#define VO_BOOLSIZE 18 class idCountdowntimer : public idEntity { public: CLASS_PROTOTYPE( idCountdowntimer ); void Spawn( void ); void Save( idSaveGame *savefile ) const; void Restore( idRestoreGame *savefile ); virtual void Think( void ); private: int time; void Event_reset( void ); void Event_start( void ); void Event_hasTripped( void ); int maxTime; enum { VO_5MIN, VO_4MIN, VO_3MIN, VO_2MIN, VO_1MIN, VO_45SEC, VO_30SEC, VO_10SEC, VO_9SEC, VO_8SEC, VO_7SEC, VO_6SEC, VO_5SEC, VO_4SEC, VO_3SEC, VO_2SEC, VO_1SEC }; bool voBool[VO_BOOLSIZE]; bool active; bool DoVO(int timeLeft, int count, int voEnum, const char *voName); bool hasTripped; //determines has this ever been run void Event_Activate( idEntity *activator ); };