mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-25 05:21:07 +00:00
125 lines
2.3 KiB
C++
125 lines
2.3 KiB
C++
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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CLASS_DECLARATION( idStaticEntity, idFrobCube )
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END_CLASS
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void idFrobCube::Save( idSaveGame *savefile ) const
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{
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savefile->WriteString(functionName);
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savefile->WriteString(masterName);
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}
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void idFrobCube::Restore( idRestoreGame *savefile )
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{
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savefile->ReadString(functionName);
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savefile->ReadString(masterName);
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//reinterpret_cast<idClass *&>(
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}
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void idFrobCube::Spawn( void )
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{
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if ( spawnArgs.GetBool( "solid", "0" ) )
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{
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this->GetPhysics()->SetContents( CONTENTS_SOLID );
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}
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functionName = NULL;
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functionName = spawnArgs.GetString("funcName");
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if (!functionName)
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{
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gameLocal.Warning( "idFrobCube '%s' at (%s): cannot find funcName.", name.c_str(), GetPhysics()->GetOrigin().ToString(0) );
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}
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masterName = NULL;
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masterName = spawnArgs.GetString("owner");
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if (!masterName)
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{
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gameLocal.Warning( "idFrobCube '%s' at (%s): cannot find owner.", name.c_str(), GetPhysics()->GetOrigin().ToString(0) );
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}
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}
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void idFrobCube::OnFrob( idEntity* activator )
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{
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//bc 3-28-2016 hide a specific thing.
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idStr hideName = spawnArgs.GetString("hidename");
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if (hideName)
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{
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idEntity *hideEnt = gameLocal.FindEntity( hideName );
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if (hideEnt)
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{
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hideEnt->Hide();
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}
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}
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//call script.
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idStr scriptName = spawnArgs.GetString( "call" );
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const function_t *scriptFunction;
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scriptFunction = gameLocal.program.FindFunction( scriptName );
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if ( scriptFunction )
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{
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idThread *thread;
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thread = new idThread( scriptFunction );
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thread->DelayedStart( 0 );
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}
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if (spawnArgs.GetBool("gettable"))
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{
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gameLocal.GetLocalPlayer()->StartSound( "snd_get", SND_CHANNEL_ANY, 0, false, NULL );
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this->Hide();
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idDict args;
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args.Clear();
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args.SetVector( "origin", this->GetPhysics()->GetOrigin() );
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args.Set( "model", "pickupdust.prt" );
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args.SetBool( "start_off", false );
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gameLocal.SpawnEntityType( idExplodable::Type, &args );
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return;
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}
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StartSound( "snd_frob", SND_CHANNEL_ANY, 0, false, NULL );
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idEntity *ownerEnt = gameLocal.FindEntity( masterName );
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if (!ownerEnt)
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{
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//gameLocal.Warning( "idFrobCube '%s' at (%s): owner '%s' doesn't exist.", name.c_str(), GetPhysics()->GetOrigin().ToString(0), masterName );
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return;
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}
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gameLocal.GetLocalPlayer()->UseFrob(ownerEnt, functionName);
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}
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