mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-25 05:21:07 +00:00
Update sources to compile successfully with -Wformat-security compilation flag enabled
This commit is contained in:
parent
86872eedc2
commit
2489c8a5e8
14 changed files with 59 additions and 59 deletions
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@ -137,7 +137,7 @@ const char *idCollisionModelManagerLocal::StringFromContents( const int contents
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if ( length != 0 ) {
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length += idStr::snPrintf( contentsString + length, sizeof( contentsString ) - length, "," );
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}
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length += idStr::snPrintf( contentsString + length, sizeof( contentsString ) - length, cm_contentsNameByIndex[i] );
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length += idStr::snPrintf( contentsString + length, sizeof( contentsString ) - length, "%s", cm_contentsNameByIndex[i] );
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}
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}
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@ -1526,7 +1526,7 @@ bool idGameLocal::NextMap( void ) {
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int i;
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if ( !g_mapCycle.GetString()[0] ) {
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Printf( common->GetLanguageDict()->GetString( "#str_04294" ) );
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Printf( "%s", common->GetLanguageDict()->GetString( "#str_04294" ) );
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return false;
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}
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if ( fileSystem->ReadFile( g_mapCycle.GetString(), NULL, NULL ) < 0 ) {
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@ -2823,60 +2823,60 @@ void idMultiplayerGame::PrintMessageEvent( int to, msg_evt_t evt, int parm1, int
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switch ( evt ) {
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case MSG_SUICIDE:
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assert( parm1 >= 0 );
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04293" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04293" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ) );
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break;
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case MSG_KILLED:
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assert( parm1 >= 0 && parm2 >= 0 );
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04292" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04292" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) );
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break;
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case MSG_KILLEDTEAM:
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assert( parm1 >= 0 && parm2 >= 0 );
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04291" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04291" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) );
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break;
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case MSG_TELEFRAGGED:
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assert( parm1 >= 0 && parm2 >= 0 );
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04290" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04290" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) );
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break;
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case MSG_DIED:
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assert( parm1 >= 0 );
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04289" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04289" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ) );
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break;
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case MSG_VOTE:
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04288" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04288" ) );
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break;
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case MSG_SUDDENDEATH:
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04287" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04287" ) );
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break;
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case MSG_FORCEREADY:
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04286" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04286" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ) );
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if ( gameLocal.entities[ parm1 ] && gameLocal.entities[ parm1 ]->IsType( idPlayer::Type ) ) {
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static_cast< idPlayer * >( gameLocal.entities[ parm1 ] )->forcedReady = true;
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}
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break;
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case MSG_JOINEDSPEC:
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04285" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04285" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ) );
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break;
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case MSG_TIMELIMIT:
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04284" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04284" ) );
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break;
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case MSG_FRAGLIMIT:
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if ( gameLocal.gameType == GAME_LASTMAN ) {
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04283" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04283" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ) );
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} else if ( IsGametypeTeamBased() ) { /* CTF */
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04282" ), gameLocal.userInfo[ parm1 ].GetString( "ui_team" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04282" ), gameLocal.userInfo[ parm1 ].GetString( "ui_team" ) );
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} else {
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04281" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04281" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ) );
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}
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break;
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case MSG_JOINTEAM:
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04280" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ), parm2 ? common->GetLanguageDict()->GetString( "#str_02500" ) : common->GetLanguageDict()->GetString( "#str_02499" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04280" ), gameLocal.userInfo[ parm1 ].GetString( "ui_name" ), parm2 ? common->GetLanguageDict()->GetString( "#str_02500" ) : common->GetLanguageDict()->GetString( "#str_02499" ) );
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break;
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case MSG_HOLYSHIT:
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AddChatLine( common->GetLanguageDict()->GetString( "#str_06732" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_06732" ) );
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break;
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#ifdef CTF
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case MSG_POINTLIMIT:
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AddChatLine( common->GetLanguageDict()->GetString( "#str_11100" ), parm1 ? common->GetLanguageDict()->GetString( "#str_11110" ) : common->GetLanguageDict()->GetString( "#str_11111" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_11100" ), parm1 ? common->GetLanguageDict()->GetString( "#str_11110" ) : common->GetLanguageDict()->GetString( "#str_11111" ) );
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break;
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case MSG_FLAGTAKEN :
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@ -2887,9 +2887,9 @@ void idMultiplayerGame::PrintMessageEvent( int to, msg_evt_t evt, int parm1, int
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break;
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if ( gameLocal.GetLocalPlayer()->team != parm1 ) {
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AddChatLine( common->GetLanguageDict()->GetString( "#str_11101" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) ); // your team
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_11101" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) ); // your team
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} else {
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AddChatLine( common->GetLanguageDict()->GetString( "#str_11102" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) ); // enemy
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_11102" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) ); // enemy
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}
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break;
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@ -2898,9 +2898,9 @@ void idMultiplayerGame::PrintMessageEvent( int to, msg_evt_t evt, int parm1, int
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break;
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if ( gameLocal.GetLocalPlayer()->team != parm1 ) {
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AddChatLine( common->GetLanguageDict()->GetString( "#str_11103" ) ); // your team
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_11103" ) ); // your team
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} else {
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AddChatLine( common->GetLanguageDict()->GetString( "#str_11104" ) ); // enemy
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_11104" ) ); // enemy
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}
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break;
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@ -2910,12 +2910,12 @@ void idMultiplayerGame::PrintMessageEvent( int to, msg_evt_t evt, int parm1, int
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if ( parm2 >= 0 && parm2 < MAX_CLIENTS ) {
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if ( gameLocal.GetLocalPlayer()->team != parm1 ) {
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AddChatLine( common->GetLanguageDict()->GetString( "#str_11120" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) ); // your team
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_11120" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) ); // your team
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} else {
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AddChatLine( common->GetLanguageDict()->GetString( "#str_11121" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) ); // enemy
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_11121" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) ); // enemy
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}
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} else {
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AddChatLine( common->GetLanguageDict()->GetString( "#str_11105" ), parm1 ? common->GetLanguageDict()->GetString( "#str_11110" ) : common->GetLanguageDict()->GetString( "#str_11111" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_11105" ), parm1 ? common->GetLanguageDict()->GetString( "#str_11110" ) : common->GetLanguageDict()->GetString( "#str_11111" ) );
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}
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break;
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@ -2927,16 +2927,16 @@ void idMultiplayerGame::PrintMessageEvent( int to, msg_evt_t evt, int parm1, int
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break;
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if ( gameLocal.GetLocalPlayer()->team != parm1 ) {
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AddChatLine( common->GetLanguageDict()->GetString( "#str_11122" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) ); // your team
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_11122" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) ); // your team
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} else {
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AddChatLine( common->GetLanguageDict()->GetString( "#str_11123" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) ); // enemy
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_11123" ), gameLocal.userInfo[ parm2 ].GetString( "ui_name" ) ); // enemy
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}
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// AddChatLine( common->GetLanguageDict()->GetString( "#str_11106" ), parm1 ? common->GetLanguageDict()->GetString( "#str_11110" ) : common->GetLanguageDict()->GetString( "#str_11111" ) );
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// AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_11106" ), parm1 ? common->GetLanguageDict()->GetString( "#str_11110" ) : common->GetLanguageDict()->GetString( "#str_11111" ) );
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break;
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case MSG_SCOREUPDATE:
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AddChatLine( common->GetLanguageDict()->GetString( "#str_11107" ), parm1, parm2 );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_11107" ), parm1, parm2 );
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break;
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#endif
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default:
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@ -3257,7 +3257,7 @@ void idMultiplayerGame::ClientStartVote( int clientNum, const char *_voteString
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}
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voteString = _voteString;
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AddChatLine( va( common->GetLanguageDict()->GetString( "#str_04279" ), gameLocal.userInfo[ clientNum ].GetString( "ui_name" ) ) );
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AddChatLine( "%s", va( common->GetLanguageDict()->GetString( "#str_04279" ), gameLocal.userInfo[ clientNum ].GetString( "ui_name" ) ) );
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gameSoundWorld->PlayShaderDirectly( GlobalSoundStrings[ SND_VOTE ] );
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if ( clientNum == gameLocal.localClientNum ) {
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voted = true;
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@ -3297,14 +3297,14 @@ void idMultiplayerGame::ClientUpdateVote( vote_result_t status, int yesCount, in
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switch ( status ) {
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case VOTE_FAILED:
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04278" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04278" ) );
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gameSoundWorld->PlayShaderDirectly( GlobalSoundStrings[ SND_VOTE_FAILED ] );
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if ( gameLocal.isClient ) {
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vote = VOTE_NONE;
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}
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break;
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case VOTE_PASSED:
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04277" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04277" ) );
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gameSoundWorld->PlayShaderDirectly( GlobalSoundStrings[ SND_VOTE_PASSED ] );
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break;
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case VOTE_RESET:
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@ -3313,7 +3313,7 @@ void idMultiplayerGame::ClientUpdateVote( vote_result_t status, int yesCount, in
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}
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break;
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case VOTE_ABORTED:
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04276" ) );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04276" ) );
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if ( gameLocal.isClient ) {
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vote = VOTE_NONE;
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}
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@ -3851,7 +3851,7 @@ void idMultiplayerGame::ToggleSpectate( void ) {
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if ( gameLocal.serverInfo.GetBool( "si_spectators" ) ) {
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cvarSystem->SetCVarString( "ui_spectate", "Spectate" );
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} else {
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gameLocal.mpGame.AddChatLine( common->GetLanguageDict()->GetString( "#str_06747" ) );
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gameLocal.mpGame.AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_06747" ) );
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}
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}
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}
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@ -3905,7 +3905,7 @@ void idMultiplayerGame::ThrottleUserInfo( void ) {
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if ( idStr::Icmp( gameLocal.userInfo[ gameLocal.localClientNum ].GetString( ThrottleVars[ i ] ),
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cvarSystem->GetCVarString( ThrottleVars[ i ] ) ) ) {
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if ( gameLocal.realClientTime < switchThrottle[ i ] ) {
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AddChatLine( common->GetLanguageDict()->GetString( "#str_04299" ), common->GetLanguageDict()->GetString( ThrottleVarsInEnglish[ i ] ), ( switchThrottle[ i ] - gameLocal.time ) / 1000 + 1 );
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AddChatLine( "%s", common->GetLanguageDict()->GetString( "#str_04299" ), common->GetLanguageDict()->GetString( ThrottleVarsInEnglish[ i ] ), ( switchThrottle[ i ] - gameLocal.time ) / 1000 + 1 );
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cvarSystem->SetCVarString( ThrottleVars[ i ], gameLocal.userInfo[ gameLocal.localClientNum ].GetString( ThrottleVars[ i ] ) );
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} else {
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switchThrottle[ i ] = gameLocal.time + ThrottleDelay[ i ] * 1000;
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@ -714,7 +714,7 @@ Cmd_AddChatLine_f
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==================
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*/
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static void Cmd_AddChatLine_f( const idCmdArgs &args ) {
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gameLocal.mpGame.AddChatLine( args.Argv( 1 ) );
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gameLocal.mpGame.AddChatLine( "%s", args.Argv( 1 ) );
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}
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/*
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@ -1316,7 +1316,7 @@ static void PrintFloat( float f ) {
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buf[i] = ' ';
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}
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buf[i] = '\0';
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gameLocal.Printf( buf );
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gameLocal.Printf( "%s", buf );
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}
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/*
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@ -885,7 +885,7 @@ void idThread::Error( const char *fmt, ... ) const {
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vsprintf( text, fmt, argptr );
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va_end( argptr );
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interpreter.Error( text );
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interpreter.Error( "%s", text );
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}
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/*
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@ -901,7 +901,7 @@ void idThread::Warning( const char *fmt, ... ) const {
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vsprintf( text, fmt, argptr );
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va_end( argptr );
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interpreter.Warning( text );
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interpreter.Warning( "%s", text );
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}
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/*
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@ -2523,7 +2523,7 @@ void idCommonLocal::Frame( void ) {
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// the FPU stack better be empty at this point or some bad code or compiler bug left values on the stack
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if ( !Sys_FPU_StackIsEmpty() ) {
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Printf( Sys_FPU_GetState() );
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Printf( "%s", Sys_FPU_GetState() );
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FatalError( "idCommon::Frame: the FPU stack is not empty at the end of the frame\n" );
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}
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}
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@ -266,7 +266,7 @@ float SCR_DrawAsyncStats( float y ) {
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idStr msg;
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idAsyncNetwork::server.GetAsyncStatsAvgMsg( msg );
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SCR_DrawTextRightAlign( y, msg.c_str() );
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SCR_DrawTextRightAlign( y, "%s", msg.c_str() );
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} else if ( idAsyncNetwork::client.IsActive() ) {
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@ -1028,7 +1028,7 @@ void idDeclManagerLocal::LoadManual( )
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pageB = 0;
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}
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f->Printf( va("skin manualpage_%d_%d\n{\nmodels/weapon_map/page_%d %s\nmodels/weapon_map/page_%d %s\n}\n\n",
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f->Printf( "%s", va("skin manualpage_%d_%d\n{\nmodels/weapon_map/page_%d %s\nmodels/weapon_map/page_%d %s\n}\n\n",
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i, i+1,
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pageA, imageNames[i].c_str(),
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pageB, imageNames[i+1].c_str() ));
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@ -282,7 +282,7 @@ void idEditField::AutoComplete( void ) {
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autoComplete = globalAutoComplete;
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// and print it
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idStr::snPrintf( buffer, sizeof( buffer ), autoComplete.currentMatch );
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idStr::snPrintf( buffer, sizeof( buffer ), "%s", autoComplete.currentMatch );
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if ( autoComplete.length > (int)strlen( buffer ) ) {
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autoComplete.length = strlen( buffer );
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}
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@ -73,40 +73,40 @@ int FS_WriteFloatString( char *buf, const char *fmt, va_list argPtr ) {
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index += sprintf( buf+index, "%s", tmp.c_str() );
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}
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else {
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index += sprintf( buf+index, format.c_str(), f );
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index += sprintf( buf+index, "%s", format.c_str(), f );
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}
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break;
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case 'd':
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case 'i':
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i = va_arg( argPtr, int );
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index += sprintf( buf+index, format.c_str(), i );
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index += sprintf( buf+index, "%s", format.c_str(), i );
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break;
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case 'u':
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u = va_arg( argPtr, unsigned int );
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index += sprintf( buf+index, format.c_str(), u );
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index += sprintf( buf+index, "%s", format.c_str(), u );
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break;
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case 'o':
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u = va_arg( argPtr, unsigned int );
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index += sprintf( buf+index, format.c_str(), u );
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index += sprintf( buf+index, "%s", format.c_str(), u );
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break;
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case 'x':
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u = va_arg( argPtr, unsigned int );
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index += sprintf( buf+index, format.c_str(), u );
|
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index += sprintf( buf+index, "%s", format.c_str(), u );
|
||||
break;
|
||||
case 'X':
|
||||
u = va_arg( argPtr, unsigned int );
|
||||
index += sprintf( buf+index, format.c_str(), u );
|
||||
index += sprintf( buf+index, "%s", format.c_str(), u );
|
||||
break;
|
||||
case 'c':
|
||||
i = va_arg( argPtr, int );
|
||||
index += sprintf( buf+index, format.c_str(), (char) i );
|
||||
index += sprintf( buf+index, "%s", format.c_str(), (char) i );
|
||||
break;
|
||||
case 's':
|
||||
str = va_arg( argPtr, char * );
|
||||
index += sprintf( buf+index, format.c_str(), str );
|
||||
index += sprintf( buf+index, "%s", format.c_str(), str );
|
||||
break;
|
||||
case '%':
|
||||
index += sprintf( buf+index, format.c_str() );
|
||||
index += sprintf( buf+index, "%s", format.c_str() );
|
||||
break;
|
||||
default:
|
||||
common->Error( "FS_WriteFloatString: invalid format %s", format.c_str() );
|
||||
|
|
|
@ -3991,7 +3991,7 @@ void idFileSystemLocal::FindDLL( const char *name, char _dllPath[ MAX_OSPATH ],
|
|||
} else {
|
||||
dllPath = "";
|
||||
}
|
||||
idStr::snPrintf( _dllPath, MAX_OSPATH, dllPath.c_str() );
|
||||
idStr::snPrintf( _dllPath, MAX_OSPATH, "%s", dllPath.c_str() );
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -1456,7 +1456,7 @@ void idAsyncServer::ProcessAuthMessage( const idBitMsg &msg ) {
|
|||
return;
|
||||
}
|
||||
|
||||
idStr::snPrintf( challenges[ i ].guid, 12, client_guid );
|
||||
idStr::snPrintf( challenges[ i ].guid, 12, "%s", client_guid );
|
||||
if ( reply == AUTH_OK ) {
|
||||
challenges[ i ].authState = CDK_OK;
|
||||
common->Printf( "client %s %s is authed\n", Sys_NetAdrToString( client_from ), client_guid );
|
||||
|
@ -1743,7 +1743,7 @@ void idAsyncServer::ProcessConnectMessage( const netadr_t from, const idBitMsg &
|
|||
PrintOOB( from, SERVER_PRINT_MISC, msg );
|
||||
|
||||
// update the guid in the challenges
|
||||
idStr::snPrintf( challenges[ ichallenge ].guid, sizeof( challenges[ ichallenge ].guid ), guid );
|
||||
idStr::snPrintf( challenges[ ichallenge ].guid, sizeof( challenges[ ichallenge ].guid ), "%s", guid );
|
||||
|
||||
// once auth replied denied, stop sending further requests
|
||||
if ( challenges[ ichallenge ].authReply != AUTH_DENY ) {
|
||||
|
|
|
@ -323,7 +323,7 @@ void idParser::Error( const char *str, ... ) const {
|
|||
vsprintf(text, str, ap);
|
||||
va_end(ap);
|
||||
if ( idParser::scriptstack ) {
|
||||
idParser::scriptstack->Error( text );
|
||||
idParser::scriptstack->Error( "%s", text );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -340,7 +340,7 @@ void idParser::Warning( const char *str, ... ) const {
|
|||
vsprintf(text, str, ap);
|
||||
va_end(ap);
|
||||
if ( idParser::scriptstack ) {
|
||||
idParser::scriptstack->Warning( text );
|
||||
idParser::scriptstack->Warning( "%s", text );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -76,7 +76,7 @@ int idListGUILocal::GetSelection( char *s, int size, int _sel ) const {
|
|||
return -1;
|
||||
}
|
||||
if ( s ) {
|
||||
idStr::snPrintf( s, size, m_pGUI->State().GetString( va( "%s_item_%i", m_name.c_str(), sel ), "" ) );
|
||||
idStr::snPrintf( s, size, "%s", m_pGUI->State().GetString( va( "%s_item_%i", m_name.c_str(), sel ), "" ) );
|
||||
}
|
||||
// don't let overflow
|
||||
if ( sel >= m_ids.Num() ) {
|
||||
|
|
Loading…
Reference in a new issue