mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-30 15:51:31 +00:00
73 lines
1.4 KiB
C
73 lines
1.4 KiB
C
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class idWeevil : public idMoveableItem
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{
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public:
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CLASS_PROTOTYPE( idWeevil );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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void Spawn( void );
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virtual void Think( void );
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virtual void Present( void );
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void OnGet( void );
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bool isJumping( void );
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private:
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bool isGravity;
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enum { IDLE, WALKING, TURNING, JUMPSTART, JUMPING };
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int state;
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int walkDirection;
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int turnCurrent;
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int turnTarget;
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int turnDirection;
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int offroadTimer;
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int jumpstartTimer;
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idVec3 lastPosition;
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void Event_doPlug( int active, idEntity * plugEnt );
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void Event_PlayAnim( const char* animname, bool cycle );
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void Event_stop( void );
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void Event_forward( int distance );
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void Event_turn( int degrees );
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void Event_stand( void );
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void Event_jump( void );
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void Event_light( int value );
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void Event_gravity( int value );
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void Event_getgravity( );
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void Event_plugdone(idVec3 const &position );
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void Event_isweevilplugconnected( void );
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void UpdateStates( void );
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bool CanMove( void );
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bool HasObstacle( void );
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idAnimatedEntity * model;
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idEntity * nosecam;
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idLight * light;
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idMover * plugModel;
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idBeam* beamStart;
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idBeam* beamEnd;
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void Event_weevilEyeMove(float pitch, float yaw, bool reset);
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jointHandle_t headJoint;
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idAngles headAngle;
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};
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