quadrilateralcowboy/d3xp/animloop.h

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2020-06-12 21:06:25 +00:00
class idAnimloop : public idAnimated
{
public:
CLASS_PROTOTYPE( idAnimloop );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
//void Think( void );
void Spawn( void );
private:
void Loopdone( void );
int blendFrames;
float randomtime;
float randomstart;
idStr animName;
bool active;
void loopsetactive(int value);
};