mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-28 06:41:59 +00:00
67 lines
1.2 KiB
C
67 lines
1.2 KiB
C
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class idSentry : public idMoveableItem
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{
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public:
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CLASS_PROTOTYPE( idSentry );
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void Spawn( void );
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virtual void Think( void );
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void OnGet( void );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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private:
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enum { OFF, DEPLOYING, ON, CLOSING };
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int state;
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float yaw;
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float pitch;
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void Event_sentrykill( void );
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void Event_activate( int value );
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void Event_issentryactive();
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void Event_sentryturn( float yawValue );
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void Event_sentrypitch( float pitchValue );
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void Event_sentryface( float x, float y, float z );
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void Event_sentryfire( void );
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void Event_sentrystand( void );
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void Event_sentrygetlaser( void );
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void fireShot( void );
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idBeam* beamStart;
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idBeam* beamEnd;
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idAnimatedEntity * model;
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idEntity* laserdot;
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idEntity * nosecam;
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int laserActivateTime;
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float yawStart;
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float yawEnd;
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int yawTimeStart;
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int yawTimeEnd;
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bool yawActive;
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float pitchStart;
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float pitchEnd;
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int pitchTimeStart;
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int pitchTimeEnd;
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bool pitchActive;
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int queuedShots;
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int nextShotTime;
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};
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