/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __FORCE_CONSTANT_H__ #define __FORCE_CONSTANT_H__ /* =============================================================================== Constant force =============================================================================== */ class idForce_Constant : public idForce { public: CLASS_PROTOTYPE( idForce_Constant ); idForce_Constant( void ); virtual ~idForce_Constant( void ); void Save( idSaveGame *savefile ) const; void Restore( idRestoreGame *savefile ); // constant force void SetForce( const idVec3 &force ); // set force position void SetPosition( idPhysics *physics, int id, const idVec3 &point ); void SetPhysics( idPhysics *physics ); public: // common force interface virtual void Evaluate( int time ); virtual void RemovePhysics( const idPhysics *phys ); private: // force properties idVec3 force; idPhysics * physics; int id; idVec3 point; }; #endif /* !__FORCE_CONSTANT_H__ */