quadrilateralcowboy/d3xp/gamesys/NoGameTypeInfo.h

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2020-06-12 21:06:25 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __GAMETYPEINFO_H__
#define __GAMETYPEINFO_H__
/*
===================================================================================
This file has been generated with the Type Info Generator v1.0 (c) 2004 id Software
===================================================================================
*/
typedef struct {
const char * name;
const char * type;
const char * value;
} constantInfo_t;
typedef struct {
const char * name;
int value;
} enumValueInfo_t;
typedef struct {
const char * typeName;
const enumValueInfo_t * values;
} enumTypeInfo_t;
typedef struct {
const char * type;
const char * name;
int offset;
int size;
} classVariableInfo_t;
typedef struct {
const char * typeName;
const char * superType;
int size;
const classVariableInfo_t * variables;
} classTypeInfo_t;
static constantInfo_t constantInfo[] = {
{ NULL, NULL, NULL }
};
static enumTypeInfo_t enumTypeInfo[] = {
{ NULL, NULL }
};
static classTypeInfo_t classTypeInfo[] = {
{ NULL, NULL, 0, NULL }
};
#endif /* !__GAMETYPEINFO_H__ */