gravitybone/client/screen.h
2020-06-12 11:14:07 -07:00

109 lines
2.8 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// screen.h
typedef struct
{
float x;
float y;
float avg;
} screenscale_t;
screenscale_t screenScale;
typedef enum
{
ALIGN_STRETCH,
ALIGN_CENTER,
ALIGN_TOP,
ALIGN_BOTTOM,
ALIGN_RIGHT,
ALIGN_LEFT,
ALIGN_TOPRIGHT,
ALIGN_TOPLEFT,
ALIGN_BOTTOMRIGHT,
ALIGN_BOTTOMLEFT,
ALIGN_BOTTOM_STRETCH
} scralign_t;
typedef enum
{
SCALETYPE_CONSOLE,
SCALETYPE_HUD,
SCALETYPE_MENU
} textscaletype_t;
void SCR_Init (void);
void SCR_UpdateScreen (void);
void SCR_SizeUp (void);
void SCR_SizeDown (void);
void SCR_CenterPrint (char *str);
void SCR_BeginLoadingPlaque (void);
void SCR_EndLoadingPlaque (void);
void SCR_DebugGraph (float value, int color);
void SCR_TouchPics (void);
void SCR_RunConsole (void);
void SCR_InitScreenScale (void);
void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align);
float SCR_ScaledVideo (float param);
float SCR_VideoScale (void);
void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align);
void SCR_DrawFill (float x, float y, float width, float height, scralign_t align, int color);
void SCR_DrawFill2 (float x, float y, float width, float height, scralign_t align, int red, int green, int blue, int alpha);
void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, char *pic, float alpha);
void SCR_DrawChar (float x, float y, scralign_t align, int num, int red, int green, int blue, int alpha, qboolean italic, qboolean last);
void SCR_DrawString (float x, float y, scralign_t align, const char *string, int alpha);
extern float scr_con_current;
extern float scr_conlines; // lines of console to display
extern int sb_lines;
extern cvar_t *scr_viewsize;
extern cvar_t *crosshair;
extern cvar_t *crosshair_scale; //Knightmare added
extern vrect_t scr_vrect; // position of render window
extern char crosshair_pic[MAX_QPATH];
extern int crosshair_width, crosshair_height;
void SCR_AddDirtyPoint (int x, int y);
void SCR_DirtyScreen (void);
//
// scr_cin.c
//
void SCR_PlayCinematic (char *name);
qboolean SCR_DrawCinematic (void);
void SCR_RunCinematic (void);
void SCR_StopCinematic (void);
void SCR_FinishCinematic (void);