virtual BOOL PreTranslateMessage(MSG* pMsg); virtual void DoDataExchange(CDataExchange* pDX); virtual void OnInitialUpdate(); //Message Handlers afx_msg void OnSize(UINT nType, int cx, int cy); DECLARE_MESSAGE_MAP() //Protected Operations const char* TranslateString(const char *buf); };