mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
57 lines
3.4 KiB
HTML
57 lines
3.4 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<html>
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<head>
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<title></title>
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<meta name="GENERATOR" content="Microsoft Visual Studio.NET 7.0">
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<meta name="vs_targetSchema" content="http://schemas.microsoft.com/intellisense/ie5">
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</head>
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<body>
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<P><FONT size="4"><STRONG><EM>Miscellaneous Controls</EM></STRONG></FONT></P>
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<P><STRONG>Spawn Class Drop Down</STRONG></P>
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<P>Collates the entity types by spawn class for easier navigation of ModView.
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Whenever a new spawn class is selected, the entity type drop down box is
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populated with all the entity types that have the just selected spawn class. A
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loaded mesh will have the spawn class of "<file>".</P>
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<P><STRONG>Entity Type Drop Down</STRONG></P>
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<P>A list of entity types with the above selected spawn class. Whenever an entity
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type is selected, the associated mesh is loaded and displayed. The def file is
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parsed and the relevant animations are added to the "Animations Available" list
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view box. A loaded mesh will have the entity type of it's filename within
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chevrons. eg. "<models/md5/meshes/player.md5mesh>".</P>
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<P><STRONG>Animations Available List</STRONG></P>
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<P>This lists the animations found in the def file. You can select one or many and
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move them to the current animation sequence with the ">>" button to the
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right of this list. If an animation will not go to the sequence window, then it
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was not found or there was some other problem with it. Loaded animations will
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go here as their filename, and also to the "Animations Loaded" list. These
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loaded animations will be remembered as associated to this spawn class/entity
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type combination as long as ModView is running.</P>
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<P><STRONG>Animations Loaded List</STRONG></P>
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<P>This is the list of animations that have been successfully loaded and can be
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played or stepped through using the toolbar controls. Unchecking a particular
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animation in the list will temporarily disable the playback of this animation
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in the sequence. Selecting one or more animations and pressing the delete key
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will remove them from the list permenantly; that is, until you re add them from
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the "Animations Available" list.</P>
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<P><STRONG>Animation Frame Slider & Text</STRONG></P>
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<P>The slider displays the current frame of animation in the current sequence of
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animations and takes into account deleted and disabled animations. Hitting
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either end of the slider acts the same as pressing the stop toolbar control but
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steps one frame at a time in the desired direction. Hitting the slider bar
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either side of the button advances the animation ten frames in the desired
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direction. The slider button can be dragged to a specific frame. The text
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above this slider shows the exact frame number out of how many frames, and the
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current playing animation in brackets.</P>
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<P><STRONG>Timescale Slider</STRONG></P>
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<P>The slider sets the global speed of the animation playback. It defaults to 1.0
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and can go from the minimum of 0.02 to the maximum of 2.0 (double the playback
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speed).</P>
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<P><STRONG>Light Intensity Sliders</STRONG></P>
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<P>There are six lights surrounding the model and these sliders adjust their
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brightness. The range is from 0 (completely black) to 255 (bright white). The
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starting default is 128 (medium grey). There are no current options for
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multicoloured lights.</P>
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<P> </P>
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</body>
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</html>
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