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30 lines
497 B
C
30 lines
497 B
C
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#ifndef __GAME_QGLASS_H__
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#define __GAME_QGLASS_H__
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class idQGlass : public idEntity
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{
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public:
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CLASS_PROTOTYPE( idQGlass );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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void Spawn( void );
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void Event_glassreset( void );
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private:
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enum { IDLE, DESTROYED };
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int state;
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int count;
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idStr fxFracture;
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virtual void AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force );
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};
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#endif
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