gravitybone/client/cl_main.c
2020-06-12 11:14:07 -07:00

1941 lines
No EOL
42 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Copyright (C) 2001-2003 pat@aftermoon.net for modif flanked by <serverping>
// cl_main.c -- client main loop
#include "client.h"
#include "../ui/ui_local.h"
#ifdef _WIN32
#include "../win32/winquake.h"
#endif
cvar_t *freelook;
cvar_t *adr0;
cvar_t *adr1;
cvar_t *adr2;
cvar_t *adr3;
cvar_t *adr4;
cvar_t *adr5;
cvar_t *adr6;
cvar_t *adr7;
cvar_t *adr8;
cvar_t *cl_stereo_separation;
cvar_t *cl_stereo;
cvar_t *rcon_client_password;
cvar_t *rcon_address;
cvar_t *cl_noskins;
cvar_t *cl_autoskins;
cvar_t *cl_footsteps;
cvar_t *cl_timeout;
cvar_t *cl_predict;
//cvar_t *cl_minfps;
cvar_t *cl_maxfps;
cvar_t *cl_sleep;
// whether to trick version 34 servers that this is a version 34 client
cvar_t *cl_servertrick;
cvar_t *cl_gun;
cvar_t *cl_weapon_shells;
cvar_t *cl_blood;
// reduction factor for particle effects
cvar_t *cl_particle_scale;
// whether to adjust fov for wide aspect rattio
cvar_t *cl_widescreen_fov;
// whether to use texsurfs.txt footstep sounds
cvar_t *cl_footstep_override;
// Psychospaz's rail code
cvar_t *cl_railred;
cvar_t *cl_railgreen;
cvar_t *cl_railblue;
cvar_t *cl_railtype;
cvar_t *cl_rail_length;
cvar_t *cl_rail_space;
cvar_t *r_decals; // decal quantity
cvar_t *r_decal_life; // decal duration in seconds
cvar_t *con_font_size;
cvar_t *alt_text_color;
// Psychospaz's chasecam
cvar_t *cl_3dcam;
cvar_t *cl_3dcam_angle;
cvar_t *cl_3dcam_chase;
cvar_t *cl_3dcam_dist;
cvar_t *cl_3dcam_alpha;
cvar_t *cl_3dcam_adjust;
// whether to try to play OGGs instead of CD tracks
cvar_t *cl_ogg_music;
cvar_t *cl_rogue_music; // whether to play Rogue tracks
cvar_t *cl_xatrix_music; // whether to play Xatrix tracks
cvar_t *cl_add_particles;
cvar_t *cl_add_lights;
cvar_t *cl_add_entities;
cvar_t *cl_add_blend;
cvar_t *cl_shownet;
cvar_t *cl_showmiss;
cvar_t *cl_showclamp;
cvar_t *cl_paused;
cvar_t *cl_timedemo;
cvar_t *lookspring;
cvar_t *lookstrafe;
cvar_t *sensitivity;
cvar_t *menu_sensitivity;
cvar_t *menu_rotate;
cvar_t *menu_alpha;
//cvar_t *hud_scale;
//cvar_t *hud_width;
//cvar_t *hud_height;
//cvar_t *hud_alpha;
cvar_t *m_pitch;
cvar_t *m_yaw;
cvar_t *m_forward;
cvar_t *m_side;
cvar_t *cl_lightlevel;
//
// userinfo
//
cvar_t *info_password;
cvar_t *info_spectator;
cvar_t *name;
cvar_t *skin;
cvar_t *rate;
cvar_t *fov;
cvar_t *msg;
cvar_t *hand;
cvar_t *gender;
cvar_t *gender_auto;
cvar_t *cl_vwep;
// for the server to tell which version the client is
cvar_t *cl_engine;
cvar_t *cl_engine_version;
client_static_t cls;
client_state_t cl;
centity_t cl_entities[MAX_EDICTS];
entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
extern cvar_t *allow_download;
extern cvar_t *allow_download_players;
extern cvar_t *allow_download_models;
extern cvar_t *allow_download_sounds;
extern cvar_t *allow_download_maps;
// whether to allow downloading 24-bit textures
extern cvar_t *allow_download_enh_textures;
extern cvar_t *s_volume;
extern cvar_t *s_musicvolume;
float ClampCvar( float min, float max, float value )
{
if ( value < min ) return min;
if ( value > max ) return max;
return value;
}
//======================================================================
/*
====================
CL_WriteDemoMessage
Dumps the current net message, prefixed by the length
====================
*/
void CL_WriteDemoMessage (void)
{
int len, swlen;
// the first eight bytes are just packet sequencing stuff
len = net_message.cursize-8;
swlen = LittleLong(len);
fwrite (&swlen, 4, 1, cls.demofile);
fwrite (net_message.data+8, len, 1, cls.demofile);
}
/*
====================
CL_Stop_f
stop recording a demo
====================
*/
void CL_Stop_f (void)
{
int len;
if (!cls.demorecording)
{
Com_Printf ("Not recording a demo.\n");
return;
}
// finish up
len = -1;
fwrite (&len, 4, 1, cls.demofile);
fclose (cls.demofile);
cls.demofile = NULL;
cls.demorecording = false;
Com_Printf ("Stopped demo.\n");
}
/*
====================
CL_Record_f
record <demoname>
Begins recording a demo from the current position
====================
*/
void CL_Record_f (void)
{
char name[MAX_OSPATH];
char buf_data[MAX_MSGLEN];
sizebuf_t buf;
int i;
int len;
entity_state_t *ent;
entity_state_t nullstate;
if (Cmd_Argc() != 2)
{
Com_Printf ("record <demoname>\n");
return;
}
if (cls.demorecording)
{
Com_Printf ("Already recording.\n");
return;
}
if (cls.state != ca_active)
{
Com_Printf ("You must be in a level to record.\n");
return;
}
//
// open the demo file
//
Com_sprintf (name, sizeof(name), "%s/demos/%s.dm2", FS_Gamedir(), Cmd_Argv(1));
Com_Printf ("recording to %s.\n", name);
FS_CreatePath (name);
cls.demofile = fopen (name, "wb");
if (!cls.demofile)
{
Com_Printf ("ERROR: couldn't open.\n");
return;
}
cls.demorecording = true;
// don't start saving messages until a non-delta compressed message is received
cls.demowaiting = true;
//
// write out messages to hold the startup information
//
SZ_Init (&buf, buf_data, sizeof(buf_data));
// send the serverdata
MSG_WriteByte (&buf, svc_serverdata);
MSG_WriteLong (&buf, PROTOCOL_VERSION);
MSG_WriteLong (&buf, 0x10000 + cl.servercount);
MSG_WriteByte (&buf, 1); // demos are always attract loops
MSG_WriteString (&buf, cl.gamedir);
MSG_WriteShort (&buf, cl.playernum);
MSG_WriteString (&buf, cl.configstrings[CS_NAME]);
// configstrings
for (i=0 ; i<MAX_CONFIGSTRINGS ; i++)
{
if (cl.configstrings[i][0])
{
if (buf.cursize + strlen (cl.configstrings[i]) + 32 > buf.maxsize)
{ // write it out
len = LittleLong (buf.cursize);
fwrite (&len, 4, 1, cls.demofile);
fwrite (buf.data, buf.cursize, 1, cls.demofile);
buf.cursize = 0;
}
MSG_WriteByte (&buf, svc_configstring);
MSG_WriteShort (&buf, i);
MSG_WriteString (&buf, cl.configstrings[i]);
}
}
// baselines
memset (&nullstate, 0, sizeof(nullstate));
for (i=0; i<MAX_EDICTS ; i++)
{
ent = &cl_entities[i].baseline;
if (!ent->modelindex)
continue;
if (buf.cursize + 64 > buf.maxsize)
{ // write it out
len = LittleLong (buf.cursize);
fwrite (&len, 4, 1, cls.demofile);
fwrite (buf.data, buf.cursize, 1, cls.demofile);
buf.cursize = 0;
}
MSG_WriteByte (&buf, svc_spawnbaseline);
MSG_WriteDeltaEntity (&nullstate, &cl_entities[i].baseline, &buf, true, true);
}
MSG_WriteByte (&buf, svc_stufftext);
MSG_WriteString (&buf, "precache\n");
// write it to the demo file
len = LittleLong (buf.cursize);
fwrite (&len, 4, 1, cls.demofile);
fwrite (buf.data, buf.cursize, 1, cls.demofile);
// the rest of the demo file will be individual frames
}
//======================================================================
/*
===================
Cmd_ForwardToServer
adds the current command line as a clc_stringcmd to the client message.
things like godmode, noclip, etc, are commands directed to the server,
so when they are typed in at the console, they will need to be forwarded.
===================
*/
void Cmd_ForwardToServer (void)
{
char *cmd;
cmd = Cmd_Argv(0);
if (cls.state <= ca_connected || *cmd == '-' || *cmd == '+')
{
Com_Printf ("Unknown command \"%s\"\n", cmd);
return;
}
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, cmd);
if (Cmd_Argc() > 1)
{
SZ_Print (&cls.netchan.message, " ");
SZ_Print (&cls.netchan.message, Cmd_Args());
}
}
void CL_Setenv_f( void )
{
int argc = Cmd_Argc();
if ( argc > 2 )
{
char buffer[1000];
int i;
strcpy( buffer, Cmd_Argv(1) );
strcat( buffer, "=" );
for ( i = 2; i < argc; i++ )
{
strcat( buffer, Cmd_Argv( i ) );
strcat( buffer, " " );
}
putenv( buffer );
}
else if ( argc == 2 )
{
char *env = getenv( Cmd_Argv(1) );
if ( env )
{
Com_Printf( "%s=%s\n", Cmd_Argv(1), env );
}
else
{
Com_Printf( "%s undefined\n", Cmd_Argv(1), env );
}
}
}
/*
==================
CL_ForwardToServer_f
==================
*/
void CL_ForwardToServer_f (void)
{
if (cls.state != ca_connected && cls.state != ca_active)
{
Com_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
return;
}
// don't forward the first argument
if (Cmd_Argc() > 1)
{
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, Cmd_Args());
}
}
/*
==================
CL_Pause_f
==================
*/
void CL_Pause_f (void)
{
// never pause in multiplayer
if (Cvar_VariableValue ("maxclients") > 1 || !Com_ServerState ())
{
Cvar_SetValue ("paused", 0);
return;
}
Cvar_SetValue ("paused", !cl_paused->value);
}
/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f (void)
{
CL_Disconnect ();
Com_Quit ();
}
/*
================
CL_Drop
Called after an ERR_DROP was thrown
================
*/
void CL_Drop (void)
{
if (cls.state == ca_uninitialized)
return;
// if an error occurs during initial load
// or during game start, drop loading plaque
if ( (cls.disable_servercount != -1) || (cls.key_dest == key_game) )
SCR_EndLoadingPlaque (); // get rid of loading plaque
if (cls.state == ca_disconnected)
return;
CL_Disconnect ();
}
/*
=======================
CL_SendConnectPacket
We have gotten a challenge from the server, so try and
connect.
======================
*/
void CL_SendConnectPacket (void)
{
netadr_t adr;
int port;
if (!NET_StringToAdr (cls.servername, &adr))
{
Com_Printf ("Bad server address\n");
cls.connect_time = 0;
return;
}
if (adr.port == 0)
adr.port = BigShort (PORT_SERVER);
port = Cvar_VariableValue ("qport");
userinfo_modified = false;
// if in compatibility mode, lie to server about this
// client's protocol, but exclude localhost for this.
if (cl_servertrick->value && strcmp(cls.servername, "localhost"))
Netchan_OutOfBandPrint (NS_CLIENT, adr, "connect %i %i %i \"%s\"\n",
OLD_PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo() );
else
Netchan_OutOfBandPrint (NS_CLIENT, adr, "connect %i %i %i \"%s\"\n",
PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo() );
}
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
netadr_t adr;
// if the local server is running and we aren't
// then connect
if (cls.state == ca_disconnected && Com_ServerState() )
{
cls.state = ca_connecting;
strncpy (cls.servername, "localhost", sizeof(cls.servername)-1);
// we don't need a challenge on the localhost
CL_SendConnectPacket ();
return;
// cls.connect_time = -99999; // CL_CheckForResend() will fire immediately
}
// resend if we haven't gotten a reply yet
if (cls.state != ca_connecting)
return;
if (cls.realtime - cls.connect_time < 3000)
return;
if (!NET_StringToAdr (cls.servername, &adr))
{
Com_Printf ("Bad server address\n");
cls.state = ca_disconnected;
return;
}
if (adr.port == 0)
adr.port = BigShort (PORT_SERVER);
cls.connect_time = cls.realtime; // for retransmit requests
Com_Printf ("Connecting to %s...\n", cls.servername);
Netchan_OutOfBandPrint (NS_CLIENT, adr, "getchallenge\n");
}
/*
================
CL_Connect_f
================
*/
void CL_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Com_Printf ("usage: connect <server>\n");
return;
}
if (Com_ServerState ())
{ // if running a local server, kill it and reissue
SV_Shutdown (va("Server quit\n", msg), false);
}
else
{
CL_Disconnect ();
}
server = Cmd_Argv (1);
NET_Config (true); // allow remote
CL_Disconnect ();
cls.state = ca_connecting;
strncpy (cls.servername, server, sizeof(cls.servername)-1);
cls.connect_time = -99999; // CL_CheckForResend() will fire immediately
}
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
void CL_Rcon_f (void)
{
char message[1024];
int i;
netadr_t to;
if (!rcon_client_password->string)
{
Com_Printf ("You must set 'rcon_password' before\n"
"issuing an rcon command.\n");
return;
}
message[0] = (char)255;
message[1] = (char)255;
message[2] = (char)255;
message[3] = (char)255;
message[4] = 0;
NET_Config (true); // allow remote
strcat (message, "rcon ");
strcat (message, rcon_client_password->string);
strcat (message, " ");
for (i=1 ; i<Cmd_Argc() ; i++)
{
strcat (message, Cmd_Argv(i));
strcat (message, " ");
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else
{
if (!strlen(rcon_address->string))
{
Com_Printf ("You must either be connected,\n"
"or set the 'rcon_address' cvar\n"
"to issue rcon commands\n");
return;
}
NET_StringToAdr (rcon_address->string, &to);
if (to.port == 0)
to.port = BigShort (PORT_SERVER);
}
NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
}
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState (void)
{
S_StopAllSounds ();
CL_ClearEffects ();
CL_ClearTEnts ();
R_SetFogVars (false, 0, 0, 0, 0, 0, 0, 0); // clear fog effets
// wipe the entire cl structure
memset (&cl, 0, sizeof(cl));
memset (&cl_entities, 0, sizeof(cl_entities));
SZ_Clear (&cls.netchan.message);
}
/*
=====================
CL_Disconnect
Goes from a connected state to full screen console state
Sends a disconnect message to the server
This is also called on Com_Error, so it shouldn't cause any errors
=====================
*/
extern char *currentweaponmodel;
void CL_Disconnect (void)
{
byte final[32];
if (cls.state == ca_disconnected)
return;
if (cl_timedemo && cl_timedemo->value)
{
int time;
time = Sys_Milliseconds () - cl.timedemo_start;
if (time > 0)
Com_Printf ("%i frames, %3.1f seconds: %3.1f fps\n", cl.timedemo_frames,
time/1000.0, cl.timedemo_frames*1000.0 / time);
}
VectorClear (cl.refdef.blend);
//R_SetPalette(NULL);
UI_ForceMenuOff ();
cls.connect_time = 0;
SCR_StopCinematic ();
if (cls.demorecording)
CL_Stop_f ();
// send a disconnect message to the server
final[0] = clc_stringcmd;
strcpy ((char *)final+1, "disconnect");
Netchan_Transmit (&cls.netchan, strlen(final), final);
Netchan_Transmit (&cls.netchan, strlen(final), final);
Netchan_Transmit (&cls.netchan, strlen(final), final);
CL_ClearState ();
// stop download
if (cls.download) {
fclose(cls.download);
cls.download = NULL;
}
cls.state = ca_disconnected;
// reset current weapon model
currentweaponmodel = NULL;
}
void CL_Disconnect_f (void)
{
Com_Error (ERR_DROP, "Disconnected from server");
}
/*
====================
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
====================
*/
void CL_Packet_f (void)
{
char send[2048];
int i, l;
char *in, *out;
netadr_t adr;
if (Cmd_Argc() != 3)
{
Com_Printf ("packet <destination> <contents>\n");
return;
}
NET_Config (true); // allow remote
if (!NET_StringToAdr (Cmd_Argv(1), &adr))
{
Com_Printf ("Bad address\n");
return;
}
if (!adr.port)
adr.port = BigShort (PORT_SERVER);
in = Cmd_Argv(2);
out = send+4;
send[0] = send[1] = send[2] = send[3] = (char)0xff;
l = strlen (in);
for (i=0 ; i<l ; i++)
{
if (in[i] == '\\' && in[i+1] == 'n')
{
*out++ = '\n';
i++;
}
else
*out++ = in[i];
}
*out = 0;
NET_SendPacket (NS_CLIENT, out-send, send, adr);
}
/*
=================
CL_Changing_f
Just sent as a hint to the client that they should
drop to full console
=================
*/
void CL_Changing_f (void)
{
//ZOID
//if we are downloading, we don't change! This so we don't suddenly stop downloading a map
SCR_BeginLoadingPlaque (); // Knightmare moved here
if (cls.download)
return;
//SCR_BeginLoadingPlaque ();
cls.state = ca_connected; // not active anymore, but not disconnected
Com_Printf ("\nChanging map...\n");
}
/*
=================
CL_Reconnect_f
The server is changing levels
=================
*/
void CL_Reconnect_f (void)
{
//ZOID
//if we are downloading, we don't change! This so we don't suddenly stop downloading a map
if (cls.download)
return;
S_StopAllSounds ();
if (cls.state == ca_connected)
{
Com_Printf ("reconnecting...\n");
cls.state = ca_connected;
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
return;
}
if (*cls.servername)
{
if (cls.state >= ca_connected)
{
CL_Disconnect();
cls.connect_time = cls.realtime - 1500;
} else
cls.connect_time = -99999; // fire immediately
cls.state = ca_connecting;
Com_Printf ("reconnecting...\n");
}
}
/*
=================
CL_ParseStatusMessage
Handle a reply from a ping
=================
*/
void CL_ParseStatusMessage (void)
{
char *s;
s = MSG_ReadString(&net_message);
Com_Printf ("%s\n", s);
UI_AddToServerList (net_from, s);
}
/*
=================
CL_PingServers_f
=================
*/
#if 1
//<serverping> Added code for compute ping time of server broadcasted
extern int global_udp_server_time;
extern int global_ipx_server_time;
extern int global_adr_server_time[16];
extern netadr_t global_adr_server_netadr[16];
void CL_PingServers_f (void)
{
int i;
netadr_t adr;
char name[32];
char *adrstring;
cvar_t *noudp;
cvar_t *noipx;
NET_Config (true); // allow remote
// send a broadcast packet
Com_Printf ("pinging broadcast...\n");
// send a packet to each address book entry
for (i=0 ; i<16 ; i++)
{
memset(&global_adr_server_netadr[i], 0, sizeof(global_adr_server_netadr[0]));
global_adr_server_time[i] = Sys_Milliseconds() ;
Com_sprintf (name, sizeof(name), "adr%i", i);
adrstring = Cvar_VariableString (name);
if (!adrstring || !adrstring[0])
continue;
Com_Printf ("pinging %s...\n", adrstring);
if (!NET_StringToAdr (adrstring, &adr))
{
Com_Printf ("Bad address: %s\n", adrstring);
continue;
}
if (!adr.port)
adr.port = BigShort(PORT_SERVER);
memcpy(&global_adr_server_netadr[i], &adr, sizeof(global_adr_server_netadr));
// if the server is using the old protocol,
// lie to it about this client's protocol
if (cl_servertrick->value)
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", OLD_PROTOCOL_VERSION));
else
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
}
noudp = Cvar_Get ("noudp", "0", CVAR_NOSET);
if (!noudp->value)
{
global_udp_server_time = Sys_Milliseconds() ;
adr.type = NA_BROADCAST;
adr.port = BigShort(PORT_SERVER);
// if the server is using the old protocol,
// lie to it about this client's protocol
if (cl_servertrick->value)
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", OLD_PROTOCOL_VERSION));
else
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
}
noipx = Cvar_Get ("noipx", "0", CVAR_NOSET);
if (!noipx->value)
{
global_ipx_server_time = Sys_Milliseconds() ;
adr.type = NA_BROADCAST_IPX;
adr.port = BigShort(PORT_SERVER);
// if the server is using the old protocol,
// lie to it about this client's protocol
if (cl_servertrick->value)
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", OLD_PROTOCOL_VERSION));
else
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
}
}
//</<serverping>>
#else
void CL_PingServers_f (void)
{
int i;
netadr_t adr;
char name[32];
char *adrstring;
cvar_t *noudp;
cvar_t *noipx;
NET_Config (true); // allow remote
// send a broadcast packet
Com_Printf ("pinging broadcast...\n");
noudp = Cvar_Get ("noudp", "0", CVAR_NOSET);
if (!noudp->value)
{
adr.type = NA_BROADCAST;
adr.port = BigShort(PORT_SERVER);
// if the server is using the old protocol,
// lie to it about this client's protocol
if (cl_servertrick->value)
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", OLD_PROTOCOL_VERSION));
else
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
}
noipx = Cvar_Get ("noipx", "0", CVAR_NOSET);
if (!noipx->value)
{
adr.type = NA_BROADCAST_IPX;
adr.port = BigShort(PORT_SERVER);
// if the server is using the old protocol,
// lie to it about this client's protocol
if (cl_servertrick->value)
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", OLD_PROTOCOL_VERSION));
else
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
}
// send a packet to each address book entry
for (i=0; i<16; i++)
{
Com_sprintf (name, sizeof(name), "adr%i", i);
adrstring = Cvar_VariableString (name);
if (!adrstring || !adrstring[0])
continue;
Com_Printf ("pinging %s...\n", adrstring);
if (!NET_StringToAdr (adrstring, &adr))
{
Com_Printf ("Bad address: %s\n", adrstring);
continue;
}
if (!adr.port)
adr.port = BigShort(PORT_SERVER);
// if the server is using the old protocol,
// lie to it about this client's protocol
if (cl_servertrick->value)
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", OLD_PROTOCOL_VERSION));
else
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
}
}
#endif
/*
=================
CL_Skins_f
Load or download any custom player skins and models
=================
*/
void CL_Skins_f (void)
{
int i;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
// BIG UGLY HACK for old connected to server using old protocol
// Changed config strings require different parsing
if ( LegacyProtocol() )
{
if (!cl.configstrings[OLD_CS_PLAYERSKINS+i][0])
continue;
Com_Printf ("client %i: %s\n", i, cl.configstrings[OLD_CS_PLAYERSKINS+i]);
} else {
if (!cl.configstrings[CS_PLAYERSKINS+i][0])
continue;
Com_Printf ("client %i: %s\n", i, cl.configstrings[CS_PLAYERSKINS+i]);
}
SCR_UpdateScreen ();
Sys_SendKeyEvents (); // pump message loop
CL_ParseClientinfo (i);
}
}
// added Psychospaz's command for toggling chasecam
/*
=================
CL_ToggleCam_f
toggle thirdperson camera
=================
*/
void CL_ToggleCam_f (void)
{
if (cl_3dcam->value)
Cvar_SetValue ("cl_3dcam", 0 );
else
Cvar_SetValue ("cl_3dcam", 1 );
}
/*
=================
CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket (void)
{
char *s;
char *c;
MSG_BeginReading (&net_message);
MSG_ReadLong (&net_message); // skip the -1
s = MSG_ReadStringLine (&net_message);
Cmd_TokenizeString (s, false);
c = Cmd_Argv(0);
Com_Printf ("%s: %s\n", NET_AdrToString (net_from), c);
// server connection
if (!strcmp(c, "client_connect"))
{
if (cls.state == ca_connected)
{
Com_Printf ("Dup connect received. Ignored.\n");
return;
}
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.quakePort);
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
cls.state = ca_connected;
return;
}
// server responding to a status broadcast
if (!strcmp(c, "info"))
{
CL_ParseStatusMessage ();
return;
}
// remote command from gui front end
if (!strcmp(c, "cmd"))
{
if (!NET_IsLocalAddress(net_from))
{
Com_Printf ("Command packet from remote host. Ignored.\n");
return;
}
Sys_AppActivate ();
s = MSG_ReadString (&net_message);
Cbuf_AddText (s);
Cbuf_AddText ("\n");
return;
}
// print command from somewhere
if (!strcmp(c, "print"))
{
s = MSG_ReadString (&net_message);
Com_Printf ("%s", s);
return;
}
// ping from somewhere
if (!strcmp(c, "ping"))
{
Netchan_OutOfBandPrint (NS_CLIENT, net_from, "ack");
return;
}
// challenge from the server we are connecting to
if (!strcmp(c, "challenge"))
{
cls.challenge = atoi(Cmd_Argv(1));
CL_SendConnectPacket ();
return;
}
// echo request from server
if (!strcmp(c, "echo"))
{
Netchan_OutOfBandPrint (NS_CLIENT, net_from, "%s", Cmd_Argv(1) );
return;
}
Com_Printf ("Unknown command.\n");
}
/*
=================
CL_DumpPackets
A vain attempt to help bad TCP stacks that cause problems
when they overflow
=================
*/
void CL_DumpPackets (void)
{
while (NET_GetPacket (NS_CLIENT, &net_from, &net_message))
{
Com_Printf ("dumnping a packet\n");
}
}
/*
=================
CL_ReadPackets
=================
*/
void CL_ReadPackets (void)
{
while (NET_GetPacket (NS_CLIENT, &net_from, &net_message))
{
// Com_Printf ("packet\n");
//
// remote command packet
//
if (*(int *)net_message.data == -1)
{
CL_ConnectionlessPacket ();
continue;
}
if (cls.state == ca_disconnected || cls.state == ca_connecting)
continue; // dump it if not connected
if (net_message.cursize < 8)
{
Com_Printf ("%s: Runt packet\n",NET_AdrToString(net_from));
continue;
}
//
// packet from server
//
if (!NET_CompareAdr (net_from, cls.netchan.remote_address))
{
Com_DPrintf ("%s:sequenced packet without connection\n"
,NET_AdrToString(net_from));
continue;
}
if (!Netchan_Process(&cls.netchan, &net_message))
continue; // wasn't accepted for some reason
CL_ParseServerMessage ();
}
//
// check timeout
//
if (cls.state >= ca_connected
&& cls.realtime - cls.netchan.last_received > cl_timeout->value*1000)
{
if (++cl.timeoutcount > 5) // timeoutcount saves debugger
{
Com_Printf ("\nServer connection timed out.\n");
CL_Disconnect ();
return;
}
}
else
cl.timeoutcount = 0;
}
//=============================================================================
/*
==============
CL_FixUpGender_f
==============
*/
void CL_FixUpGender(void)
{
char *p;
char sk[80];
if (gender_auto->value)
{
if (gender->modified)
{
// was set directly, don't override the user
gender->modified = false;
return;
}
strncpy(sk, skin->string, sizeof(sk) - 1);
if ((p = strchr(sk, '/')) != NULL)
*p = 0;
if (Q_stricmp(sk, "male") == 0 || Q_stricmp(sk, "cyborg") == 0)
Cvar_Set ("gender", "male");
else if (Q_stricmp(sk, "female") == 0 || Q_stricmp(sk, "crackhor") == 0)
Cvar_Set ("gender", "female");
else
Cvar_Set ("gender", "none");
gender->modified = false;
}
}
/*
==============
CL_Userinfo_f
==============
*/
void CL_Userinfo_f (void)
{
Com_Printf ("User info settings:\n");
Info_Print (Cvar_Userinfo());
}
/*
=================
CL_Snd_Restart_f
Restart the sound subsystem so it can pick up
new parameters and flush all sounds
=================
*/
void CL_Snd_Restart_f (void)
{
S_Shutdown ();
S_Init ();
CL_RegisterSounds ();
}
extern int precache_check; // for autodownload of precache items
extern int precache_spawncount;
//extern int precache_tex;
extern int precache_model_skin;
extern byte *precache_model; // used for skin checking in alias models
/*
=================
CL_Precache_f
The server will send this command right
before allowing the client into the server
=================
*/
void CL_Precache_f (void)
{
// Yet another hack to let old demos work
// the old precache sequence
if (Cmd_Argc() < 2)
{
unsigned map_checksum; // for detecting cheater maps
CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum);
CL_RegisterSounds ();
CL_PrepRefresh ();
return;
}
precache_check = CS_MODELS;
precache_spawncount = atoi(Cmd_Argv(1));
precache_model = 0;
precache_model_skin = 0;
CL_RequestNextDownload();
}
void cl_volume_lower_f (void)
{
int volume;
if (s_volume->value >= 0.1)
Cvar_SetValue ("s_volume", s_volume->value - 0.1);
else
Cvar_SetValue ("s_volume", 0);
if (s_volume->value > 0)
{
volume = s_volume->value * 100;
Com_Printf ("Sound Volume: %i%%\n", volume);
}
else
Com_Printf ("Sound Volume: OFF\n");
}
void cl_volume_raise_f (void)
{
int volume;
if (s_volume->value <= 0.9)
Cvar_SetValue ("s_volume", s_volume->value + 0.1);
else
Cvar_SetValue ("s_volume", 1.0);
volume = s_volume->value * 100;
Com_Printf ("Sound Volume: %i%%\n", volume);
}
void cl_musicvolume_lower_f (void)
{
int volume;
if (s_musicvolume->value >= 0.1)
Cvar_SetValue ("s_musicvolume", s_musicvolume->value - 0.1);
else
Cvar_SetValue ("s_musicvolume", 0);
if (s_musicvolume->value > 0)
{
volume = s_musicvolume->value * 100;
Com_Printf ("Music Volume: %i%%\n", volume);
}
else
Com_Printf ("Music Volume: OFF\n");
}
void cl_musicvolume_raise_f (void)
{
int volume;
if (s_musicvolume->value <= 0.9)
Cvar_SetValue ("s_musicvolume", s_musicvolume->value + 0.1);
else
Cvar_SetValue ("s_musicvolume", 1.0);
volume = s_musicvolume->value * 100;
Com_Printf ("Music Volume: %i%%\n", volume);
}
/*
=================
CL_InitLocal
=================
*/
void CL_InitLocal (void)
{
cls.state = ca_disconnected;
cls.realtime = Sys_Milliseconds ();
CL_InitInput ();
adr0 = Cvar_Get( "adr0", "", CVAR_ARCHIVE );
adr1 = Cvar_Get( "adr1", "", CVAR_ARCHIVE );
adr2 = Cvar_Get( "adr2", "", CVAR_ARCHIVE );
adr3 = Cvar_Get( "adr3", "", CVAR_ARCHIVE );
adr4 = Cvar_Get( "adr4", "", CVAR_ARCHIVE );
adr5 = Cvar_Get( "adr5", "", CVAR_ARCHIVE );
adr6 = Cvar_Get( "adr6", "", CVAR_ARCHIVE );
adr7 = Cvar_Get( "adr7", "", CVAR_ARCHIVE );
adr8 = Cvar_Get( "adr8", "", CVAR_ARCHIVE );
//
// register our variables
//
cl_stereo_separation = Cvar_Get( "cl_stereo_separation", "0.4", CVAR_ARCHIVE );
cl_stereo = Cvar_Get( "cl_stereo", "0", 0 );
cl_add_blend = Cvar_Get ("cl_blend", "1", 0);
cl_add_lights = Cvar_Get ("cl_lights", "1", 0);
cl_add_particles = Cvar_Get ("cl_particles", "1", 0);
cl_add_entities = Cvar_Get ("cl_entities", "1", 0);
cl_gun = Cvar_Get ("cl_gun", "1", 0);
cl_weapon_shells = Cvar_Get ("cl_weapon_shells", "1", CVAR_ARCHIVE);
cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0);
cl_blood = Cvar_Get ("cl_blood", "2", CVAR_ARCHIVE);
// reduction factor for particle effects
cl_particle_scale = Cvar_Get ("cl_particle_scale", "1", CVAR_ARCHIVE);
// whether to adjust fov for wide aspect rattio
cl_widescreen_fov = Cvar_Get ("cl_widescreen_fov", "1", CVAR_ARCHIVE);
cl_noskins = Cvar_Get ("cl_noskins", "0", 0);
cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0);
cl_predict = Cvar_Get ("cl_predict", "1", 0);
// cl_minfps = Cvar_Get ("cl_minfps", "5", 0);
cl_maxfps = Cvar_Get ("cl_maxfps", "90", 0);
cl_sleep = Cvar_Get ("cl_sleep", "1", 0);
// whether to trick version 34 servers that this is a version 34 client
cl_servertrick = Cvar_Get ("cl_servertrick", "0", 0);
// whether to use texsurfs.txt footstep sounds
cl_footstep_override = Cvar_Get ("cl_footstep_override", "1", CVAR_ARCHIVE);
// Psychospaz's changeable rail code
cl_railred = Cvar_Get ("cl_railred", "20", CVAR_ARCHIVE);
cl_railgreen = Cvar_Get ("cl_railgreen", "50", CVAR_ARCHIVE);
cl_railblue = Cvar_Get ("cl_railblue", "175", CVAR_ARCHIVE);
cl_railtype = Cvar_Get ("cl_railtype", "0", CVAR_ARCHIVE);
cl_rail_length = Cvar_Get ("cl_rail_length", va("%i", DEFAULT_RAIL_LENGTH), CVAR_ARCHIVE);
cl_rail_space = Cvar_Get ("cl_rail_space", va("%i", DEFAULT_RAIL_SPACE), CVAR_ARCHIVE);
// decal control
r_decals = Cvar_Get ("r_decals", "500", CVAR_ARCHIVE);
r_decal_life = Cvar_Get ("r_decal_life", "1000", CVAR_ARCHIVE);
con_font_size = Cvar_Get ("con_font_size", "16", CVAR_ARCHIVE);
alt_text_color = Cvar_Get ("alt_text_color", "9", CVAR_ARCHIVE);
// Psychospaz's chasecam
cl_3dcam = Cvar_Get ("cl_3dcam", "0", CVAR_ARCHIVE);
cl_3dcam_angle = Cvar_Get ("cl_3dcam_angle", "10", CVAR_ARCHIVE);
cl_3dcam_dist = Cvar_Get ("cl_3dcam_dist", "50", CVAR_ARCHIVE);
cl_3dcam_alpha = Cvar_Get ("cl_3dcam_alpha", "0", CVAR_ARCHIVE);
cl_3dcam_chase = Cvar_Get ("cl_3dcam_chase", "1", CVAR_ARCHIVE);
cl_3dcam_adjust = Cvar_Get ("cl_3dcam_adjust", "1", CVAR_ARCHIVE);
// whether to try to play OGGs instead of CD tracks
cl_ogg_music = Cvar_Get ("cl_ogg_music", "1", CVAR_ARCHIVE);
cl_rogue_music = Cvar_Get ("cl_rogue_music", "0", CVAR_ARCHIVE);
cl_xatrix_music = Cvar_Get ("cl_xatrix_music", "0", CVAR_ARCHIVE);
cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0);
cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", 0);
cl_sidespeed = Cvar_Get ("cl_sidespeed", "200", 0);
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", 0);
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", 0);
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);
cl_run = Cvar_Get ("cl_run", "0", CVAR_ARCHIVE);
freelook = Cvar_Get( "freelook", "1", CVAR_ARCHIVE ); // Knightmare changed, was 0
lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE);
lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE);
sensitivity = Cvar_Get ("sensitivity", "5", CVAR_ARCHIVE);
menu_sensitivity = Cvar_Get ("menu_sensitivity", "1", CVAR_ARCHIVE);
menu_rotate = Cvar_Get ("menu_rotate", "0", CVAR_ARCHIVE);
menu_alpha = Cvar_Get ("menu_alpha", "0.6", CVAR_ARCHIVE);
// hud_scale = Cvar_Get ("hud_scale", "3", CVAR_ARCHIVE);
// hud_width = Cvar_Get ("hud_width", "640", CVAR_ARCHIVE);
// hud_height = Cvar_Get ("hud_height", "480", CVAR_ARCHIVE);
// hud_alpha = Cvar_Get ("hud_alpha", "1", CVAR_ARCHIVE);
m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE);
m_yaw = Cvar_Get ("m_yaw", "0.022", 0);
m_forward = Cvar_Get ("m_forward", "1", 0);
m_side = Cvar_Get ("m_side", "1", 0);
cl_shownet = Cvar_Get ("cl_shownet", "0", 0);
cl_showmiss = Cvar_Get ("cl_showmiss", "0", 0);
cl_showclamp = Cvar_Get ("showclamp", "0", 0);
cl_timeout = Cvar_Get ("cl_timeout", "120", 0);
cl_paused = Cvar_Get ("paused", "0", CVAR_CHEAT);
cl_timedemo = Cvar_Get ("timedemo", "0", CVAR_CHEAT);
rcon_client_password = Cvar_Get ("rcon_password", "", 0);
rcon_address = Cvar_Get ("rcon_address", "", 0);
cl_lightlevel = Cvar_Get ("r_lightlevel", "0", 0);
//
// userinfo
//
info_password = Cvar_Get ("password", "", CVAR_USERINFO);
info_spectator = Cvar_Get ("spectator", "0", CVAR_USERINFO);
name = Cvar_Get ("name", "Citizen Abel", CVAR_USERINFO | CVAR_ARCHIVE);
skin = Cvar_Get ("skin", "male/grunt", CVAR_USERINFO | CVAR_ARCHIVE);
rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE); // FIXME
msg = Cvar_Get ("msg", "1", CVAR_USERINFO | CVAR_ARCHIVE);
hand = Cvar_Get ("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE);
fov = Cvar_Get ("fov", "80", CVAR_USERINFO | CVAR_ARCHIVE);
gender = Cvar_Get ("gender", "male", CVAR_USERINFO | CVAR_ARCHIVE);
gender_auto = Cvar_Get ("gender_auto", "1", CVAR_ARCHIVE);
gender->modified = false; // clear this so we know when user sets it manually
cl_vwep = Cvar_Get ("cl_vwep", "1", CVAR_ARCHIVE);
// for the server to tell which version the client is
cl_engine = Cvar_Get ("cl_engine", "KMQuake2", CVAR_USERINFO | CVAR_NOSET | CVAR_LATCH);
cl_engine_version = Cvar_Get ("cl_engine_version", va("%f",VERSION), CVAR_USERINFO | CVAR_NOSET | CVAR_LATCH);
//
// register our commands
//
Cmd_AddCommand ("cmd", CL_ForwardToServer_f);
Cmd_AddCommand ("pause", CL_Pause_f);
Cmd_AddCommand ("pingservers", CL_PingServers_f);
Cmd_AddCommand ("skins", CL_Skins_f);
Cmd_AddCommand ("userinfo", CL_Userinfo_f);
Cmd_AddCommand ("snd_restart", CL_Snd_Restart_f);
Cmd_AddCommand ("changing", CL_Changing_f);
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
Cmd_AddCommand ("record", CL_Record_f);
Cmd_AddCommand ("stop", CL_Stop_f);
Cmd_AddCommand ("quit", CL_Quit_f);
Cmd_AddCommand ("connect", CL_Connect_f);
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
Cmd_AddCommand ("rcon", CL_Rcon_f);
// Cmd_AddCommand ("packet", CL_Packet_f); // this is dangerous to leave in
Cmd_AddCommand ("setenv", CL_Setenv_f );
Cmd_AddCommand ("precache", CL_Precache_f);
Cmd_AddCommand ("download", CL_Download_f);
// added Psychospaz's command for toggling chasecam
Cmd_AddCommand ("togglecam", CL_ToggleCam_f);
//
// forward to server commands
//
// the only thing this does is allow command completion
// to work -- all unknown commands are automatically
// forwarded to the server
Cmd_AddCommand ("wave", NULL);
Cmd_AddCommand ("inven", NULL);
Cmd_AddCommand ("kill", NULL);
Cmd_AddCommand ("use", NULL);
Cmd_AddCommand ("drop", NULL);
Cmd_AddCommand ("say", NULL);
Cmd_AddCommand ("say_team", NULL);
Cmd_AddCommand ("info", NULL);
Cmd_AddCommand ("prog", NULL);
Cmd_AddCommand ("give", NULL);
Cmd_AddCommand ("god", NULL);
Cmd_AddCommand ("notarget", NULL);
Cmd_AddCommand ("noclip", NULL);
Cmd_AddCommand ("invuse", NULL);
Cmd_AddCommand ("invprev", NULL);
Cmd_AddCommand ("invnext", NULL);
Cmd_AddCommand ("invdrop", NULL);
Cmd_AddCommand ("weapnext", NULL);
Cmd_AddCommand ("weapprev", NULL);
Cmd_AddCommand ("volume_lower", cl_volume_lower_f);
Cmd_AddCommand ("volume_raise", cl_volume_raise_f);
Cmd_AddCommand ("musicvolume_lower", cl_musicvolume_lower_f);
Cmd_AddCommand ("musicvolume_raise", cl_musicvolume_raise_f);
}
/*
===============
CL_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void CL_WriteConfiguration (void)
{
FILE *f;
char path[MAX_QPATH];
if (cls.state == ca_uninitialized)
return;
// Knightmare changed- use separate config for better cohabitation
//Com_sprintf (path, sizeof(path),"%s/config.cfg",FS_Gamedir());
Com_sprintf (path, sizeof(path),"%s/kmq2config.cfg",FS_Gamedir());
f = fopen (path, "w");
if (!f)
{ // Knightmare changed- use separate config for better cohabitation
//Com_Printf ("Couldn't write config.cfg.\n");
Com_Printf ("Couldn't write kmq2config.cfg.\n");
return;
}
fprintf (f, "// This file is generated by KMQuake2, do not modify.\n");
fprintf (f, "// Use autoexec.cfg for adding custom settings.\n");
Key_WriteBindings (f);
fclose (f);
Cvar_WriteVariables (path);
}
/*
==================
CL_FixCvarCheats
==================
*/
void CL_FixCvarCheats (void)
{
if ( !strcmp(cl.configstrings[CS_MAXCLIENTS], "1")
|| !cl.configstrings[CS_MAXCLIENTS][0] )
{ // single player can cheat
Cvar_FixCheatVars(true);
return;
}
// don't allow cheats in multiplayer
Cvar_FixCheatVars(false);
}
//============================================================================
/*
==================
CL_SendCommand
==================
*/
void CL_SendCommand (void)
{
// get new key events
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
// fix any cheating cvars
CL_FixCvarCheats ();
// send intentions now
CL_SendCmd ();
// resend a connection request if necessary
CL_CheckForResend ();
}
/*
==================
CL_Frame
==================
*/
void CL_Frame (int msec)
{
static int extratime;
static int lasttimecalled;
if (dedicated->value)
return;
extratime += msec;
if (!cl_timedemo->value)
{
if (cls.state == ca_connected && extratime < 100)
return; // don't flood packets out while connecting
if (extratime < 1000/cl_maxfps->value)
{
#ifdef _WIN32 // Pooy's CPU usage fix
if (cl_sleep->value)
{
int temptime = 1000/cl_maxfps->value-extratime;
if (temptime > 1)
Sleep(1);
}
#endif // end CPU usage fix
return; // framerate is too high
}
}
// let the mouse activate or deactivate
IN_Frame ();
// decide the simulation time
cls.frametime = extratime/1000.0;
cl.time += extratime;
cls.realtime = curtime;
extratime = 0;
#if 0
if (cls.frametime > (1.0 / cl_minfps->value))
cls.frametime = (1.0 / cl_minfps->value);
#else
if (cls.frametime > (1.0 / 5))
cls.frametime = (1.0 / 5);
#endif
// clamp this to acceptable values (don't allow infinite particles)
if (cl_particle_scale->value < 1.0f)
Cvar_SetValue( "cl_particle_scale", 1);
// clamp this to acceptable minimum length
if (cl_rail_length->value < MIN_RAIL_LENGTH)
Cvar_SetValue( "cl_rail_length", MIN_RAIL_LENGTH);
// clamp this to acceptable minimum duration
if (r_decal_life->value < MIN_DECAL_LIFE)
Cvar_SetValue( "r_decal_life", MIN_DECAL_LIFE);
// if in the debugger last frame, don't timeout
if (msec > 5000)
cls.netchan.last_received = Sys_Milliseconds ();
// fetch results from server
CL_ReadPackets ();
// send a new command message to the server
CL_SendCommand ();
// predict all unacknowledged movements
CL_PredictMovement ();
// allow rendering DLL change
VID_CheckChanges ();
if (!cl.refresh_prepped && cls.state == ca_active)
CL_PrepRefresh ();
// update the screen
if (host_speeds->value)
time_before_ref = Sys_Milliseconds ();
SCR_UpdateScreen ();
if (host_speeds->value)
time_after_ref = Sys_Milliseconds ();
// update audio
S_Update (cl.refdef.vieworg, cl.v_forward, cl.v_right, cl.v_up);
CDAudio_Update();
// advance local effects for next frame
CL_RunDLights ();
CL_RunLightStyles ();
SCR_RunCinematic ();
SCR_RunConsole ();
cls.framecount++;
if ( log_stats->value )
{
if ( cls.state == ca_active )
{
if ( !lasttimecalled )
{
lasttimecalled = Sys_Milliseconds();
if ( log_stats_file )
fprintf( log_stats_file, "0\n" );
}
else
{
int now = Sys_Milliseconds();
if ( log_stats_file )
fprintf( log_stats_file, "%d\n", now - lasttimecalled );
lasttimecalled = now;
}
}
}
}
//============================================================================
/*
====================
CL_Init
====================
*/
void CL_Init (void)
{
if (dedicated->value)
return; // nothing running on the client
// all archived variables will now be loaded
Con_Init ();
#if defined __linux__ || defined __sgi
S_Init ();
VID_Init ();
#else
VID_Init ();
S_Init (); // sound must be initialized after window is created
#endif
V_Init ();
net_message.data = net_message_buffer;
net_message.maxsize = sizeof(net_message_buffer);
UI_Init ();
SCR_Init ();
cls.disable_screen = true; // don't draw yet
CDAudio_Init ();
CL_InitLocal ();
IN_Init ();
//Cbuf_AddText ("exec autoexec.cfg\n");
FS_ExecAutoexec ();
Cbuf_Execute ();
}
/*
===============
CL_Shutdown
FIXME: this is a callback from Sys_Quit and Com_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void CL_Shutdown(void)
{
static qboolean isdown = false;
int sec, base; // zaphster's delay variables
if (isdown)
{
printf ("recursive shutdown\n");
return;
}
isdown = true;
CL_WriteConfiguration ();
CDAudio_Shutdown ();
// added delay
sec = base = Sys_Milliseconds();
while ((sec - base) < 200)
sec = Sys_Milliseconds();
// end delay
S_Shutdown();
// added delay
sec = base = Sys_Milliseconds();
while ((sec - base) < 200)
sec = Sys_Milliseconds();
// end delay
IN_Shutdown ();
VID_Shutdown();
}