/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../idlib/precompiled.h" #pragma hdrstop void RadiantInit( void ) { common->Printf( "The level editor Radiant only runs on Win32\n" ); } void RadiantShutdown( void ) {} void RadiantRun( void ) {} void RadiantPrint( const char *text ) {} void RadiantSync( const char *mapName, const idVec3 &viewOrg, const idAngles &viewAngles ) {} void LightEditorInit( const idDict *spawnArgs ) { common->Printf( "The Light Editor only runs on Win32\n" ); } void LightEditorShutdown( void ) {} void LightEditorRun( void ) {} void SoundEditorInit( const idDict *spawnArgs ) { common->Printf( "The Sound Editor only runs on Win32\n" ); } void SoundEditorShutdown( void ) {} void SoundEditorRun( void ) {} void AFEditorInit( const idDict *spawnArgs ) { common->Printf( "The Articulated Figure Editor only runs on Win32\n" ); } void AFEditorShutdown( void ) {} void AFEditorRun( void ) {} void ParticleEditorInit( const idDict *spawnArgs ) { common->Printf( "The Particle Editor only runs on Win32\n" ); } void ParticleEditorShutdown( void ) {} void ParticleEditorRun( void ) {} void ScriptEditorInit( const idDict *spawnArgs ) { common->Printf( "The Script Editor only runs on Win32\n" ); } void ScriptEditorShutdown( void ) {} void ScriptEditorRun( void ) {} void DeclBrowserInit( const idDict *spawnArgs ) { common->Printf( "The Declaration Browser only runs on Win32\n" ); } void DeclBrowserShutdown( void ) {} void DeclBrowserRun( void ) {} void DeclBrowserReloadDeclarations( void ) {} void GUIEditorInit( void ) { common->Printf( "The GUI Editor only runs on Win32\n" ); } void GUIEditorShutdown( void ) {} void GUIEditorRun( void ) {} bool GUIEditorHandleMessage( void *msg ) { return false; } void DebuggerClientLaunch( void ) {} void DebuggerClientInit( const char *cmdline ) { common->Printf( "The Script Debugger Client only runs on Win32\n" ); } bool DebuggerServerInit( void ) { return false; } void DebuggerServerShutdown( void ) {} void DebuggerServerPrint( const char *text ) {} void DebuggerServerCheckBreakpoint( idInterpreter *interpreter, idProgram *program, int instructionPointer ) {} void PDAEditorInit( const idDict *spawnArgs ) { common->Printf( "The PDA editor only runs on Win32\n" ); } void MaterialEditorInit() { common->Printf( "The Material editor only runs on Win32\n" ); } void MaterialEditorPrintConsole( const char *text ) {}