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Extra debug for the file writing.
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1 changed files with 3 additions and 3 deletions
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@ -3439,15 +3439,15 @@ idFile *idFileSystemLocal::OpenFileWrite( const char *relativePath, const char *
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OSpath = BuildOSPath( path, gameFolder, relativePath );
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if ( fs_debug.GetInteger() ) {
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//if ( fs_debug.GetInteger() ) {
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common->Printf( "idFileSystem::OpenFileWrite: %s\n", OSpath.c_str() );
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}
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//}
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// if the dir we are writing to is in our current list, it will be outdated
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// so just flush everything
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ClearDirCache();
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common->DPrintf( "writing to: %s\n", OSpath.c_str() );
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common->Printf( "writing to: %s\n", OSpath.c_str() );
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CreateOSPath( OSpath );
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f = new idFile_Permanent();
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