gravitybone/ui/ui_main.c
2020-06-12 11:14:07 -07:00

378 lines
6.9 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// ui_main.c -- the main menu & support functions
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
static int m_main_cursor;
qboolean mainmouse;
/*
=======================================================================
MAIN MENU
=======================================================================
*/
#define MAIN_ITEMS 3
char *main_names[] =
{
"m_main_game",
//"m_main_multiplayer",
"m_main_options",
//"m_main_video",
"m_main_quit",
0
};
/*
=============
FindMenuCoords
=============
*/
void FindMenuCoords (int *xoffset, int *ystart, int *totalheight, int *widest)
{
int w, h, i;
*totalheight = 0;
*widest = -1;
for (i = 0; main_names[i] != 0; i++)
{
R_DrawGetPicSize (&w, &h, main_names[i]);
if (w > *widest)
*widest = w;
*totalheight += (h + 12);
}
//*xoffset = (SCREEN_WIDTH - *widest + 70) * 0.5;
*xoffset = (SCREEN_WIDTH - *widest + 70) * 0.8;
*ystart = SCREEN_HEIGHT*0.5 - 100;
}
/*
=============
UI_DrawMainCursor
Draws an animating cursor with the point at
x,y. The pic will extend to the left of x,
and both above and below y.
=============
*/
void UI_DrawMainCursor (int x, int y, int f)
{
char cursorname[80];
static qboolean cached;
int w,h;
if (!cached)
{
int i;
for (i = 0; i < NUM_CURSOR_FRAMES; i++) {
Com_sprintf (cursorname, sizeof(cursorname), "m_cursor%d", i);
R_DrawFindPic (cursorname);
}
cached = true;
}
Com_sprintf (cursorname, sizeof(cursorname), "m_cursor%d", f);
R_DrawGetPicSize (&w, &h, cursorname);
SCR_DrawPic (x, y, w, h, ALIGN_CENTER, cursorname, 1.0);
}
/*
=============
M_Main_Draw
=============
*/
void M_Main_Draw (void)
{
int i;
int w, h, last_h;
int ystart;
int xoffset;
int widest = -1;
int totalheight = 0;
char litname[80];
int selnum;
FindMenuCoords (&xoffset, &ystart, &totalheight, &widest);
for (i = 0; main_names[i] != 0; i++)
{
if (i != m_main_cursor)
{
R_DrawGetPicSize (&w, &h, main_names[i]);
SCR_DrawPic (xoffset,
(ystart + i*40+3),
w*0.75, h*0.75,
ALIGN_CENTER, main_names[i], 0.6);
}
else
selnum = i;
}
strcpy (litname, main_names[m_main_cursor]);
//strcat (litname, "_sel");
R_DrawGetPicSize (&w, &h, litname);
SCR_DrawPic (xoffset+5*sin(anglemod(cl.time*0.005)) ,
(ystart + m_main_cursor*40+3),
w*0.75, h*0.75,
ALIGN_CENTER, litname, 1.0);
//UI_DrawMainCursor (xoffset-25, ystart+(m_main_cursor*40+1), (int)(cls.realtime/100)%NUM_CURSOR_FRAMES);
R_DrawGetPicSize (&w, &h, "m_main_plaque");
w *= 0.5;
h *= 0.5;
SCR_DrawPic (xoffset-(w/2+300), ystart *1.1, w, h, ALIGN_CENTER, "m_main_plaque", 1.0);
last_h = h;
if (cl.cinematictime > 0 || cls.state == ca_disconnected)
{
//zzz
char name[16];
Com_sprintf (name, sizeof(name), "m_icon%i", selnum+1);
R_DrawGetPicSize (&w, &h, name);
w *= 0.5;
h *= 0.5;
SCR_DrawPic (xoffset-(w/2+320),
ystart *1.8,
w, h,
ALIGN_CENTER, name, 1);
//0.2*sin(anglemod(cl.time*0.001))
}
//R_DrawGetPicSize (&w, &h, "m_main_logo");
//SCR_DrawPic (xoffset-(w/2+50), ystart+last_h+20, w, h, ALIGN_CENTER, "m_main_logo", 1.0);
}
/*
=============
OpenMenuFromMain
=============
*/
void OpenMenuFromMain (void)
{
switch (m_main_cursor)
{
case 0:
M_Menu_Game_f ();
break;
//case 1:
// M_Menu_Multiplayer_f();
//break;
case 1:
M_Menu_Options_f ();
break;
//case 3:
//M_Menu_Video_f ();
//break;
case 2:
M_Menu_Quit_f ();
break;
}
}
/*
=============
UI_CheckMainMenuMouse
=============
*/
void UI_CheckMainMenuMouse (void)
{
int ystart;
int xoffset;
int widest;
int totalheight;
int i, oldhover;
char *sound = NULL;
mainmenuobject_t buttons[MAIN_ITEMS];
oldhover = MainMenuMouseHover;
MainMenuMouseHover = 0;
FindMenuCoords(&xoffset, &ystart, &totalheight, &widest);
for (i = 0; main_names[i] != 0; i++)
UI_AddMainButton (&buttons[i], i, xoffset, ystart+(i*40+3), main_names[i]);
// Exit with double click 2nd mouse button
if (!cursor.buttonused[MOUSEBUTTON2] && cursor.buttonclicks[MOUSEBUTTON2]==2)
{
UI_PopMenu();
sound = menu_out_sound;
cursor.buttonused[MOUSEBUTTON2] = true;
cursor.buttonclicks[MOUSEBUTTON2] = 0;
}
for (i=MAIN_ITEMS-1; i>=0; i--)
{
if (cursor.x>=buttons[i].min[0] && cursor.x<=buttons[i].max[0] &&
cursor.y>=buttons[i].min[1] && cursor.y<=buttons[i].max[1])
{
if (!mainmouse)
{
sound = menu_move_sound;
mainmouse=true;
}
if (cursor.mouseaction)
m_main_cursor = i;
MainMenuMouseHover = 1 + i;
if (oldhover == MainMenuMouseHover && MainMenuMouseHover-1 == m_main_cursor &&
!cursor.buttonused[MOUSEBUTTON1] && cursor.buttonclicks[MOUSEBUTTON1]==1)
{
OpenMenuFromMain();
sound = menu_move_sound;
cursor.buttonused[MOUSEBUTTON1] = true;
cursor.buttonclicks[MOUSEBUTTON1] = 0;
}
break;
}
}
if (!MainMenuMouseHover)
{
cursor.buttonused[MOUSEBUTTON1] = false;
cursor.buttonclicks[MOUSEBUTTON1] = 0;
cursor.buttontime[MOUSEBUTTON1] = 0;
if (mainmouse)
mainmouse=false;
}
cursor.mouseaction = false;
if (sound)
S_StartLocalSound(sound);
}
/*
=============
M_Main_Key
=============
*/
const char *M_Main_Key (int key)
{
const char *sound = menu_move_sound;
switch (key)
{
case K_ESCAPE:
#ifdef ERASER_COMPAT_BUILD // special hack for Eraser build
if (cls.state == ca_disconnected)
M_Menu_Quit_f ();
else
UI_PopMenu ();
#else // can't exit menu if disconnected,
// so restart demo loop
//if (cls.state == ca_disconnected)
// Cbuf_AddText ("d1\n");
if (Com_ServerState() == 2)//bc if we're ingame.
UI_PopMenu ();
#endif
break;
case K_KP_DOWNARROW:
case K_DOWNARROW:
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
return sound;
case K_KP_UPARROW:
case K_UPARROW:
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
return sound;
case K_KP_ENTER:
case K_ENTER:
m_entersound = true;
switch (m_main_cursor)
{
case 0:
M_Menu_Game_f ();
break;
//case 1:
// M_Menu_Multiplayer_f();
// break;
case 1:
M_Menu_Options_f ();
break;
//case 3:
// M_Menu_Video_f ();
// break;
case 2:
M_Menu_Quit_f ();
break;
}
}
return NULL;
}
/*
=============
M_Menu_Main_f
=============
*/
void M_Menu_Main_f (void)
{
UI_PushMenu (M_Main_Draw, M_Main_Key);
}