quadrilateralcowboy/d3xp/doorfolding.h

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2020-06-12 21:06:25 +00:00
#define BARCOUNT 8
class idDoorFolding : public idEntity
{
public:
CLASS_PROTOTYPE( idDoorFolding );
void Think( void );
void Spawn( void );
private:
enum { OFF, ON };
int state;
void Event_activate( int value );
idMover * movers[BARCOUNT];
idBeam* beam[BARCOUNT*8];
};