diff --git a/framework/FileSystem.cpp b/framework/FileSystem.cpp index ad2487f..52eeccb 100644 --- a/framework/FileSystem.cpp +++ b/framework/FileSystem.cpp @@ -3439,15 +3439,15 @@ idFile *idFileSystemLocal::OpenFileWrite( const char *relativePath, const char * OSpath = BuildOSPath( path, gameFolder, relativePath ); - if ( fs_debug.GetInteger() ) { + //if ( fs_debug.GetInteger() ) { common->Printf( "idFileSystem::OpenFileWrite: %s\n", OSpath.c_str() ); - } + //} // if the dir we are writing to is in our current list, it will be outdated // so just flush everything ClearDirCache(); - common->DPrintf( "writing to: %s\n", OSpath.c_str() ); + common->Printf( "writing to: %s\n", OSpath.c_str() ); CreateOSPath( OSpath ); f = new idFile_Permanent();