/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __CMDARGS_H__ #define __CMDARGS_H__ /* =============================================================================== Command arguments. =============================================================================== */ class idCmdArgs { public: idCmdArgs( void ) { argc = 0; } idCmdArgs( const char *text, bool keepAsStrings ) { TokenizeString( text, keepAsStrings ); } void operator=( const idCmdArgs &args ); // The functions that execute commands get their parameters with these functions. int Argc( void ) const { return argc; } // Argv() will return an empty string, not NULL if arg >= argc. const char * Argv( int arg ) const { return ( arg >= 0 && arg < argc ) ? argv[arg] : ""; } // Returns a single string containing argv(start) to argv(end) // escapeArgs is a fugly way to put the string back into a state ready to tokenize again const char * Args( int start = 1, int end = -1, bool escapeArgs = false ) const; // Takes a null terminated string and breaks the string up into arg tokens. // Does not need to be /n terminated. // Set keepAsStrings to true to only seperate tokens from whitespace and comments, ignoring punctuation void TokenizeString( const char *text, bool keepAsStrings ); void AppendArg( const char *text ); void Clear( void ) { argc = 0; } const char ** GetArgs( int *argc ); private: static const int MAX_COMMAND_ARGS = 64; static const int MAX_COMMAND_STRING = 2 * MAX_STRING_CHARS; int argc; // number of arguments char * argv[MAX_COMMAND_ARGS]; // points into tokenized char tokenized[MAX_COMMAND_STRING]; // will have 0 bytes inserted }; #endif /* !__CMDARGS_H__ */