class idButtonSwitcher : public idAnimated { public: CLASS_PROTOTYPE( idButtonSwitcher ); void Spawn( void ); void Save( idSaveGame *savefile ) const; void Restore( idRestoreGame *savefile ); //virtual void Think( void ); void OnFrob( idEntity* activator ); private: int state; bool active; void Event_buttonswitcheractivate(int value); void CallScript(const char* name); };