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https://github.com/blendogames/gravitybone.git
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109 lines
2.8 KiB
C
109 lines
2.8 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.h
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typedef struct
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{
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float x;
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float y;
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float avg;
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} screenscale_t;
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screenscale_t screenScale;
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typedef enum
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{
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ALIGN_STRETCH,
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ALIGN_CENTER,
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ALIGN_TOP,
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ALIGN_BOTTOM,
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ALIGN_RIGHT,
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ALIGN_LEFT,
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ALIGN_TOPRIGHT,
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ALIGN_TOPLEFT,
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ALIGN_BOTTOMRIGHT,
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ALIGN_BOTTOMLEFT,
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ALIGN_BOTTOM_STRETCH
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} scralign_t;
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typedef enum
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{
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SCALETYPE_CONSOLE,
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SCALETYPE_HUD,
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SCALETYPE_MENU
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} textscaletype_t;
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void SCR_Init (void);
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void SCR_UpdateScreen (void);
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void SCR_SizeUp (void);
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void SCR_SizeDown (void);
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void SCR_CenterPrint (char *str);
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void SCR_BeginLoadingPlaque (void);
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void SCR_EndLoadingPlaque (void);
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void SCR_DebugGraph (float value, int color);
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void SCR_TouchPics (void);
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void SCR_RunConsole (void);
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void SCR_InitScreenScale (void);
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void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align);
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float SCR_ScaledVideo (float param);
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float SCR_VideoScale (void);
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void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align);
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void SCR_DrawFill (float x, float y, float width, float height, scralign_t align, int color);
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void SCR_DrawFill2 (float x, float y, float width, float height, scralign_t align, int red, int green, int blue, int alpha);
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void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, char *pic, float alpha);
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void SCR_DrawChar (float x, float y, scralign_t align, int num, int red, int green, int blue, int alpha, qboolean italic, qboolean last);
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void SCR_DrawString (float x, float y, scralign_t align, const char *string, int alpha);
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extern float scr_con_current;
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extern float scr_conlines; // lines of console to display
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extern int sb_lines;
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extern cvar_t *scr_viewsize;
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extern cvar_t *crosshair;
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extern cvar_t *crosshair_scale; //Knightmare added
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extern vrect_t scr_vrect; // position of render window
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extern char crosshair_pic[MAX_QPATH];
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extern int crosshair_width, crosshair_height;
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void SCR_AddDirtyPoint (int x, int y);
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void SCR_DirtyScreen (void);
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//
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// scr_cin.c
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//
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void SCR_PlayCinematic (char *name);
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qboolean SCR_DrawCinematic (void);
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void SCR_RunCinematic (void);
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void SCR_StopCinematic (void);
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void SCR_FinishCinematic (void);
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