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Revert "Remove id_attribute entries from framework/Common.h"
This reverts commit 86872eedc2
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2489c8a5e8
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bcb493732a
1 changed files with 6 additions and 6 deletions
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@ -165,20 +165,20 @@ public:
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virtual void SetRefreshOnPrint( bool set ) = 0;
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// Prints message to the console, which may cause a screen update if com_refreshOnPrint is set.
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virtual void Printf( const char *fmt, ... ) = 0;
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virtual void Printf( const char *fmt, ... )id_attribute((format(printf,2,3))) = 0;
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// Same as Printf, with a more usable API - Printf pipes to this.
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virtual void VPrintf( const char *fmt, va_list arg ) = 0;
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// Prints message that only shows up if the "developer" cvar is set,
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// and NEVER forces a screen update, which could cause reentrancy problems.
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virtual void DPrintf( const char *fmt, ... ) = 0;
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virtual void DPrintf( const char *fmt, ... ) id_attribute((format(printf,2,3))) = 0;
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// Prints WARNING %s message and adds the warning message to a queue for printing later on.
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virtual void Warning( const char *fmt, ... ) = 0;
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virtual void Warning( const char *fmt, ... ) id_attribute((format(printf,2,3))) = 0;
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// Prints WARNING %s message in yellow that only shows up if the "developer" cvar is set.
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virtual void DWarning( const char *fmt, ...) = 0;
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virtual void DWarning( const char *fmt, ...) id_attribute((format(printf,2,3))) = 0;
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// Prints all queued warnings.
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virtual void PrintWarnings( void ) = 0;
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@ -188,11 +188,11 @@ public:
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// Issues a C++ throw. Normal errors just abort to the game loop,
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// which is appropriate for media or dynamic logic errors.
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virtual void Error( const char *fmt, ... ) = 0;
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virtual void Error( const char *fmt, ... ) id_attribute((format(printf,2,3))) = 0;
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// Fatal errors quit all the way to a system dialog box, which is appropriate for
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// static internal errors or cases where the system may be corrupted.
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virtual void FatalError( const char *fmt, ... ) = 0;
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virtual void FatalError( const char *fmt, ... ) id_attribute((format(printf,2,3))) = 0;
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// Returns a pointer to the dictionary with language specific strings.
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virtual const idLangDict * GetLanguageDict( void ) = 0;
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