gravitybone/ui/ui_mp_playersetup.c
2020-06-12 11:14:07 -07:00

901 lines
27 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// ui_playersetup.c -- the player setup menu
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
/*
=============================================================================
PLAYER CONFIG MENU
=============================================================================
*/
extern menuframework_s s_multiplayer_menu;
static menuframework_s s_player_config_menu;
static menufield_s s_player_name_field;
static menulist_s s_player_model_box;
static menulist_s s_player_skin_box;
static menulist_s s_player_handedness_box;
static menulist_s s_player_rate_box;
static menuseparator_s s_player_skin_title;
static menuseparator_s s_player_model_title;
static menuseparator_s s_player_hand_title;
static menuseparator_s s_player_rate_title;
//static menuaction_s s_player_download_action;
static menuaction_s s_player_back_action;
// Knightmare- save skins and models here so as to not have to re-register every frame
struct model_s *playermodel;
struct model_s *weaponmodel;
struct image_s *playerskin;
char *currentweaponmodel;
// end Knightmare
#define MAX_DISPLAYNAME 16
#define MAX_PLAYERMODELS 1024
#define NUM_SKINBOX_ITEMS 7
typedef struct
{
int nskins;
char **skindisplaynames;
char displayname[MAX_DISPLAYNAME];
char directory[MAX_QPATH];
} playermodelinfo_s;
static playermodelinfo_s s_pmi[MAX_PLAYERMODELS];
static char *s_pmnames[MAX_PLAYERMODELS];
static int s_numplayermodels;
static int rate_tbl[] = { 2500, 3200, 5000, 10000, 25000, 0 };
static const char *rate_names[] = { "28.8 Modem", "33.6 Modem", "Single ISDN",
"Dual ISDN/Cable", "T1/LAN", "User defined", 0 };
void DownloadOptionsFunc( void *self )
{
M_Menu_DownloadOptions_f();
}
static void HandednessCallback( void *unused )
{
Cvar_SetValue( "hand", s_player_handedness_box.curvalue );
}
static void RateCallback( void *unused )
{
if (s_player_rate_box.curvalue != sizeof(rate_tbl) / sizeof(*rate_tbl) - 1)
Cvar_SetValue( "rate", rate_tbl[s_player_rate_box.curvalue] );
}
static void ModelCallback( void *unused )
{
char scratch[MAX_QPATH];
s_player_skin_box.itemnames = s_pmi[s_player_model_box.curvalue].skindisplaynames;
s_player_skin_box.curvalue = 0;
// Knightmare- only register model and skin on starup or when changed
Com_sprintf( scratch, sizeof( scratch ), "players/%s/tris.md2", s_pmi[s_player_model_box.curvalue].directory );
playermodel = R_RegisterModel( scratch );
Com_sprintf( scratch, sizeof( scratch ), "players/%s/%s.pcx", s_pmi[s_player_model_box.curvalue].directory, s_pmi[s_player_model_box.curvalue].skindisplaynames[s_player_skin_box.curvalue] );
playerskin = R_RegisterSkin( scratch );
// show current weapon model (if any)
if (currentweaponmodel && strlen(currentweaponmodel)) {
Com_sprintf( scratch, sizeof( scratch ), "players/%s/%s", s_pmi[s_player_model_box.curvalue].directory, currentweaponmodel );
weaponmodel = R_RegisterModel( scratch );
if (!weaponmodel) {
Com_sprintf( scratch, sizeof( scratch ), "players/%s/weapon.md2", s_pmi[s_player_model_box.curvalue].directory );
weaponmodel = R_RegisterModel( scratch );
}
}
else {
Com_sprintf( scratch, sizeof( scratch ), "players/%s/weapon.md2", s_pmi[s_player_model_box.curvalue].directory );
weaponmodel = R_RegisterModel( scratch );
}
// end Knightmare
}
// Knightmare- only register skin on starup and when changed
static void SkinCallback( void *unused )
{
char scratch[MAX_QPATH];
Com_sprintf( scratch, sizeof( scratch ), "players/%s/%s.pcx", s_pmi[s_player_model_box.curvalue].directory, s_pmi[s_player_model_box.curvalue].skindisplaynames[s_player_skin_box.curvalue] );
playerskin = R_RegisterSkin( scratch );
}
// Knightmare- Psychospaz's menu support for TGA and JPG skins
//static qboolean IconOfSkinExists( char *skin, char **pcxfiles, int npcxfiles )
static qboolean IconOfSkinExists( char *skin, char **files, int nfiles, char *suffix )
{
int i;
char scratch[1024];
strcpy( scratch, skin );
*strrchr( scratch, '.' ) = 0;
//strcat( scratch, "_i.pcx" );
strcat( scratch, suffix );
for ( i = 0; i < nfiles; i++ )
{
if ( strcmp( files[i], scratch ) == 0 )
return true;
}
return false;
}
// Knightmare- added Psychospaz's menus support for JPG and TGA skins
static qboolean PlayerConfig_ScanDirectories (void)
{
char findname[1024];
char scratch[1024];
int ndirs = 0, npms = 0;
char **dirnames;
char *path = NULL;
int i;
extern char **FS_ListFiles( char *, int *, unsigned, unsigned );
s_numplayermodels = 0;
// Knightmare- loop back to here if there were no valid player models found in the selected path
do
{
//
// get a list of directories
//
do
{
path = FS_NextPath( path );
Com_sprintf( findname, sizeof(findname), "%s/players/*.*", path );
if ( ( dirnames = FS_ListFiles( findname, &ndirs, SFF_SUBDIR, 0 ) ) != 0)
break;
} while ( path );
if ( !dirnames )
return false;
//
// go through the subdirectories
//
npms = ndirs;
if ( npms > MAX_PLAYERMODELS )
npms = MAX_PLAYERMODELS;
for ( i = 0; i < npms; i++ )
{
int k, s;
char *a, *b, *c;
char **skinnames;
char **imagenames;
int nimagefiles;
int nskins = 0;
if ( dirnames[i] == 0 )
continue;
// verify the existence of tris.md2
strcpy( scratch, dirnames[i] );
strcat( scratch, "/tris.md2" );
if ( !Sys_FindFirst( scratch, 0, SFF_SUBDIR | SFF_HIDDEN | SFF_SYSTEM ) )
{
free( dirnames[i] );
dirnames[i] = 0;
Sys_FindClose();
continue;
}
Sys_FindClose();
// verify the existence of at least one skin
//strcpy( scratch, dirnames[i] );
//strcat( scratch, "/*.pcx" );
strcpy( scratch, va("%s%s", dirnames[i], "/*.*" ));
imagenames = FS_ListFiles( scratch, &nimagefiles, 0, SFF_SUBDIR | SFF_HIDDEN | SFF_SYSTEM );
if ( !imagenames )
{
free( dirnames[i] );
dirnames[i] = 0;
continue;
}
// count valid skins, which consist of a skin with a matching "_i" icon
/*for ( k = 0; k < nimagefiles-1; k++ )
{
if ( !strstr( imagenames[k], "_i.pcx" ) )
{
if ( IconOfSkinExists( imagenames[k], imagenames, nimagefiles - 1 ) )
{
nskins++;
}
}
}*/
for ( k = 0; k < nimagefiles-1; k++ )
if ( !strstr( imagenames[k], "_i.pcx")
|| !strstr( imagenames[k], "_i.jpg" )
|| !strstr( imagenames[k], "_i.tga") )
if ( IconOfSkinExists( imagenames[k], imagenames, nimagefiles - 1 , "_i.pcx")
|| IconOfSkinExists( imagenames[k], imagenames, nimagefiles - 1 , "_i.jpg")
|| IconOfSkinExists( imagenames[k], imagenames, nimagefiles - 1 , "_i.tga"))
nskins++;
if ( !nskins )
continue;
skinnames = malloc( sizeof( char * ) * ( nskins + 1 ) );
memset( skinnames, 0, sizeof( char * ) * ( nskins + 1 ) );
// copy the valid skins
if (nimagefiles)
for ( s = 0, k = 0; k < nimagefiles-1; k++ )
{
char *a, *b, *c;
// if ( !strstr( imagenames[k], "_i.pcx" ) )
if ( !strstr( imagenames[k], "_i.pcx")
|| !strstr( imagenames[k], "_i.jpg" )
|| !strstr( imagenames[k], "_i.tga") )
{
// if ( IconOfSkinExists( imagenames[k], imagenames, nimagefiles - 1, "_i.pcx"))
if ( IconOfSkinExists( imagenames[k], imagenames, nimagefiles - 1 , "_i.pcx")
|| IconOfSkinExists( imagenames[k], imagenames, nimagefiles - 1 , "_i.jpg")
|| IconOfSkinExists( imagenames[k], imagenames, nimagefiles - 1 , "_i.tga"))
{
a = strrchr( imagenames[k], '/' );
b = strrchr( imagenames[k], '\\' );
if ( a > b )
c = a;
else
c = b;
strcpy( scratch, c + 1 );
if ( strrchr( scratch, '.' ) )
*strrchr( scratch, '.' ) = 0;
skinnames[s] = strdup( scratch );
s++;
}
}
}
// at this point we have a valid player model
s_pmi[s_numplayermodels].nskins = nskins;
s_pmi[s_numplayermodels].skindisplaynames = skinnames;
// make short name for the model
a = strrchr( dirnames[i], '/' );
b = strrchr( dirnames[i], '\\' );
if ( a > b )
c = a;
else
c = b;
strncpy( s_pmi[s_numplayermodels].displayname, c + 1, MAX_DISPLAYNAME-1 );
strcpy( s_pmi[s_numplayermodels].directory, c + 1 );
FreeFileList( imagenames, nimagefiles );
s_numplayermodels++;
}
if ( dirnames )
FreeFileList( dirnames, ndirs );
// if no valid player models found in path,
// try next path, if there is one
} while (s_numplayermodels == 0 && path);
return true; //** DMP warning fix
}
static int pmicmpfnc( const void *_a, const void *_b )
{
const playermodelinfo_s *a = ( const playermodelinfo_s * ) _a;
const playermodelinfo_s *b = ( const playermodelinfo_s * ) _b;
//
// sort by male, female, then alphabetical
//
if ( strcmp( a->directory, "male" ) == 0 )
return -1;
else if ( strcmp( b->directory, "male" ) == 0 )
return 1;
if ( strcmp( a->directory, "female" ) == 0 )
return -1;
else if ( strcmp( b->directory, "female" ) == 0 )
return 1;
return strcmp( a->directory, b->directory );
}
qboolean PlayerConfig_MenuInit( void )
{
extern cvar_t *name;
extern cvar_t *team;
extern cvar_t *skin;
char currentdirectory[1024];
char currentskin[1024];
char scratch[MAX_QPATH];
int i = 0;
int y = 0;
int currentdirectoryindex = 0;
int currentskinindex = 0;
cvar_t *hand = Cvar_Get( "hand", "0", CVAR_USERINFO | CVAR_ARCHIVE );
static const char *handedness[] = { "right", "left", "center", 0 };
PlayerConfig_ScanDirectories();
if (s_numplayermodels == 0)
return false;
if ( hand->value < 0 || hand->value > 2 )
Cvar_SetValue( "hand", 0 );
strcpy( currentdirectory, skin->string );
if ( strchr( currentdirectory, '/' ) )
{
strcpy( currentskin, strchr( currentdirectory, '/' ) + 1 );
*strchr( currentdirectory, '/' ) = 0;
}
else if ( strchr( currentdirectory, '\\' ) )
{
strcpy( currentskin, strchr( currentdirectory, '\\' ) + 1 );
*strchr( currentdirectory, '\\' ) = 0;
}
else
{
strcpy( currentdirectory, "male" );
strcpy( currentskin, "grunt" );
}
qsort( s_pmi, s_numplayermodels, sizeof( s_pmi[0] ), pmicmpfnc );
memset( s_pmnames, 0, sizeof( s_pmnames ) );
for ( i = 0; i < s_numplayermodels; i++ )
{
s_pmnames[i] = s_pmi[i].displayname;
if ( Q_stricmp( s_pmi[i].directory, currentdirectory ) == 0 )
{
int j;
currentdirectoryindex = i;
for ( j = 0; j < s_pmi[i].nskins; j++ )
{
if ( Q_stricmp( s_pmi[i].skindisplaynames[j], currentskin ) == 0 )
{
currentskinindex = j;
break;
}
}
}
}
s_player_config_menu.x = SCREEN_WIDTH*0.5 - 210;
s_player_config_menu.y = SCREEN_HEIGHT*0.5 - 70;
// s_player_config_menu.x = viddef.width / 2 - SCR_ScaledVideo(210);
// s_player_config_menu.y = viddef.height / 2 - SCR_ScaledVideo(70.0);
s_player_config_menu.nitems = 0;
s_player_name_field.generic.type = MTYPE_FIELD;
s_player_name_field.generic.flags = QMF_LEFT_JUSTIFY;
s_player_name_field.generic.name = "name";
s_player_name_field.generic.callback = 0;
s_player_name_field.generic.x = -MENU_FONT_SIZE;
s_player_name_field.generic.y = y;
s_player_name_field.length = 20;
s_player_name_field.visible_length = 20;
strcpy( s_player_name_field.buffer, name->string );
s_player_name_field.cursor = strlen( name->string );
s_player_model_title.generic.type = MTYPE_SEPARATOR;
s_player_model_title.generic.flags = QMF_LEFT_JUSTIFY;
s_player_model_title.generic.name = "model";
s_player_model_title.generic.x = -MENU_FONT_SIZE;
s_player_model_title.generic.y = y += 3*MENU_LINE_SIZE;
s_player_model_box.generic.type = MTYPE_SPINCONTROL;
s_player_model_box.generic.x = -7*MENU_FONT_SIZE;
s_player_model_box.generic.y = y += MENU_LINE_SIZE;
s_player_model_box.generic.callback = ModelCallback;
s_player_model_box.generic.cursor_offset = -6*MENU_FONT_SIZE;
s_player_model_box.curvalue = currentdirectoryindex;
s_player_model_box.itemnames = s_pmnames;
s_player_skin_title.generic.type = MTYPE_SEPARATOR;
s_player_skin_title.generic.flags = QMF_LEFT_JUSTIFY;
s_player_skin_title.generic.name = "skin";
s_player_skin_title.generic.x = -2*MENU_FONT_SIZE;
s_player_skin_title.generic.y = y += 2*MENU_LINE_SIZE;
s_player_skin_box.generic.type = MTYPE_SPINCONTROL;
s_player_skin_box.generic.x = -7*MENU_FONT_SIZE;
s_player_skin_box.generic.y = y += MENU_LINE_SIZE;
s_player_skin_box.generic.name = 0;
s_player_skin_box.generic.callback = SkinCallback; // Knightmare added, was 0
s_player_skin_box.generic.cursor_offset = -6*MENU_FONT_SIZE;
s_player_skin_box.curvalue = currentskinindex;
s_player_skin_box.itemnames = s_pmi[currentdirectoryindex].skindisplaynames;
s_player_skin_box.generic.flags |= QMF_SKINLIST;
s_player_hand_title.generic.type = MTYPE_SEPARATOR;
s_player_hand_title.generic.flags = QMF_LEFT_JUSTIFY;
s_player_hand_title.generic.name = "handedness";
s_player_hand_title.generic.x = 4*MENU_FONT_SIZE;
s_player_hand_title.generic.y = y += 2*MENU_LINE_SIZE;
s_player_handedness_box.generic.type = MTYPE_SPINCONTROL;
s_player_handedness_box.generic.x = -7*MENU_FONT_SIZE;
s_player_handedness_box.generic.y = y += MENU_LINE_SIZE;
s_player_handedness_box.generic.name = 0;
s_player_handedness_box.generic.cursor_offset = -6*MENU_FONT_SIZE;
s_player_handedness_box.generic.callback = HandednessCallback;
s_player_handedness_box.curvalue = Cvar_VariableValue( "hand" );
s_player_handedness_box.itemnames = handedness;
for (i = 0; i < sizeof(rate_tbl) / sizeof(*rate_tbl) - 1; i++)
if (Cvar_VariableValue("rate") == rate_tbl[i])
break;
s_player_rate_title.generic.type = MTYPE_SEPARATOR;
s_player_rate_title.generic.flags = QMF_LEFT_JUSTIFY;
s_player_rate_title.generic.name = "connect speed";
s_player_rate_title.generic.x = 7*MENU_FONT_SIZE;
s_player_rate_title.generic.y = y += 2*MENU_LINE_SIZE;
s_player_rate_box.generic.type = MTYPE_SPINCONTROL;
s_player_rate_box.generic.x = -7*MENU_FONT_SIZE;
s_player_rate_box.generic.y = y += MENU_LINE_SIZE;
s_player_rate_box.generic.name = 0;
s_player_rate_box.generic.cursor_offset = -6*MENU_FONT_SIZE;
s_player_rate_box.generic.callback = RateCallback;
s_player_rate_box.curvalue = i;
s_player_rate_box.itemnames = rate_names;
s_player_back_action.generic.type = MTYPE_ACTION;
s_player_back_action.generic.name = "back to multiplayer";
s_player_back_action.generic.flags = QMF_LEFT_JUSTIFY;
s_player_back_action.generic.x = -5*MENU_FONT_SIZE;
s_player_back_action.generic.y = y += 2*MENU_LINE_SIZE;
s_player_back_action.generic.statusbar = NULL;
s_player_back_action.generic.callback = UI_BackMenu;
// Knightmare- only register model and skin on starup or when changed
Com_sprintf( scratch, sizeof( scratch ), "players/%s/tris.md2", s_pmi[s_player_model_box.curvalue].directory );
playermodel = R_RegisterModel( scratch );
Com_sprintf( scratch, sizeof( scratch ), "players/%s/%s.pcx", s_pmi[s_player_model_box.curvalue].directory, s_pmi[s_player_model_box.curvalue].skindisplaynames[s_player_skin_box.curvalue] );
playerskin = R_RegisterSkin( scratch );
// show current weapon model (if any)
if (currentweaponmodel && strlen(currentweaponmodel)) {
Com_sprintf( scratch, sizeof( scratch ), "players/%s/%s", s_pmi[s_player_model_box.curvalue].directory, currentweaponmodel );
weaponmodel = R_RegisterModel( scratch );
if (!weaponmodel) {
Com_sprintf( scratch, sizeof( scratch ), "players/%s/weapon.md2", s_pmi[s_player_model_box.curvalue].directory );
weaponmodel = R_RegisterModel( scratch );
}
}
else
{
Com_sprintf( scratch, sizeof( scratch ), "players/%s/weapon.md2", s_pmi[s_player_model_box.curvalue].directory );
weaponmodel = R_RegisterModel( scratch );
}
// end Knightmare
Menu_AddItem( &s_player_config_menu, &s_player_name_field );
Menu_AddItem( &s_player_config_menu, &s_player_model_title );
Menu_AddItem( &s_player_config_menu, &s_player_model_box );
if ( s_player_skin_box.itemnames )
{
Menu_AddItem( &s_player_config_menu, &s_player_skin_title );
Menu_AddItem( &s_player_config_menu, &s_player_skin_box );
}
Menu_AddItem( &s_player_config_menu, &s_player_hand_title );
Menu_AddItem( &s_player_config_menu, &s_player_handedness_box );
Menu_AddItem( &s_player_config_menu, &s_player_rate_title );
Menu_AddItem( &s_player_config_menu, &s_player_rate_box );
//Menu_AddItem( &s_player_config_menu, &s_player_download_action );
Menu_AddItem( &s_player_config_menu, &s_player_back_action );
return true;
}
qboolean PlayerConfig_CheckIncerement (int dir, float x, float y, float w, float h)
{
float min[2], max[2], x1, y1, w1, h1;
char *sound = NULL;
x1 = x; y1 = y; w1 = w; h1 = h;
SCR_AdjustFrom640 (&x1, &y1, &w1, &h1, ALIGN_CENTER);
min[0] = x1; max[0] = x1 + w1;
min[1] = y1; max[1] = y1 + h1;
if (cursor.x>=min[0] && cursor.x<=max[0] &&
cursor.y>=min[1] && cursor.y<=max[1] &&
!cursor.buttonused[MOUSEBUTTON1] &&
cursor.buttonclicks[MOUSEBUTTON1]==1)
{
if (dir) // dir==1 is left
{
if (s_player_skin_box.curvalue>0)
s_player_skin_box.curvalue--;
}
else
{
if (s_player_skin_box.curvalue<s_pmi[s_player_model_box.curvalue].nskins)
s_player_skin_box.curvalue++;
}
sound = menu_move_sound;
cursor.buttonused[MOUSEBUTTON1] = true;
cursor.buttonclicks[MOUSEBUTTON1] = 0;
if ( sound )
S_StartLocalSound( sound );
SkinCallback (NULL);
return true;
}
return false;
}
void PlayerConfig_MouseClick (void)
{
//int ystart, xoffset, widest, totalheight, oldhover;
float icon_x = SCREEN_WIDTH/2 - 5, //viddef.width - SCR_ScaledVideo(325),
icon_y = SCREEN_HEIGHT - 108, //viddef.height - SCR_ScaledVideo(108),
icon_offset = 0;//, icon_scale;
int i, count;//, w, h;
char *sound = NULL;
buttonmenuobject_t buttons[NUM_SKINBOX_ITEMS];
for (i=0; i<NUM_SKINBOX_ITEMS; i++)
buttons[i].index =- 1;
if (s_pmi[s_player_model_box.curvalue].nskins<7 || s_player_skin_box.curvalue<4)
i=0;
else if (s_player_skin_box.curvalue > s_pmi[s_player_model_box.curvalue].nskins-4)
i=s_pmi[s_player_model_box.curvalue].nskins-7;
else
i=s_player_skin_box.curvalue-3;
if (i>0)
if (PlayerConfig_CheckIncerement(true, icon_x-39, icon_y, 32, 32))
return;
for (count=0; count<NUM_SKINBOX_ITEMS; i++,count++)
{
if (i<0 || i>=s_pmi[s_player_model_box.curvalue].nskins)
continue;
UI_AddButton (&buttons[count], i, icon_x+icon_offset, icon_y, 32, 32);
icon_offset += 34;
/* icon_scale = (i==s_player_skin_box.curvalue)? 2: 1;
R_DrawGetPicSize ( &w, &h, va("/players/%s/%s_i.pcx",
s_pmi[s_player_model_box.curvalue].directory,
s_pmi[s_player_model_box.curvalue].skindisplaynames[i]));
icon_scale = icon_scale * (32.0/(float)w); // fix for smaller icons
UI_AddButton (&buttons[count], i,
icon_x + icon_offset, icon_y,
SCR_ScaledVideo(w)*icon_scale,
SCR_ScaledVideo(h)*icon_scale);
icon_offset += (SCR_ScaledVideo(w)*icon_scale+SCR_ScaledVideo(2));*/
}
icon_offset = NUM_SKINBOX_ITEMS*34;
if (s_pmi[s_player_model_box.curvalue].nskins-i>0)
if (PlayerConfig_CheckIncerement(false, icon_x+icon_offset+5, icon_y, 32, 32))
return;
for (i=0; i<NUM_SKINBOX_ITEMS; i++)
{
if (buttons[i].index == -1)
continue;
if (cursor.x>=buttons[i].min[0] && cursor.x<=buttons[i].max[0] &&
cursor.y>=buttons[i].min[1] && cursor.y<=buttons[i].max[1])
{
if (!cursor.buttonused[MOUSEBUTTON1] && cursor.buttonclicks[MOUSEBUTTON1]==1)
{
s_player_skin_box.curvalue = buttons[i].index;
sound = menu_move_sound;
cursor.buttonused[MOUSEBUTTON1] = true;
cursor.buttonclicks[MOUSEBUTTON1] = 0;
if ( sound )
S_StartLocalSound( sound );
SkinCallback (NULL);
return;
}
break;
}
}
}
void PlayerConfig_MenuDraw( void )
{
extern float CalcFov (float fov_x, float w, float h);
refdef_t refdef;
char scratch[MAX_QPATH];
float rx, ry, rw, rh;
Menu_Banner ("m_banner_plauer_setup"); // typo for image name is id's fault
memset(&refdef, 0, sizeof(refdef));
rx = 0; ry = 0;
rw = SCREEN_WIDTH; rh = SCREEN_HEIGHT;
SCR_AdjustFrom640 (&rx, &ry, &rw, &rh, ALIGN_CENTER);
refdef.x = rx; refdef.y = ry;
refdef.width = rw; refdef.height = rh;
refdef.fov_x = 50;
refdef.fov_y = CalcFov (refdef.fov_x, refdef.width, refdef.height);
refdef.time = cls.realtime*0.001;
if ( s_pmi[s_player_model_box.curvalue].skindisplaynames )
{
int yaw;
int maxframe = 29;
vec3_t modelOrg;
// Psychopspaz's support for showing weapon model
entity_t entity[2], *ent;
refdef.num_entities = 0;
refdef.entities = entity;
yaw = anglemod(cl.time/10);
VectorSet (modelOrg, 150, (hand->value==1)?25:-25, 0); // was 80, 0, 0
// Setup player model
ent = &entity[0];
memset (&entity[0], 0, sizeof(entity[0]));
// moved registration code to init and change only
//Com_sprintf (scratch, sizeof(scratch), "players/%s/tris.md2", s_pmi[s_player_model_box.curvalue].directory);
//ent->model = R_RegisterModel (scratch);
ent->model = playermodel;
//Com_sprintf (scratch, sizeof(scratch), "players/%s/%s.pcx", s_pmi[s_player_model_box.curvalue].directory, s_pmi[s_player_model_box.curvalue].skindisplaynames[s_player_skin_box.curvalue]);
//ent->skin = R_RegisterSkin (scratch);
ent->skin = playerskin;
ent->flags = RF_FULLBRIGHT|RF_NOSHADOW|RF_DEPTHHACK;
if (hand->value == 1)
ent->flags |= RF_MIRRORMODEL;
ent->origin[0] = modelOrg[0];
ent->origin[1] = modelOrg[1];
ent->origin[2] = modelOrg[2];
VectorCopy( ent->origin, ent->oldorigin );
ent->frame = 0;
ent->oldframe = 0;
ent->backlerp = 0.0;
ent->angles[1] = yaw;//++;
//if ( ++yaw > 360 )
// yaw -= 360;
if (hand->value == 1)
ent->angles[1] = 360 - ent->angles[1];
refdef.num_entities++;
// Setup weapon model
ent = &entity[1];
memset (&entity[1], 0, sizeof(entity[1]));
// Knightmare- moved registration code to init and change only
//Com_sprintf (scratch, sizeof(scratch), "players/%s/weapon.md2", s_pmi[s_player_model_box.curvalue].directory);
//ent->model = R_RegisterModel(scratch);
ent->model = weaponmodel;
//if (!ent->model)
// refdef.num_entities = 1;
if (ent->model)
{
ent->skinnum = 0;
ent->flags = RF_FULLBRIGHT|RF_NOSHADOW|RF_DEPTHHACK;
if (hand->value == 1)
ent->flags |= RF_MIRRORMODEL;
ent->origin[0] = modelOrg[0];
ent->origin[1] = modelOrg[1];
ent->origin[2] = modelOrg[2];
VectorCopy( ent->origin, ent->oldorigin );
ent->frame = 0;
ent->oldframe = 0;
ent->backlerp = 0.0;
ent->angles[1] = yaw;
if (hand->value == 1)
ent->angles[1] = 360 - ent->angles[1];
refdef.num_entities++;
}
refdef.areabits = 0;
refdef.lightstyles = 0;
refdef.rdflags = RDF_NOWORLDMODEL;
Menu_Draw( &s_player_config_menu );
// skin selection preview
{
float icon_x = SCREEN_WIDTH*0.5 - 5, //viddef.width - SCR_ScaledVideo(325),
icon_y = SCREEN_HEIGHT - 108, //viddef.height - SCR_ScaledVideo(75),
icon_offset = 0;//, icon_scale;
int i, count;//, w, h;
int color[3];
TextColor((int)Cvar_VariableValue("alt_text_color"), &color[0], &color[1], &color[2]);
if (s_pmi[s_player_model_box.curvalue].nskins<7 || s_player_skin_box.curvalue<4)
i=0;
else if (s_player_skin_box.curvalue>s_pmi[s_player_model_box.curvalue].nskins-4)
i=s_pmi[s_player_model_box.curvalue].nskins-7;
else
i=s_player_skin_box.curvalue-3;
/*if (i>0)
R_DrawChar( SCR_ScaledVideo(icon_x-37), SCR_ScaledVideo(icon_y+2),
'<' , 3*SCR_VideoScale(), color[0],color[1],color[2],255,false, true);
//R_DrawChar( icon_x - SCR_ScaledVideo(37), icon_y + SCR_ScaledVideo(2),
// '<' , 3*SCR_VideoScale(), color[0],color[1],color[2],255,false, true);
*/
// left arrow
if (i>0)
Com_sprintf (scratch, sizeof(scratch), "/gfx/ui/arrows/arrow_left.pcx");
else
Com_sprintf (scratch, sizeof(scratch), "/gfx/ui/arrows/arrow_left_d.pcx");
SCR_DrawPic (icon_x-39, icon_y+2, 32, 32, ALIGN_CENTER, scratch, 1.0);
// background
SCR_DrawFill2 (icon_x-3, icon_y-3, NUM_SKINBOX_ITEMS*34+4, 38, ALIGN_CENTER, 0,0,0,255);
SCR_DrawFill2 (icon_x-2, icon_y-2, NUM_SKINBOX_ITEMS*34+2, 36, ALIGN_CENTER, 60,60,60,255);
for (count=0; count<NUM_SKINBOX_ITEMS; i++,count++)
{
if (i<0 || i>=s_pmi[s_player_model_box.curvalue].nskins)
continue;
// icon_scale = (i==s_player_skin_box.curvalue)? 2: 1;
Com_sprintf (scratch, sizeof(scratch), "/players/%s/%s_i.pcx",
s_pmi[s_player_model_box.curvalue].directory,
s_pmi[s_player_model_box.curvalue].skindisplaynames[i] );
if (i==s_player_skin_box.curvalue)
SCR_DrawFill2 (icon_x + icon_offset-1, icon_y-1, 34, 34, ALIGN_CENTER, color[0],color[1],color[2],255);
SCR_DrawPic (icon_x + icon_offset, icon_y, 32, 32, ALIGN_CENTER, scratch, 1.0);
icon_offset += 34;
// R_DrawGetPicSize ( &w, &h, scratch);
// icon_scale = icon_scale * (32.0/(float)w); // fix for smaller icons
// R_DrawStretchPic ( icon_x + icon_offset, icon_y,
// SCR_ScaledVideo(w)*icon_scale, SCR_ScaledVideo(h)*icon_scale, scratch, 1.0);
// icon_offset += SCR_ScaledVideo(w)*icon_scale;
}
/*if (s_pmi[s_player_model_box.curvalue].nskins-i>0)
R_DrawChar( SCR_ScaledVideo(icon_x+icon_offset+5), SCR_ScaledVideo(icon_y+2),
'>' , 3*SCR_VideoScale(), color[0],color[1],color[2],255,false, true);
//R_DrawChar( icon_x + icon_offset + SCR_ScaledVideo(5), icon_y + SCR_ScaledVideo(2),
// '>' , 3*SCR_VideoScale(), color[0],color[1],color[2],255,false, true);
*/
// right arrow
icon_offset = NUM_SKINBOX_ITEMS*34;
if (s_pmi[s_player_model_box.curvalue].nskins-i>0)
Com_sprintf (scratch, sizeof(scratch), "/gfx/ui/arrows/arrow_right.pcx");
else
Com_sprintf (scratch, sizeof(scratch), "/gfx/ui/arrows/arrow_right_d.pcx");
SCR_DrawPic (icon_x+icon_offset+5, icon_y+2, 32, 32, ALIGN_CENTER, scratch, 1.0);
}
R_RenderFrame( &refdef );
}
}
void PConfigAccept (void)
{
int i;
char scratch[1024];
Cvar_Set( "name", s_player_name_field.buffer );
Com_sprintf( scratch, sizeof( scratch ), "%s/%s",
s_pmi[s_player_model_box.curvalue].directory,
s_pmi[s_player_model_box.curvalue].skindisplaynames[s_player_skin_box.curvalue] );
Cvar_Set( "skin", scratch );
for ( i = 0; i < s_numplayermodels; i++ )
{
int j;
for ( j = 0; j < s_pmi[i].nskins; j++ )
{
if ( s_pmi[i].skindisplaynames[j] )
free( s_pmi[i].skindisplaynames[j] );
s_pmi[i].skindisplaynames[j] = 0;
}
free( s_pmi[i].skindisplaynames );
s_pmi[i].skindisplaynames = 0;
s_pmi[i].nskins = 0;
}
}
const char *PlayerConfig_MenuKey (int key)
{
if ( key == K_ESCAPE )
PConfigAccept();
return Default_MenuKey( &s_player_config_menu, key );
}
void M_Menu_PlayerConfig_f (void)
{
if (!PlayerConfig_MenuInit())
{
Menu_SetStatusBar( &s_multiplayer_menu, "No valid player models found" );
return;
}
Menu_SetStatusBar( &s_multiplayer_menu, NULL );
UI_PushMenu( PlayerConfig_MenuDraw, PlayerConfig_MenuKey );
}