mirror of
https://github.com/blendogames/gravitybone.git
synced 2024-11-12 23:34:06 +00:00
3300 lines
No EOL
69 KiB
C
3300 lines
No EOL
69 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "g_local.h"
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void InitiallyDead (edict_t *self);
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// Lazarus: If worldspawn CORPSE_SINK effects flag is set,
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// monsters/actors fade out and sink into the floor
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// 30 seconds after death
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#define SINKAMT 1
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void FadeSink (edict_t *ent)
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{
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ent->count++;
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ent->s.origin[2]-=SINKAMT;
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ent->think=FadeSink;
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if (ent->count==5)
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{
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ent->s.renderfx &= ~RF_TRANSLUCENT;
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ent->s.effects |= EF_SPHERETRANS;
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}
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if (ent->count==10)
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ent->think=G_FreeEdict;
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ent->nextthink=level.time+FRAMETIME;
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}
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void FadeDieSink (edict_t *ent)
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{
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ent->takedamage = DAMAGE_NO; // can't gib 'em once they start sinking
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ent->s.effects &= ~EF_FLIES;
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ent->s.sound = 0;
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ent->s.origin[2]-=SINKAMT;
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ent->s.renderfx=RF_TRANSLUCENT;
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ent->think=FadeSink;
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ent->nextthink=level.time+FRAMETIME;
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ent->count=0;
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}
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// Lazarus: M_SetDeath is used to restore the death movement,
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// bounding box, and a few other parameters for dead
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// monsters that change levels with a trigger_transition
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qboolean M_SetDeath(edict_t *self, mmove_t **deathmoves)
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{
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mmove_t *move=NULL;
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mmove_t *dmove;
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if(self->health > 0)
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return false;
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while(*deathmoves && !move)
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{
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dmove = *deathmoves;
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if( (self->s.frame >= dmove->firstframe) &&
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(self->s.frame <= dmove->lastframe) )
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move = dmove;
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else
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deathmoves++;
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}
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if(move)
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{
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self->monsterinfo.currentmove = move;
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if(self->monsterinfo.currentmove->endfunc)
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self->monsterinfo.currentmove->endfunc(self);
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self->s.frame = move->lastframe;
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self->s.skinnum |= 1;
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return true;
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}
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return false;
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}
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//
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// monster weapons
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//
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//FIXME monsters should call these with a totally accurate direction
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// and we can mess it up based on skill. Spread should be for normal
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// and we can tighten or loosen based on skill. We could muck with
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// the damages too, but I'm not sure that's such a good idea.
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void monster_fire_bullet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int flashtype)
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{
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fire_bullet (self, start, dir, damage, kick, hspread, vspread, MOD_UNKNOWN);
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gi.WriteByte (svc_muzzleflash2);
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gi.WriteShort (self - g_edicts);
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gi.WriteByte (flashtype);
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gi.multicast (start, MULTICAST_PVS);
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}
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void monster_fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int count, int flashtype)
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{
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fire_shotgun (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_UNKNOWN);
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gi.WriteByte (svc_muzzleflash2);
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gi.WriteShort (self - g_edicts);
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gi.WriteByte (flashtype);
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gi.multicast (start, MULTICAST_PVS);
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}
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void monster_fire_blaster (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int flashtype, int effect, int color)
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{
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fire_blaster (self, start, dir, damage, speed, effect, false, color);
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gi.WriteByte (svc_muzzleflash2);
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gi.WriteShort (self - g_edicts);
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gi.WriteByte (flashtype);
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gi.multicast (start, MULTICAST_PVS);
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}
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void monster_fire_grenade (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int flashtype)
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{
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fire_grenade (self, start, aimdir, damage, speed, 2.5, damage+40, false);
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gi.WriteByte (svc_muzzleflash2);
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gi.WriteShort (self - g_edicts);
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gi.WriteByte (flashtype);
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gi.multicast (start, MULTICAST_PVS);
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}
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void monster_fire_rocket (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int flashtype, edict_t *homing_target)
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{
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fire_rocket (self, start, dir, damage, speed, damage+20, damage, homing_target);
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gi.WriteByte (svc_muzzleflash2);
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gi.WriteShort (self - g_edicts);
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gi.WriteByte (flashtype);
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gi.multicast (start, MULTICAST_PVS);
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}
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void monster_fire_railgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int flashtype)
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{
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fire_rail (self, start, aimdir, damage, kick);
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gi.WriteByte (svc_muzzleflash2);
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gi.WriteShort (self - g_edicts);
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gi.WriteByte (flashtype);
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gi.multicast (start, MULTICAST_PVS);
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}
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void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype)
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{
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fire_bfg (self, start, aimdir, damage, speed, damage_radius);
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gi.WriteByte (svc_muzzleflash2);
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gi.WriteShort (self - g_edicts);
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gi.WriteByte (flashtype);
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gi.multicast (start, MULTICAST_PVS);
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}
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//
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// Monster utility functions
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//
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void M_FliesOff (edict_t *self)
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{
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self->s.effects &= ~EF_FLIES;
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self->s.sound = 0;
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}
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void M_FliesOn (edict_t *self)
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{
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if (self->waterlevel)
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return;
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self->s.effects |= EF_FLIES;
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self->s.sound = gi.soundindex ("infantry/inflies1.wav");
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self->think = M_FliesOff;
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self->nextthink = level.time + 60;
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}
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void M_FlyCheck (edict_t *self)
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{
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//Knightmare- keep running lava check
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self->postthink = deadmonster_think;
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if (self->monsterinfo.flies > 1.0)
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{
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// should ALREADY have flies
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self->think = M_FliesOff;
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self->nextthink = level.time + 60;
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return;
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}
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if (self->waterlevel)
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return;
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if (random() > self->monsterinfo.flies)
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return;
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if (world->effects & FX_WORLDSPAWN_CORPSEFADE)
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return;
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self->think = M_FliesOn;
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self->nextthink = level.time + 5 + 10 * random();
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}
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void AttackFinished (edict_t *self, float time)
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{
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self->monsterinfo.attack_finished = level.time + time;
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}
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void M_CheckGround (edict_t *ent)
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{
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vec3_t point;
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trace_t trace;
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if (level.time < ent->gravity_debounce_time)
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return;
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if (ent->flags & (FL_SWIM|FL_FLY))
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return;
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if (ent->velocity[2] > 100)
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{
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ent->groundentity = NULL;
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return;
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}
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// if the hull point one-quarter unit down is solid the entity is on ground
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point[0] = ent->s.origin[0];
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point[1] = ent->s.origin[1];
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point[2] = ent->s.origin[2] - 0.25;
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trace = gi.trace (ent->s.origin, ent->mins, ent->maxs, point, ent, MASK_MONSTERSOLID);
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// check steepness
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if ( trace.plane.normal[2] < 0.7 && !trace.startsolid)
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{
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ent->groundentity = NULL;
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return;
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}
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// Lazarus: The following 2 lines were in the original code and commented out
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// by id. However, the effect of this is that a player walking over
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// a dead monster who is laying on a brush model will cause the
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// dead monster to drop through the brush model. This change *may*
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// have other consequences, though, so watch out for this.
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ent->groundentity = trace.ent;
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ent->groundentity_linkcount = trace.ent->linkcount;
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// if (!trace.startsolid && !trace.allsolid)
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// VectorCopy (trace.endpos, ent->s.origin);
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if (!trace.startsolid && !trace.allsolid)
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{
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VectorCopy (trace.endpos, ent->s.origin);
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ent->groundentity = trace.ent;
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ent->groundentity_linkcount = trace.ent->linkcount;
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// ent->velocity[2] = 0; Lazarus: what if the groundentity is moving?
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ent->velocity[2] = trace.ent->velocity[2];
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}
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}
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void M_CatagorizePosition (edict_t *ent)
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{
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vec3_t point;
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int cont;
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//
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// get waterlevel
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//
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// Lazarus... more broken code because of origin being screwed up
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// point[0] = ent->s.origin[0];
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// point[1] = ent->s.origin[1];
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// point[2] = ent->s.origin[2] + ent->mins[2] + 1;
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point[0] = (ent->absmax[0] + ent->absmin[0])/2;
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point[1] = (ent->absmax[1] + ent->absmin[1])/2;
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point[2] = ent->absmin[2] + 2;
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cont = gi.pointcontents (point);
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if (!(cont & MASK_WATER))
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{
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ent->waterlevel = 0;
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ent->watertype = 0;
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return;
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}
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ent->watertype = cont;
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ent->waterlevel = 1;
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point[2] += 26;
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cont = gi.pointcontents (point);
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if (!(cont & MASK_WATER))
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return;
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ent->waterlevel = 2;
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point[2] += 22;
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cont = gi.pointcontents (point);
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if (cont & MASK_WATER)
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ent->waterlevel = 3;
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}
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void M_WorldEffects (edict_t *ent)
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{
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int dmg;
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if (ent->health > 0)
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{
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if (!(ent->flags & FL_SWIM))
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{
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if (ent->waterlevel < 3)
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{
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ent->air_finished = level.time + 12;
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}
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else if (ent->air_finished < level.time)
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{ // drown!
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if (ent->pain_debounce_time < level.time)
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{
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dmg = 2 + 2 * floor(level.time - ent->air_finished);
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if (dmg > 15)
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dmg = 15;
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T_Damage (ent, world, world, vec3_origin, ent->s.origin, vec3_origin, dmg, 0, DAMAGE_NO_ARMOR, MOD_WATER);
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ent->pain_debounce_time = level.time + 1;
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}
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}
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}
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else
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{
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if (ent->waterlevel > 0)
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{
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ent->air_finished = level.time + 9;
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}
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else if (ent->air_finished < level.time)
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{ // suffocate!
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if (ent->pain_debounce_time < level.time)
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{
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dmg = 2 + 2 * floor(level.time - ent->air_finished);
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if (dmg > 15)
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dmg = 15;
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T_Damage (ent, world, world, vec3_origin, ent->s.origin, vec3_origin, dmg, 0, DAMAGE_NO_ARMOR, MOD_WATER);
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ent->pain_debounce_time = level.time + 1;
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}
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}
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}
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}
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if (ent->waterlevel == 0)
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{
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if (ent->flags & FL_INWATER)
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{
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if (ent->watertype & CONTENTS_MUD)
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gi.sound (ent, CHAN_BODY, gi.soundindex("mud/mud_out1.wav"), 1, ATTN_NORM, 0);
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else
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gi.sound (ent, CHAN_BODY, gi.soundindex("player/watr_out.wav"), 1, ATTN_NORM, 0);
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ent->flags &= ~FL_INWATER;
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}
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return;
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}
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if ((ent->watertype & CONTENTS_LAVA) && !(ent->flags & FL_IMMUNE_LAVA))
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{
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if (ent->damage_debounce_time < level.time)
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{
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ent->damage_debounce_time = level.time + 0.2;
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T_Damage (ent, world, world, vec3_origin, ent->s.origin, vec3_origin, 10*ent->waterlevel, 0, 0, MOD_LAVA);
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}
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}
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// slime doesn't damage dead monsters
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if ((ent->watertype & CONTENTS_SLIME) && !(ent->flags & FL_IMMUNE_SLIME) && !(ent->svflags & SVF_DEADMONSTER))
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{
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if (ent->damage_debounce_time < level.time)
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{
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ent->damage_debounce_time = level.time + 1;
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T_Damage (ent, world, world, vec3_origin, ent->s.origin, vec3_origin, 4*ent->waterlevel, 0, 0, MOD_SLIME);
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}
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}
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if ( !(ent->flags & FL_INWATER) )
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{
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if (!(ent->svflags & SVF_DEADMONSTER))
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{
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if (ent->watertype & CONTENTS_LAVA)
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if (random() <= 0.5)
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gi.sound (ent, CHAN_BODY, gi.soundindex("player/lava1.wav"), 1, ATTN_NORM, 0);
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else
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gi.sound (ent, CHAN_BODY, gi.soundindex("player/lava2.wav"), 1, ATTN_NORM, 0);
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else if (ent->watertype & CONTENTS_SLIME)
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gi.sound (ent, CHAN_BODY, gi.soundindex("player/watr_in.wav"), 1, ATTN_NORM, 0);
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else if (ent->watertype & CONTENTS_MUD)
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gi.sound (ent, CHAN_BODY, gi.soundindex("mud/mud_in2.wav"), 1, ATTN_NORM, 0);
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else if (ent->watertype & CONTENTS_WATER)
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gi.sound (ent, CHAN_BODY, gi.soundindex("player/watr_in.wav"), 1, ATTN_NORM, 0);
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}
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ent->flags |= FL_INWATER;
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ent->old_watertype = ent->watertype;
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ent->damage_debounce_time = 0;
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}
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}
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void M_droptofloor (edict_t *ent)
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{
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vec3_t end;
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trace_t trace;
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ent->s.origin[2] += 1;
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VectorCopy (ent->s.origin, end);
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end[2] -= 256;
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trace = gi.trace (ent->s.origin, ent->mins, ent->maxs, end, ent, MASK_MONSTERSOLID);
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if (trace.fraction == 1 || trace.allsolid)
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return;
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VectorCopy (trace.endpos, ent->s.origin);
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gi.linkentity (ent);
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M_CheckGround (ent);
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M_CatagorizePosition (ent);
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}
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void M_SetEffects (edict_t *ent)
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{
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ent->s.effects &= ~(EF_COLOR_SHELL|EF_POWERSCREEN);
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ent->s.renderfx &= ~(RF_SHELL_RED|RF_SHELL_GREEN|RF_SHELL_BLUE);
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if (ent->monsterinfo.aiflags & AI_RESURRECTING)
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{
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ent->s.effects |= EF_COLOR_SHELL;
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ent->s.renderfx |= RF_SHELL_RED;
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}
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if (ent->health <= 0)
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return;
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if (ent->powerarmor_time > level.time)
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{
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if (ent->monsterinfo.power_armor_type == POWER_ARMOR_SCREEN)
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{
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ent->s.effects |= EF_POWERSCREEN;
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}
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else if (ent->monsterinfo.power_armor_type == POWER_ARMOR_SHIELD)
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{
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ent->s.effects |= EF_COLOR_SHELL;
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ent->s.renderfx |= RF_SHELL_GREEN;
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}
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}
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}
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void M_MoveFrame (edict_t *self)
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{
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mmove_t *move;
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int index;
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// Lazarus: For live monsters weaker than gladiator who aren't already running from
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// something, evade live grenades on the ground.
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if((self->health > 0) && (self->max_health < 400) && !(self->monsterinfo.aiflags & AI_CHASE_THING) && self->monsterinfo.run)
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Grenade_Evade (self);
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move = self->monsterinfo.currentmove;
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self->nextthink = level.time + FRAMETIME;
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if ((self->monsterinfo.nextframe) && (self->monsterinfo.nextframe >= move->firstframe) && (self->monsterinfo.nextframe <= move->lastframe))
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{
|
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self->s.frame = self->monsterinfo.nextframe;
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self->monsterinfo.nextframe = 0;
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}
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else
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{
|
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if (self->s.frame == move->lastframe)
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{
|
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if (move->endfunc)
|
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{
|
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move->endfunc (self);
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|
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// regrab move, endfunc is very likely to change it
|
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move = self->monsterinfo.currentmove;
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|
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// check for death
|
|
if (self->svflags & SVF_DEADMONSTER)
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (self->s.frame < move->firstframe || self->s.frame > move->lastframe)
|
|
{
|
|
self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
|
|
self->s.frame = move->firstframe;
|
|
}
|
|
else
|
|
{
|
|
if (!(self->monsterinfo.aiflags & AI_HOLD_FRAME))
|
|
{
|
|
self->s.frame++;
|
|
if (self->s.frame > move->lastframe)
|
|
self->s.frame = move->firstframe;
|
|
}
|
|
}
|
|
}
|
|
|
|
index = self->s.frame - move->firstframe;
|
|
if (move->frame[index].aifunc)
|
|
if (!(self->monsterinfo.aiflags & AI_HOLD_FRAME))
|
|
move->frame[index].aifunc (self, move->frame[index].dist * self->monsterinfo.scale);
|
|
else
|
|
move->frame[index].aifunc (self, 0);
|
|
|
|
if (move->frame[index].thinkfunc)
|
|
move->frame[index].thinkfunc (self);
|
|
}
|
|
|
|
|
|
void monster_think (edict_t *self)
|
|
{
|
|
M_MoveFrame (self);
|
|
if (self->linkcount != self->monsterinfo.linkcount)
|
|
{
|
|
self->monsterinfo.linkcount = self->linkcount;
|
|
M_CheckGround (self);
|
|
}
|
|
M_CatagorizePosition (self);
|
|
M_WorldEffects (self);
|
|
M_SetEffects (self);
|
|
}
|
|
|
|
// Knightmare- for dead monsters to check
|
|
// if they've fallen into lava, etc.
|
|
void deadmonster_think (edict_t *self)
|
|
{
|
|
M_CatagorizePosition (self);
|
|
M_WorldEffects (self);
|
|
M_SetEffects (self);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
monster_use
|
|
|
|
Using a monster makes it angry at the current activator
|
|
================
|
|
*/
|
|
void monster_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
if (self->enemy)
|
|
return;
|
|
if (self->health <= 0)
|
|
return;
|
|
if (activator->flags & FL_NOTARGET)
|
|
return;
|
|
if (!(activator->client) && !(activator->monsterinfo.aiflags & AI_GOOD_GUY))
|
|
return;
|
|
if (activator->flags & FL_DISGUISED)
|
|
return;
|
|
|
|
// if monster is "used" by player, turn off good guy stuff
|
|
if (activator->client)
|
|
{
|
|
self->spawnflags &= ~SF_MONSTER_GOODGUY;
|
|
self->monsterinfo.aiflags &= ~(AI_GOOD_GUY + AI_FOLLOW_LEADER);
|
|
if(self->dmgteam && !Q_stricmp(self->dmgteam,"player"))
|
|
self->dmgteam = NULL;
|
|
}
|
|
|
|
// delay reaction so if the monster is teleported, its sound is still heard
|
|
self->enemy = activator;
|
|
FoundTarget (self);
|
|
}
|
|
|
|
|
|
void monster_start_go (edict_t *self);
|
|
|
|
|
|
void monster_triggered_spawn (edict_t *self)
|
|
{
|
|
self->s.origin[2] += 1;
|
|
KillBox (self);
|
|
|
|
self->solid = SOLID_BBOX;
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->svflags &= ~SVF_NOCLIENT;
|
|
self->air_finished = level.time + 12;
|
|
gi.linkentity (self);
|
|
|
|
monster_start_go (self);
|
|
|
|
if (self->enemy && !(self->spawnflags & SF_MONSTER_SIGHT) && !(self->enemy->flags & FL_NOTARGET))
|
|
{
|
|
if(!(self->enemy->flags & FL_DISGUISED))
|
|
FoundTarget (self);
|
|
else
|
|
self->enemy = NULL;
|
|
}
|
|
else
|
|
self->enemy = NULL;
|
|
}
|
|
|
|
void monster_triggered_spawn_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
// we have a one frame delay here so we don't telefrag the guy who activated us
|
|
self->think = monster_triggered_spawn;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
// Knightmare- good guy monsters shouldn't have an enemy from this
|
|
if (activator->client && !(self->monsterinfo.aiflags & AI_GOOD_GUY))
|
|
self->enemy = activator;
|
|
// Lazarus: Add 'em up
|
|
if(!(self->monsterinfo.aiflags & AI_GOOD_GUY))
|
|
level.total_monsters++;
|
|
self->use = monster_use;
|
|
}
|
|
|
|
void monster_triggered_start (edict_t *self)
|
|
{
|
|
self->solid = SOLID_NOT;
|
|
self->movetype = MOVETYPE_NONE;
|
|
self->svflags |= SVF_NOCLIENT;
|
|
self->nextthink = 0;
|
|
self->use = monster_triggered_spawn_use;
|
|
// Lazarus
|
|
self->spawnflags &= ~SF_MONSTER_TRIGGER_SPAWN;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
monster_death_use
|
|
|
|
When a monster dies, it fires all of its targets with the current
|
|
enemy as activator.
|
|
================
|
|
*/
|
|
void monster_death_use (edict_t *self)
|
|
{
|
|
edict_t *player;
|
|
int i;
|
|
|
|
self->flags &= ~(FL_FLY|FL_SWIM);
|
|
self->monsterinfo.aiflags &= AI_GOOD_GUY;
|
|
|
|
// Lazarus: If actor/monster is being used as a camera by a player,
|
|
// turn camera off for that player
|
|
for (i=0,player=g_edicts+1; i<maxclients->value; i++, player++) {
|
|
if(player->client && player->client->spycam == self)
|
|
camera_off(player);
|
|
}
|
|
|
|
if (self->item)
|
|
{
|
|
Drop_Item (self, self->item);
|
|
self->item = NULL;
|
|
}
|
|
|
|
if (self->deathtarget)
|
|
self->target = self->deathtarget;
|
|
|
|
if (!self->target)
|
|
return;
|
|
|
|
G_UseTargets (self, self->enemy);
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
qboolean monster_start (edict_t *self)
|
|
{
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict (self);
|
|
return false;
|
|
}
|
|
|
|
// Lazarus: Already gibbed monsters passed across levels via trigger_transition:
|
|
if ( (self->max_health > 0) && (self->health <= self->gib_health) && !(self->spawnflags & SF_MONSTER_NOGIB) )
|
|
{
|
|
void SP_gibhead(edict_t *);
|
|
|
|
SP_gibhead(self);
|
|
return true;
|
|
}
|
|
|
|
// Lazarus: Good guys
|
|
if (self->spawnflags & SF_MONSTER_GOODGUY) {
|
|
self->monsterinfo.aiflags |= AI_GOOD_GUY;
|
|
if(!self->dmgteam) {
|
|
self->dmgteam = gi.TagMalloc(8*sizeof(char), TAG_LEVEL);
|
|
strcpy(self->dmgteam,"player");
|
|
}
|
|
}
|
|
|
|
// Lazarus: Max range for sight/attack
|
|
if(st.distance)
|
|
self->monsterinfo.max_range = max(500,st.distance);
|
|
else
|
|
self->monsterinfo.max_range = 1280; // Q2 default is 1000. We're mean.
|
|
|
|
// Lazarus: We keep SIGHT to mean what old AMBUSH does, and AMBUSH additionally
|
|
// now means don't play idle sounds
|
|
/* if ((self->spawnflags & MONSTER_SIGHT) && !(self->monsterinfo.aiflags & AI_GOOD_GUY))
|
|
{
|
|
self->spawnflags &= ~MONSTER_SIGHT;
|
|
self->spawnflags |= MONSTER_AMBUSH;
|
|
} */
|
|
if ((self->spawnflags & SF_MONSTER_AMBUSH) && !(self->monsterinfo.aiflags & AI_GOOD_GUY))
|
|
self->spawnflags |= SF_MONSTER_SIGHT;
|
|
|
|
// Lazarus: Don't add trigger spawned monsters until they are actually spawned
|
|
if (!(self->monsterinfo.aiflags & AI_GOOD_GUY) && !(self->spawnflags & SF_MONSTER_TRIGGER_SPAWN))
|
|
level.total_monsters++;
|
|
|
|
self->nextthink = level.time + FRAMETIME;
|
|
self->svflags |= SVF_MONSTER;
|
|
self->s.renderfx |= RF_FRAMELERP;
|
|
self->air_finished = level.time + 12;
|
|
self->use = monster_use;
|
|
// Lazarus - don't reset max_health unnecessarily
|
|
if(!self->max_health)
|
|
self->max_health = self->health;
|
|
if (self->health < (self->max_health / 2))
|
|
self->s.skinnum |= 1;
|
|
else
|
|
self->s.skinnum &= ~1;
|
|
self->clipmask = MASK_MONSTERSOLID;
|
|
|
|
if (self->s.skinnum < 1) // Knightmare added
|
|
self->s.skinnum = 0;
|
|
self->deadflag = DEAD_NO;
|
|
self->svflags &= ~SVF_DEADMONSTER;
|
|
|
|
if(self->monsterinfo.flies > 1.0)
|
|
{
|
|
self->s.effects |= EF_FLIES;
|
|
self->s.sound = gi.soundindex ("infantry/inflies1.wav");
|
|
}
|
|
|
|
// Lazarus
|
|
if(self->health <=0)
|
|
{
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
self->movetype = MOVETYPE_TOSS;
|
|
self->takedamage = DAMAGE_YES;
|
|
self->monsterinfo.pausetime = 100000000;
|
|
self->monsterinfo.aiflags &= ~AI_RESPAWN_FINDPLAYER;
|
|
if(self->max_health > 0)
|
|
{
|
|
// This must be a dead monster who changed levels
|
|
// via trigger_transition
|
|
self->nextthink = 0;
|
|
self->deadflag = DEAD_DEAD;
|
|
}
|
|
if(self->s.effects & EF_FLIES && self->monsterinfo.flies <= 1.0)
|
|
{
|
|
self->think = M_FliesOff;
|
|
self->nextthink = level.time + 1 + random()*60;
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// make sure red shell is turned off in case medic got confused:
|
|
self->monsterinfo.aiflags &= ~AI_RESURRECTING;
|
|
self->svflags &= ~SVF_DEADMONSTER;
|
|
self->takedamage = DAMAGE_AIM;
|
|
}
|
|
|
|
if (!self->monsterinfo.checkattack)
|
|
self->monsterinfo.checkattack = M_CheckAttack;
|
|
VectorCopy (self->s.origin, self->s.old_origin);
|
|
|
|
if (st.item)
|
|
{
|
|
self->item = FindItemByClassname (st.item);
|
|
if (!self->item)
|
|
gi.dprintf("%s at %s has bad item: %s\n", self->classname, vtos(self->s.origin), st.item);
|
|
}
|
|
|
|
// randomize what frame they start on
|
|
// Lazarus: preserve frame if set for monsters changing levels
|
|
if (!self->s.frame)
|
|
{
|
|
if (self->monsterinfo.currentmove)
|
|
self->s.frame = self->monsterinfo.currentmove->firstframe + (rand() % (self->monsterinfo.currentmove->lastframe - self->monsterinfo.currentmove->firstframe + 1));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void monster_start_go (edict_t *self)
|
|
{
|
|
vec3_t v;
|
|
|
|
if (self->health <= 0)
|
|
{
|
|
if (self->max_health <= 0)
|
|
InitiallyDead(self);
|
|
return;
|
|
}
|
|
|
|
// Lazarus: move_origin for func_monitor
|
|
if(!VectorLength(self->move_origin))
|
|
VectorSet(self->move_origin,0,0,self->viewheight);
|
|
|
|
// check for target to point_combat and change to combattarget
|
|
if (self->target)
|
|
{
|
|
qboolean notcombat;
|
|
qboolean fixup;
|
|
edict_t *target;
|
|
|
|
target = NULL;
|
|
notcombat = false;
|
|
fixup = false;
|
|
while ((target = G_Find (target, FOFS(targetname), self->target)) != NULL)
|
|
{
|
|
if (strcmp(target->classname, "point_combat") == 0)
|
|
{
|
|
self->combattarget = self->target;
|
|
fixup = true;
|
|
}
|
|
else
|
|
{
|
|
notcombat = true;
|
|
}
|
|
}
|
|
if (notcombat && self->combattarget)
|
|
gi.dprintf("%s at %s has target with mixed types\n", self->classname, vtos(self->s.origin));
|
|
if (fixup)
|
|
self->target = NULL;
|
|
}
|
|
|
|
// validate combattarget
|
|
if (self->combattarget)
|
|
{
|
|
edict_t *target;
|
|
|
|
target = NULL;
|
|
while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL)
|
|
{
|
|
if (strcmp(target->classname, "point_combat") != 0)
|
|
{
|
|
gi.dprintf("%s at (%i %i %i) has a bad combattarget %s : %s at (%i %i %i)\n",
|
|
self->classname, (int)self->s.origin[0], (int)self->s.origin[1], (int)self->s.origin[2],
|
|
self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1],
|
|
(int)target->s.origin[2]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (self->target)
|
|
{
|
|
self->goalentity = self->movetarget = G_PickTarget(self->target);
|
|
if (!self->movetarget)
|
|
{
|
|
gi.dprintf ("%s can't find target %s at %s\n", self->classname, self->target, vtos(self->s.origin));
|
|
self->target = NULL;
|
|
self->monsterinfo.pausetime = 100000000;
|
|
self->monsterinfo.stand (self);
|
|
}
|
|
else if (strcmp (self->movetarget->classname, "path_corner") == 0)
|
|
{
|
|
// Lazarus: Don't wipe out target for trigger spawned monsters
|
|
// that aren't triggered yet
|
|
if( ! (self->spawnflags & SF_MONSTER_TRIGGER_SPAWN) ) {
|
|
VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
|
|
self->ideal_yaw = self->s.angles[YAW] = vectoyaw(v);
|
|
self->monsterinfo.walk (self);
|
|
self->target = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
self->goalentity = self->movetarget = NULL;
|
|
self->monsterinfo.pausetime = 100000000;
|
|
self->monsterinfo.stand (self);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.pausetime = 100000000;
|
|
self->monsterinfo.stand (self);
|
|
}
|
|
|
|
self->think = monster_think;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
|
|
void walkmonster_start_go (edict_t *self)
|
|
{
|
|
if (!(self->spawnflags & SF_MONSTER_TRIGGER_SPAWN) && level.time < 1)
|
|
{
|
|
M_droptofloor (self);
|
|
|
|
if (self->groundentity)
|
|
if (!M_walkmove (self, 0, 0))
|
|
gi.dprintf ("%s in solid at %s\n", self->classname, vtos(self->s.origin));
|
|
}
|
|
|
|
if (!self->yaw_speed)
|
|
self->yaw_speed = 20;
|
|
self->viewheight = 25;
|
|
|
|
monster_start_go (self);
|
|
|
|
if (self->spawnflags & SF_MONSTER_TRIGGER_SPAWN)
|
|
monster_triggered_start (self);
|
|
|
|
}
|
|
|
|
void walkmonster_start (edict_t *self)
|
|
{
|
|
self->think = walkmonster_start_go;
|
|
monster_start (self);
|
|
}
|
|
|
|
|
|
void flymonster_start_go (edict_t *self)
|
|
{
|
|
if (!M_walkmove (self, 0, 0))
|
|
gi.dprintf ("%s in solid at %s\n", self->classname, vtos(self->s.origin));
|
|
|
|
if (!self->yaw_speed)
|
|
self->yaw_speed = 10;
|
|
self->viewheight = 25;
|
|
|
|
self->monsterinfo.flies = 0.0;
|
|
|
|
monster_start_go (self);
|
|
|
|
if (self->spawnflags & SF_MONSTER_TRIGGER_SPAWN)
|
|
monster_triggered_start (self);
|
|
}
|
|
|
|
|
|
void flymonster_start (edict_t *self)
|
|
{
|
|
self->flags |= FL_FLY;
|
|
self->think = flymonster_start_go;
|
|
monster_start (self);
|
|
}
|
|
|
|
|
|
void swimmonster_start_go (edict_t *self)
|
|
{
|
|
if (!self->yaw_speed)
|
|
self->yaw_speed = 10;
|
|
self->viewheight = 10;
|
|
|
|
monster_start_go (self);
|
|
|
|
if (self->spawnflags & SF_MONSTER_TRIGGER_SPAWN)
|
|
monster_triggered_start (self);
|
|
}
|
|
|
|
void swimmonster_start (edict_t *self)
|
|
{
|
|
self->flags |= FL_SWIM;
|
|
self->think = swimmonster_start_go;
|
|
monster_start (self);
|
|
}
|
|
|
|
|
|
//===============================================================
|
|
// Following functions unique to Lazarus
|
|
|
|
void InitiallyDead (edict_t *self)
|
|
{
|
|
int damage;
|
|
|
|
if(self->max_health > 0)
|
|
return;
|
|
|
|
// gi.dprintf("InitiallyDead on %s at %s\n",self->classname,vtos(self->s.origin));
|
|
|
|
// initially dead bad guys shouldn't count against totals
|
|
if((self->max_health <= 0) && !(self->monsterinfo.aiflags & AI_GOOD_GUY))
|
|
{
|
|
level.total_monsters--;
|
|
if(self->deadflag != DEAD_DEAD)
|
|
level.killed_monsters--;
|
|
}
|
|
if(self->deadflag != DEAD_DEAD)
|
|
{
|
|
damage = 1 - self->health;
|
|
self->health = 1;
|
|
T_Damage (self, world, world, vec3_origin, self->s.origin, vec3_origin, damage, 0, DAMAGE_NO_ARMOR, 0);
|
|
if(self->svflags & SVF_MONSTER)
|
|
{
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
self->think = monster_think;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
}
|
|
gi.linkentity(self);
|
|
}
|
|
|
|
#define MAX_SKINS 24 //max is 32, but we only need 24
|
|
#define MAX_SKINNAME 64
|
|
|
|
#include <direct.h>
|
|
#include "pak.h"
|
|
|
|
int PatchMonsterModel (char *modelname)
|
|
{
|
|
cvar_t *gamedir;
|
|
int j;
|
|
int numskins; // number of skin entries
|
|
char skins[MAX_SKINS][MAX_SKINNAME]; // skin entries
|
|
char infilename[MAX_OSPATH];
|
|
char outfilename[MAX_OSPATH];
|
|
char *p;
|
|
FILE *infile;
|
|
FILE *outfile;
|
|
dmdl_t model; // model header
|
|
byte *data; // model data
|
|
int datasize; // model data size (bytes)
|
|
int newoffset; // model data offset (after skins)
|
|
qboolean is_tank=false;
|
|
qboolean is_soldier=false;
|
|
|
|
// get game (moddir) name
|
|
gamedir = gi.cvar("game", "", 0);
|
|
if (!*gamedir->string)
|
|
return 0; // we're in baseq2
|
|
|
|
sprintf (outfilename, "%s/%s", gamedir->string, modelname);
|
|
if (outfile = fopen (outfilename, "rb"))
|
|
{
|
|
// output file already exists, move along
|
|
fclose (outfile);
|
|
// gi.dprintf ("PatchMonsterModel: Could not save %s, file already exists\n", outfilename);
|
|
return 0;
|
|
}
|
|
|
|
|
|
numskins = 8;
|
|
// special cases
|
|
if(!strcmp(modelname,"models/monsters/tank/tris.md2"))
|
|
{
|
|
is_tank = true;
|
|
numskins = 16;
|
|
}
|
|
else if(!strcmp(modelname,"models/monsters/soldier/tris.md2"))
|
|
{
|
|
is_soldier = true;
|
|
numskins = 24;
|
|
}
|
|
|
|
for (j=0; j<numskins; j++)
|
|
{
|
|
memset (skins[j], 0, MAX_SKINNAME);
|
|
strcpy( skins[j], modelname );
|
|
p = strstr( skins[j], "tris.md2" );
|
|
if(!p)
|
|
{
|
|
fclose (outfile);
|
|
gi.dprintf( "Error patching %s\n",modelname);
|
|
return 0;
|
|
}
|
|
*p = 0;
|
|
if(is_soldier)
|
|
{
|
|
switch (j) {
|
|
case 0:
|
|
strcat (skins[j], "skin_lt.pcx"); break;
|
|
case 1:
|
|
strcat (skins[j], "skin_ltp.pcx"); break;
|
|
case 2:
|
|
strcat (skins[j], "skin.pcx"); break;
|
|
case 3:
|
|
strcat (skins[j], "pain.pcx"); break;
|
|
case 4:
|
|
strcat (skins[j], "skin_ss.pcx"); break;
|
|
case 5:
|
|
strcat (skins[j], "skin_ssp.pcx"); break;
|
|
case 6:
|
|
strcat (skins[j], "custom1_lt.pcx"); break;
|
|
case 7:
|
|
strcat (skins[j], "custompain1_lt.pcx"); break;
|
|
case 8:
|
|
strcat (skins[j], "custom1.pcx"); break;
|
|
case 9:
|
|
strcat (skins[j], "custompain1.pcx"); break;
|
|
case 10:
|
|
strcat (skins[j], "custom1_ss.pcx"); break;
|
|
case 11:
|
|
strcat (skins[j], "custompain1_ss.pcx"); break;
|
|
case 12:
|
|
strcat (skins[j], "custom2_lt.pcx"); break;
|
|
case 13:
|
|
strcat (skins[j], "custompain2_lt.pcx"); break;
|
|
case 14:
|
|
strcat (skins[j], "custom2.pcx"); break;
|
|
case 15:
|
|
strcat (skins[j], "custompain2.pcx"); break;
|
|
case 16:
|
|
strcat (skins[j], "custom2_ss.pcx"); break;
|
|
case 17:
|
|
strcat (skins[j], "custompain2_ss.pcx"); break;
|
|
case 18:
|
|
strcat (skins[j], "custom3_lt.pcx"); break;
|
|
case 19:
|
|
strcat (skins[j], "custompain3_lt.pcx"); break;
|
|
case 20:
|
|
strcat (skins[j], "custom3.pcx"); break;
|
|
case 21:
|
|
strcat (skins[j], "custompain3.pcx"); break;
|
|
case 22:
|
|
strcat (skins[j], "custom3_ss.pcx"); break;
|
|
case 23:
|
|
strcat (skins[j], "custompain3_ss.pcx"); break;
|
|
}
|
|
}
|
|
else if(is_tank)
|
|
{
|
|
switch (j) {
|
|
case 0:
|
|
strcat (skins[j], "skin.pcx"); break;
|
|
case 1:
|
|
strcat (skins[j], "pain.pcx"); break;
|
|
case 2:
|
|
strcat (skins[j], "../ctank/skin.pcx"); break;
|
|
case 3:
|
|
strcat (skins[j], "../ctank/pain.pcx"); break;
|
|
case 4:
|
|
strcat (skins[j], "custom1.pcx"); break;
|
|
case 5:
|
|
strcat (skins[j], "custompain1.pcx"); break;
|
|
case 6:
|
|
strcat (skins[j], "../ctank/custom1.pcx"); break;
|
|
case 7:
|
|
strcat (skins[j], "../ctank/custompain1.pcx"); break;
|
|
case 8:
|
|
strcat (skins[j], "custom2.pcx"); break;
|
|
case 9:
|
|
strcat (skins[j], "custompain2.pcx"); break;
|
|
case 10:
|
|
strcat (skins[j], "../ctank/custom2.pcx"); break;
|
|
case 11:
|
|
strcat (skins[j], "../ctank/custompain2.pcx"); break;
|
|
case 12:
|
|
strcat (skins[j], "custom3.pcx"); break;
|
|
case 13:
|
|
strcat (skins[j], "custompain3.pcx"); break;
|
|
case 14:
|
|
strcat (skins[j], "../ctank/custom3.pcx"); break;
|
|
case 15:
|
|
strcat (skins[j], "../ctank/custompain3.pcx"); break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (j) {
|
|
case 0:
|
|
strcat (skins[j], "skin.pcx"); break;
|
|
case 1:
|
|
strcat (skins[j], "pain.pcx"); break;
|
|
case 2:
|
|
strcat (skins[j], "custom1.pcx"); break;
|
|
case 3:
|
|
strcat (skins[j], "custompain1.pcx"); break;
|
|
case 4:
|
|
strcat (skins[j], "custom2.pcx"); break;
|
|
case 5:
|
|
strcat (skins[j], "custompain2.pcx"); break;
|
|
case 6:
|
|
strcat (skins[j], "custom3.pcx"); break;
|
|
case 7:
|
|
strcat (skins[j], "custompain3.pcx"); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// load original model
|
|
sprintf (infilename, "baseq2/%s", modelname);
|
|
if ( !(infile = fopen (infilename, "rb")) )
|
|
{
|
|
// If file doesn't exist on user's hard disk, it must be in
|
|
// pak0.pak
|
|
|
|
pak_header_t pakheader;
|
|
pak_item_t pakitem;
|
|
FILE *fpak;
|
|
int k, numitems;
|
|
|
|
fpak = fopen("baseq2/pak0.pak","rb");
|
|
if(!fpak)
|
|
{
|
|
cvar_t *cddir;
|
|
char pakfile[MAX_OSPATH];
|
|
|
|
cddir = gi.cvar("cddir", "", 0);
|
|
sprintf(pakfile,"%s/baseq2/pak0.pak",cddir->string);
|
|
fpak = fopen(pakfile,"rb");
|
|
if(!fpak)
|
|
{
|
|
gi.dprintf("PatchMonsterModel: Cannot find pak0.pak\n");
|
|
return 0;
|
|
}
|
|
}
|
|
fread(&pakheader,1,sizeof(pak_header_t),fpak);
|
|
numitems = pakheader.dsize/sizeof(pak_item_t);
|
|
fseek(fpak,pakheader.dstart,SEEK_SET);
|
|
data = NULL;
|
|
for(k=0; k<numitems && !data; k++)
|
|
{
|
|
fread(&pakitem,1,sizeof(pak_item_t),fpak);
|
|
if(!stricmp(pakitem.name,modelname))
|
|
{
|
|
fseek(fpak,pakitem.start,SEEK_SET);
|
|
fread(&model, sizeof(dmdl_t), 1, fpak);
|
|
datasize = model.ofs_end - model.ofs_skins;
|
|
if ( !(data = malloc (datasize)) ) // make sure freed locally
|
|
{
|
|
fclose(fpak);
|
|
gi.dprintf ("PatchMonsterModel: Could not allocate memory for model\n");
|
|
return 0;
|
|
}
|
|
fread (data, sizeof (byte), datasize, fpak);
|
|
}
|
|
}
|
|
fclose(fpak);
|
|
if(!data)
|
|
{
|
|
gi.dprintf("PatchMonsterModel: Could not find %s in baseq2/pak0.pak\n",modelname);
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fread (&model, sizeof (dmdl_t), 1, infile);
|
|
|
|
datasize = model.ofs_end - model.ofs_skins;
|
|
if ( !(data = malloc (datasize)) ) // make sure freed locally
|
|
{
|
|
gi.dprintf ("PatchMonsterModel: Could not allocate memory for model\n");
|
|
return 0;
|
|
}
|
|
fread (data, sizeof (byte), datasize, infile);
|
|
|
|
fclose (infile);
|
|
}
|
|
|
|
// update model info
|
|
model.num_skins = numskins;
|
|
|
|
newoffset = numskins * MAX_SKINNAME;
|
|
model.ofs_st += newoffset;
|
|
model.ofs_tris += newoffset;
|
|
model.ofs_frames += newoffset;
|
|
model.ofs_glcmds += newoffset;
|
|
model.ofs_end += newoffset;
|
|
|
|
// save new model
|
|
sprintf (outfilename, "%s/models", gamedir->string); // make some dirs if needed
|
|
_mkdir (outfilename);
|
|
strcat (outfilename,"/monsters");
|
|
_mkdir (outfilename);
|
|
sprintf (outfilename, "%s/%s", gamedir->string, modelname);
|
|
p = strstr(outfilename,"/tris.md2");
|
|
*p = 0;
|
|
_mkdir (outfilename);
|
|
|
|
sprintf (outfilename, "%s/%s", gamedir->string, modelname);
|
|
|
|
if ( !(outfile = fopen (outfilename, "wb")) )
|
|
{
|
|
// file couldn't be created for some other reason
|
|
gi.dprintf ("PatchMonsterModel: Could not save %s\n", outfilename);
|
|
free (data);
|
|
return 0;
|
|
}
|
|
|
|
fwrite (&model, sizeof (dmdl_t), 1, outfile);
|
|
fwrite (skins, sizeof (char), newoffset, outfile);
|
|
fwrite (data, sizeof (byte), datasize, outfile);
|
|
|
|
fclose (outfile);
|
|
gi.dprintf ("PatchMonsterModel: Saved %s\n", outfilename);
|
|
free (data);
|
|
return 1;
|
|
}
|
|
|
|
void HintTestNext (edict_t *self, edict_t *hint)
|
|
{
|
|
edict_t *next=NULL;
|
|
edict_t *e;
|
|
vec3_t dir;
|
|
|
|
self->monsterinfo.aiflags &= ~AI_HINT_TEST;
|
|
if(self->goalentity == hint)
|
|
self->goalentity = NULL;
|
|
if(self->movetarget == hint)
|
|
self->movetarget = NULL;
|
|
if(self->monsterinfo.pathdir == 1)
|
|
{
|
|
if(hint->hint_chain)
|
|
next = hint->hint_chain;
|
|
else
|
|
self->monsterinfo.pathdir = -1;
|
|
}
|
|
if(self->monsterinfo.pathdir == -1)
|
|
{
|
|
e = hint_chain_starts[hint->hint_chain_id];
|
|
while(e)
|
|
{
|
|
if(e->hint_chain == hint)
|
|
{
|
|
next = e;
|
|
break;
|
|
}
|
|
e = e->hint_chain;
|
|
}
|
|
}
|
|
if(!next)
|
|
{
|
|
self->monsterinfo.pathdir = 1;
|
|
next = hint->hint_chain;
|
|
}
|
|
if(next)
|
|
{
|
|
self->hint_chain_id = next->hint_chain_id;
|
|
VectorSubtract(next->s.origin, self->s.origin, dir);
|
|
self->ideal_yaw = vectoyaw(dir);
|
|
self->goalentity = self->movetarget = next;
|
|
self->monsterinfo.pausetime = 0;
|
|
self->monsterinfo.aiflags = AI_HINT_TEST;
|
|
// run for it
|
|
self->monsterinfo.run (self);
|
|
gi.dprintf("%s (%s): Reached hint_path %s,\nsearching for hint_path %s at %s. %s\n",
|
|
self->classname, (self->targetname ? self->targetname : "<noname>"),
|
|
(hint->targetname ? hint->targetname : "<noname>"),
|
|
(next->targetname ? next->targetname : "<noname>"),
|
|
vtos(next->s.origin),
|
|
(visible(self,next) ? "I see it." : "I don't see it."));
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.pausetime = level.time + 100000000;
|
|
self->monsterinfo.stand (self);
|
|
gi.dprintf("%s (%s): Error finding next/previous hint_path from %s at %s.\n",
|
|
self->classname, (self->targetname ? self->targetname : "<noname>"),
|
|
(hint->targetname ? hint->targetname : "<noname>"),
|
|
vtos(hint->s.origin));
|
|
}
|
|
}
|
|
|
|
int HintTestStart (edict_t *self)
|
|
{
|
|
edict_t *e;
|
|
edict_t *hint=NULL;
|
|
float dist;
|
|
vec3_t dir;
|
|
int i;
|
|
float bestdistance=99999;
|
|
|
|
if (!hint_chains_exist)
|
|
return 0;
|
|
|
|
for(i=game.maxclients+1; i<globals.num_edicts; i++)
|
|
{
|
|
e = &g_edicts[i];
|
|
if(!e->inuse)
|
|
continue;
|
|
if(Q_stricmp(e->classname,"hint_path"))
|
|
continue;
|
|
if(!visible(self,e))
|
|
continue;
|
|
if(!canReach(self,e))
|
|
continue;
|
|
VectorSubtract(e->s.origin,self->s.origin,dir);
|
|
dist = VectorLength(dir);
|
|
if(dist < bestdistance)
|
|
{
|
|
hint = e;
|
|
bestdistance = dist;
|
|
}
|
|
}
|
|
if(hint)
|
|
{
|
|
self->hint_chain_id = hint->hint_chain_id;
|
|
if(!self->monsterinfo.pathdir)
|
|
self->monsterinfo.pathdir = 1;
|
|
VectorSubtract(hint->s.origin, self->s.origin, dir);
|
|
self->ideal_yaw = vectoyaw(dir);
|
|
self->enemy = self->oldenemy = NULL;
|
|
self->goalentity = self->movetarget = hint;
|
|
self->monsterinfo.pausetime = 0;
|
|
self->monsterinfo.aiflags = AI_HINT_TEST;
|
|
// run for it
|
|
self->monsterinfo.run (self);
|
|
return 1;
|
|
}
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
|
|
void reynard_thinkforward(edict_t *self)
|
|
{
|
|
if (self->s.frame < 64)
|
|
self->s.frame++;
|
|
|
|
|
|
if (self->s.frame==8)
|
|
{
|
|
//disarm player.
|
|
edict_t *player;
|
|
|
|
player = &g_edicts[1];
|
|
|
|
if (player)
|
|
{
|
|
player->client->pers.inventory[ITEM_INDEX(FindItem("No Weapon"))] = 1;
|
|
player->client->newweapon = FindItem ("No Weapon");
|
|
|
|
if (player->client->pers.inventory[ITEM_INDEX(FindItem("BFG10K"))] > 0)
|
|
player->client->pers.inventory[ITEM_INDEX(FindItem("BFG10K"))] = 0;
|
|
|
|
}
|
|
}
|
|
if (self->s.frame==9)
|
|
{
|
|
gi.sound (self, CHAN_BODY, gi.soundindex("objects/ching.wav"), 1.0, ATTN_NORM, 0);
|
|
}
|
|
if (self->s.frame==10)
|
|
{
|
|
|
|
//attach glass model to reynard.
|
|
self->s.modelindex2 = gi.modelindex ("models/monsters/reynard/glass.md2");
|
|
|
|
|
|
}
|
|
else if (self->s.frame==16)
|
|
self->s.skinnum=1;
|
|
|
|
else if ((self->s.frame==17)||(self->s.frame==26)||(self->s.frame==35)||(self->s.frame==44))
|
|
gi.sound (self, CHAN_BODY, gi.soundindex("monsters/gulp.wav"), 1, ATTN_NORM, 0);
|
|
|
|
else if (self->s.frame==46)
|
|
self->s.skinnum=0;
|
|
else if (self->s.frame==47)
|
|
self->s.modelindex2 = NULL;
|
|
else if (self->s.frame==49)
|
|
{
|
|
vec3_t forward,right,org;
|
|
int tempevent;
|
|
|
|
AngleVectors (self->s.angles, forward, right, NULL);
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
org[2] +=42.5;
|
|
|
|
VectorMA(org, 7, right, org);
|
|
VectorMA(org, 5, forward, org);
|
|
|
|
tempevent = TE_BURPGAS;
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (tempevent);
|
|
gi.WritePosition (org);
|
|
gi.WriteDir (vec3_origin);
|
|
gi.multicast (org, MULTICAST_ALL);
|
|
|
|
|
|
gi.sound (self, CHAN_BODY, gi.soundindex("monsters/burp.wav"), 1, ATTN_NORM, 0);
|
|
self->s.skinnum=1;
|
|
}
|
|
else if (self->s.frame==63)
|
|
{
|
|
if (self->s.skinnum != 0)
|
|
{
|
|
edict_t *player;
|
|
|
|
self->s.skinnum=0;
|
|
|
|
|
|
|
|
player = &g_edicts[1];
|
|
if (player)
|
|
G_UseTargets (self,player);
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
//gi.dprintf("fdsaflkas\n");
|
|
}
|
|
|
|
|
|
|
|
self->think = reynard_thinkforward;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
void reynard_use(edict_t *self)
|
|
{
|
|
if (self->s.frame != 0)
|
|
return;
|
|
|
|
self->think = reynard_thinkforward;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
|
|
void SP_monster_reynard(edict_t *self)
|
|
{
|
|
if (!self->startframe)
|
|
self->startframe=0;
|
|
|
|
if (!self->framenumbers)
|
|
self->framenumbers=1;
|
|
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/reynard/tris.md2");
|
|
|
|
|
|
/*
|
|
if (self->pathtarget)
|
|
{
|
|
sprintf(modelname, "models/%s", self->pathtarget);
|
|
self->s.modelindex2 = gi.modelindex (modelname);
|
|
}*/
|
|
|
|
|
|
if (!self->style)
|
|
self->style = 0;
|
|
|
|
self->solid = SOLID_NOT;
|
|
|
|
self->use = reynard_use;
|
|
|
|
self->takedamage = DAMAGE_NO;
|
|
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
|
|
void guard_think(edict_t *self)
|
|
{
|
|
edict_t *player;
|
|
player = &g_edicts[1];
|
|
|
|
if (player)
|
|
{
|
|
//found player.
|
|
|
|
|
|
|
|
//face the player.
|
|
vec3_t playervec;
|
|
float ymin,ymax;
|
|
|
|
//vec3_t oldangles;
|
|
|
|
|
|
|
|
VectorCopy (player->s.origin, playervec);
|
|
playervec[2] += 14; //they focus on your head.
|
|
|
|
|
|
VectorSubtract (playervec, self->s.origin, playervec);
|
|
|
|
vectoangles(playervec,playervec);
|
|
|
|
|
|
//clamp to 90 degree arc.
|
|
|
|
|
|
|
|
|
|
|
|
ymin = self->pos2[1] - 89;
|
|
ymax = self->pos2[1] + 89;
|
|
|
|
|
|
|
|
//vectoangles(self->s.old_origin,oldangles);
|
|
|
|
|
|
|
|
//Com_Printf ("clview%f / yaw %f / ymin %f / ymax %f\n", cl.viewangles[YAW], yaw,ymin,ymax);
|
|
/*
|
|
if (playervec[YAW] > ymax)
|
|
playervec[YAW] = ymax - playervec[YAW];
|
|
else if (playervec[YAW] < ymin)
|
|
playervec[YAW] = ymin - playervec[YAW];*/
|
|
|
|
|
|
if (playervec[YAW] > ymax || playervec[YAW] < ymin)
|
|
{
|
|
//player out of fov. snap back to default position.
|
|
VectorCopy(self->pos2,playervec);
|
|
|
|
}
|
|
|
|
VectorCopy (playervec, self->s.angles);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
self->think = guard_think;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
|
|
|
|
void SP_monster_guard(edict_t *self)
|
|
{
|
|
edict_t *zbody;
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/guard/tris.md2");
|
|
|
|
self->solid = SOLID_NOT;
|
|
|
|
//self->use = reynard_use;
|
|
|
|
self->takedamage = DAMAGE_NO;
|
|
|
|
|
|
|
|
|
|
self->s.origin[2] += 38;
|
|
|
|
VectorCopy(self->s.angles, self->pos2);
|
|
|
|
|
|
self->think = guard_think;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
|
|
gi.linkentity (self);
|
|
|
|
|
|
|
|
|
|
zbody = G_Spawn();
|
|
|
|
gi.setmodel (zbody, "models/monsters/guard/body.md2");
|
|
//zbody->s.modelindex = gi.modelindex ("models/monsters/guard/body.md2");
|
|
zbody->solid = SOLID_NOT;
|
|
zbody->takedamage = DAMAGE_NO;
|
|
zbody->s.origin[0] = self->s.origin[0];
|
|
zbody->s.origin[1] = self->s.origin[1];
|
|
zbody->s.origin[2] = self->s.origin[2]-38;
|
|
zbody->s.angles[1] = self->s.angles[1];
|
|
gi.linkentity (zbody);
|
|
}
|
|
|
|
|
|
|
|
qboolean infront2 (edict_t *self, edict_t *other)
|
|
{
|
|
vec3_t vec;
|
|
float dot;
|
|
vec3_t forward;
|
|
|
|
if (!self || !other) // Knightmare- crash protect
|
|
return false;
|
|
|
|
AngleVectors (self->pos2, forward, NULL, NULL);
|
|
VectorSubtract (other->s.origin, self->s.origin, vec);
|
|
VectorNormalize (vec);
|
|
dot = DotProduct (vec, forward);
|
|
|
|
if (dot > -0.5)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void dinnerguest_think(edict_t *self)
|
|
{
|
|
edict_t *player;
|
|
player = &g_edicts[1];
|
|
|
|
if (player)
|
|
{
|
|
if (infront2(self,player))
|
|
{
|
|
//face the player.
|
|
vec3_t playervec;
|
|
float ymin,ymax;
|
|
|
|
|
|
VectorCopy (player->s.origin, playervec);
|
|
playervec[2] += 14; //they focus on your head.
|
|
|
|
|
|
VectorSubtract (playervec, self->s.origin, playervec);
|
|
|
|
vectoangles(playervec,playervec);
|
|
|
|
|
|
VectorCopy (playervec, self->s.angles);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (self->pos2, self->s.angles);
|
|
}
|
|
|
|
//make heads rumble and roll.
|
|
if ((rand()&3 == 0) || (self->bobframe > 5))
|
|
{
|
|
VectorCopy(self->offset,self->s.origin);
|
|
self->bobframe = 0;
|
|
|
|
self->s.angles[2] = 0.0;
|
|
}
|
|
else
|
|
{
|
|
self->s.origin[0] += -0.5 + random() * 1.0;
|
|
self->s.origin[1] += -0.5 + random() * 1.0;
|
|
self->s.origin[2] += -1.0 + random() * 2.0;
|
|
|
|
//nice bobble-head effect
|
|
self->s.angles[2] += -10.0 + random() * 20.0;
|
|
|
|
self->bobframe++;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
self->think = dinnerguest_think;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
|
|
|
|
|
|
void SP_monster_dinnerguest(edict_t *self)
|
|
{
|
|
edict_t *zbody;
|
|
int skin;
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/dinnerguest/head.md2");
|
|
|
|
self->solid = SOLID_NOT;
|
|
|
|
//self->use = reynard_use;
|
|
|
|
self->takedamage = DAMAGE_NO;
|
|
|
|
|
|
|
|
|
|
self->s.origin[2] += 36;
|
|
|
|
//keep base angle
|
|
VectorCopy(self->s.angles, self->pos2);
|
|
|
|
//keep base origin
|
|
VectorCopy(self->s.origin, self->offset);
|
|
|
|
|
|
self->think = dinnerguest_think;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
|
|
|
|
self->s.renderfx |= self->renderfx;
|
|
|
|
|
|
|
|
|
|
|
|
gi.linkentity (self);
|
|
|
|
|
|
|
|
|
|
zbody = G_Spawn();
|
|
|
|
gi.setmodel (zbody, "models/monsters/dinnerguest/body.md2");
|
|
//zbody->s.modelindex = gi.modelindex ("models/monsters/guard/body.md2");
|
|
zbody->solid = SOLID_NOT;
|
|
zbody->takedamage = DAMAGE_NO;
|
|
zbody->s.origin[0] = self->s.origin[0];
|
|
zbody->s.origin[1] = self->s.origin[1];
|
|
zbody->s.origin[2] = self->s.origin[2]-36;
|
|
zbody->s.angles[1] = self->s.angles[1];
|
|
|
|
zbody->s.renderfx |= self->renderfx;
|
|
|
|
if (self->s.skinnum == -1)
|
|
{
|
|
skin = rand()&3;
|
|
self->s.skinnum = skin;
|
|
zbody->s.skinnum = skin;
|
|
}
|
|
|
|
gi.linkentity (zbody);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void zsmoke_think1(edict_t *self)
|
|
{
|
|
int tempevent;
|
|
vec3_t org;
|
|
vec3_t forward,right;
|
|
edict_t *tempent;
|
|
|
|
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "olive1");
|
|
VectorCopy(tempent->s.origin,self->s.origin);
|
|
VectorCopy(tempent->s.angles,self->s.angles);
|
|
|
|
tempevent = TE_CIGSMOKE;
|
|
|
|
|
|
AngleVectors (self->s.angles, forward, right, NULL);
|
|
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
if (self->style==0)
|
|
{
|
|
org[2] +=38.1;
|
|
VectorMA(org, 0.8, right, org);
|
|
VectorMA(org, 10.1, forward, org);
|
|
}
|
|
else if (self->style==1)
|
|
{
|
|
org[2] +=31.9;
|
|
VectorMA(org, 0.6, right, org);
|
|
VectorMA(org, 12.9, forward, org);
|
|
}
|
|
else if (self->style==2)
|
|
{
|
|
org[2] +=11.9;
|
|
VectorMA(org, 9.4, right, org);
|
|
VectorMA(org, 8.7, forward, org);
|
|
}
|
|
else
|
|
{
|
|
self->think = G_FreeEdict;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (tempevent);
|
|
gi.WritePosition (org);
|
|
gi.WriteDir (vec3_origin);
|
|
gi.multicast (org, MULTICAST_ALL);
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (tempevent);
|
|
gi.WritePosition (org);
|
|
gi.WriteDir (vec3_origin);
|
|
gi.multicast (org, MULTICAST_ALL);
|
|
|
|
if (self->style < 3)
|
|
{
|
|
self->think = zsmoke_think1;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void zsmoke_think(edict_t *self)
|
|
{
|
|
int tempevent;
|
|
vec3_t org;
|
|
vec3_t forward,right;
|
|
|
|
tempevent = TE_CIGSMOKE;
|
|
|
|
|
|
AngleVectors (self->s.angles, forward, right, NULL);
|
|
|
|
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
org[2] +=18.2;
|
|
|
|
|
|
|
|
|
|
VectorMA(org, 11, right, org);
|
|
VectorMA(org, 4.7, forward, org);
|
|
|
|
|
|
|
|
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (tempevent);
|
|
gi.WritePosition (org);
|
|
gi.WriteDir (vec3_origin);
|
|
gi.multicast (org, MULTICAST_PVS);
|
|
|
|
self->think = zsmoke_think;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
void zsmoke_think2(edict_t *self)
|
|
{
|
|
int tempevent;
|
|
vec3_t org;
|
|
vec3_t forward,right;
|
|
|
|
tempevent = TE_CIGSMOKE;
|
|
|
|
|
|
AngleVectors (self->s.angles, forward, right, NULL);
|
|
|
|
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
|
|
|
|
org[2] +=38.1;
|
|
VectorMA(org, 0.8, right, org);
|
|
VectorMA(org, 17.6, forward, org);
|
|
|
|
|
|
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (tempevent);
|
|
gi.WritePosition (org);
|
|
gi.WriteDir (vec3_origin);
|
|
gi.multicast (org, MULTICAST_PVS);
|
|
|
|
self->think = zsmoke_think2;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
void zbigsmoke_think(edict_t *self)
|
|
{
|
|
int tempevent;
|
|
vec3_t org;
|
|
vec3_t forward,right;
|
|
|
|
tempevent = TE_CIGBIGSMOKE;
|
|
|
|
|
|
AngleVectors (self->s.angles, forward, right, NULL);
|
|
|
|
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
org[2] +=31.7;
|
|
|
|
|
|
|
|
|
|
VectorMA(org, 3.4, right, org);
|
|
VectorMA(org, 14, forward, org);
|
|
|
|
//gi.dprintf("bigsmoke\n");
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (tempevent);
|
|
gi.WritePosition (org);
|
|
gi.WriteDir (vec3_origin);
|
|
gi.multicast (org, MULTICAST_ALL);
|
|
|
|
self->think = zbigsmoke_think;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
|
|
void faceangle(edict_t *self, char *targ)
|
|
{
|
|
edict_t *tempent;
|
|
tempent = G_Find (NULL, FOFS(targetname), targ);
|
|
|
|
if (tempent)
|
|
{
|
|
vec3_t playervec;
|
|
|
|
|
|
VectorCopy (tempent->s.origin, playervec);
|
|
playervec[2] = self->s.origin[2];
|
|
VectorSubtract (playervec, self->s.origin, playervec);
|
|
vectoangles(playervec,playervec);
|
|
VectorCopy (playervec, self->s.angles);
|
|
}
|
|
else
|
|
gi.dprintf("ERROR: couldn't find %s\n",targ);
|
|
}
|
|
|
|
|
|
void olive_freeplayer(edict_t *self)
|
|
{
|
|
edict_t *player;
|
|
|
|
|
|
//player rises up from the ground. just pop up player origin.
|
|
|
|
player = &g_edicts[1];
|
|
if (player)
|
|
{
|
|
player->s.origin[2] += 42;
|
|
}
|
|
|
|
|
|
|
|
|
|
//destroy this olive, make the next olive.
|
|
|
|
self->think = G_FreeEdict;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
void olive_windowjump(edict_t *self)
|
|
{
|
|
if (self->s.frame < 41)
|
|
{
|
|
self->s.frame++;
|
|
|
|
self->think = olive_windowjump;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
|
|
|
|
//hide camera.
|
|
if (self->s.frame > 37)
|
|
self->s.modelindex3 = gi.modelindex("sprites/point.sp2");
|
|
}
|
|
else
|
|
{
|
|
//has crossed the window threshold
|
|
edict_t *player;
|
|
|
|
player = &g_edicts[1];
|
|
if (player)
|
|
{
|
|
//player->s.origin[2] += 41;
|
|
player->client->ps.stats[STAT_FREEZE] = 0;
|
|
|
|
gi.sound (player, CHAN_WEAPON, gi.soundindex("player/pain3.wav"), 1.0, ATTN_NONE, 0);
|
|
|
|
|
|
|
|
self->s.origin[2] -= 32;
|
|
|
|
self->think = olive_freeplayer;
|
|
self->nextthink = level.time + 0.3;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void olive_runtowindow(edict_t *self)
|
|
{
|
|
edict_t *tempent;
|
|
|
|
|
|
|
|
if (self->s.frame < 6)
|
|
self->s.frame++;
|
|
else
|
|
self->s.frame=3;
|
|
|
|
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "olivewindow1");
|
|
|
|
if (tempent)
|
|
{
|
|
vec3_t tempentvec;
|
|
float tempentdist;
|
|
|
|
VectorSubtract (tempent->s.origin, self->s.origin, tempentvec);
|
|
|
|
tempentdist = VectorLength(tempentvec);
|
|
|
|
if (tempentdist < 10)
|
|
{
|
|
VectorSet(self->velocity,0,0,0);
|
|
|
|
self->s.frame = 29;
|
|
|
|
//hide gun.
|
|
self->s.modelindex2 = gi.modelindex("sprites/point.sp2");
|
|
|
|
self->think = olive_windowjump;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
else
|
|
{
|
|
self->think = olive_runtowindow;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void olive_gotowindow(edict_t *self)
|
|
{
|
|
edict_t *tempent;
|
|
vec3_t playervec,forward;
|
|
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "olivewindow1");
|
|
if (tempent)
|
|
{
|
|
self->s.origin[2] += 1;
|
|
self->movetype = MOVETYPE_FLY;
|
|
|
|
VectorCopy (tempent->s.origin, playervec);
|
|
playervec[2] = self->s.origin[2];
|
|
VectorSubtract (playervec, self->s.origin, playervec);
|
|
vectoangles(playervec,playervec);
|
|
VectorCopy (playervec, self->s.angles);
|
|
|
|
|
|
|
|
AngleVectors (self->s.angles, forward, NULL, NULL);
|
|
VectorCopy(forward,self->movedir);
|
|
VectorScale (forward, 96, self->velocity);
|
|
}
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "viewlock4");
|
|
if (tempent)
|
|
{
|
|
tempent->use (tempent, self, self);
|
|
}
|
|
|
|
self->think = olive_runtowindow;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
void olive_glassbreak(edict_t *self)
|
|
{
|
|
edict_t *tempent;
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "glasssound1");
|
|
if (tempent)
|
|
{
|
|
tempent->use (tempent, self, self);
|
|
}
|
|
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "raintrigger");
|
|
if (tempent)
|
|
{
|
|
tempent->use (tempent, self, self);
|
|
}
|
|
|
|
|
|
//turn off the existing view lock.
|
|
tempent = G_Find (NULL, FOFS(targetname), "windowclip1");
|
|
if (tempent)
|
|
{
|
|
tempent->think = G_FreeEdict;
|
|
tempent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
|
|
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "glassexplode1");
|
|
if (tempent)
|
|
{
|
|
tempent->use (tempent, self, self);
|
|
}
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "glassexplode2");
|
|
if (tempent)
|
|
{
|
|
tempent->use (tempent, self, self);
|
|
}
|
|
|
|
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "glass1");
|
|
if (tempent)
|
|
{
|
|
tempent->think = G_FreeEdict;
|
|
tempent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "glass2");
|
|
if (tempent)
|
|
{
|
|
tempent->think = G_FreeEdict;
|
|
tempent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
self->think = olive_gotowindow;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
void olive_fire1(edict_t *self)
|
|
{
|
|
vec3_t forward,right,org;
|
|
|
|
AngleVectors (self->s.angles, forward, right, NULL);
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
org[2] +=39.6;
|
|
|
|
VectorMA(org, -2.3, right, org);
|
|
VectorMA(org, 34.7, forward, org);
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (TE_SHOTGUN);
|
|
gi.WritePosition (org);
|
|
gi.WriteDir (forward);
|
|
gi.multicast (org, MULTICAST_PVS);
|
|
|
|
gi.sound (self, CHAN_WEAPON, gi.soundindex("weapons/pistol.wav"), 1.0, ATTN_NONE, 0);
|
|
|
|
|
|
|
|
gi.WriteByte (svc_muzzleflash2);
|
|
gi.WriteShort (self - g_edicts);
|
|
gi.WriteByte (MZ2_GUNNER_GRENADE_1);
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
|
|
self->style++;
|
|
|
|
if (self->style < 3)
|
|
{
|
|
self->think = olive_fire1;
|
|
self->nextthink = level.time + 0.25;
|
|
}
|
|
else
|
|
{
|
|
edict_t *tempent;
|
|
|
|
|
|
//turn off the existing view lock.
|
|
tempent = G_Find (NULL, FOFS(targetname), "lockview");
|
|
if (tempent)
|
|
{
|
|
tempent->use (tempent, self, self);
|
|
}
|
|
|
|
//turn on the next view lock.
|
|
tempent = G_Find (NULL, FOFS(targetname), "viewlock4");
|
|
if (tempent)
|
|
{
|
|
gi.sound(self, CHAN_BODY, gi.soundindex("weapons/whoosh.wav"), 1.0, ATTN_NORM, 0);
|
|
tempent->use (tempent, self, self);
|
|
|
|
self->think = olive_glassbreak;
|
|
self->nextthink = level.time + 0.1;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void olive_stand2(edict_t *self)
|
|
{
|
|
if (self->s.frame < 28)
|
|
{
|
|
if (self->s.frame==25)
|
|
{
|
|
edict_t *player;
|
|
vec3_t playervec;
|
|
edict_t *tempent;
|
|
|
|
//turn olive to look at the window.
|
|
|
|
player = G_Find (NULL, FOFS(targetname), "windowtarget");
|
|
|
|
VectorCopy (player->s.origin, playervec);
|
|
playervec[2] = self->s.origin[2];
|
|
VectorSubtract (playervec, self->s.origin, playervec);
|
|
vectoangles(playervec,playervec);
|
|
VectorCopy (playervec, self->s.angles);
|
|
|
|
gi.sound(self, CHAN_AUTO, gi.soundindex("weapons/w_pkup.wav"), 1.0, ATTN_NORM, 0);
|
|
}
|
|
|
|
self->s.frame++;
|
|
|
|
self->think = olive_stand2;
|
|
self->nextthink = level.time + 0.1;
|
|
}
|
|
else
|
|
{
|
|
self->style=0;
|
|
|
|
self->think = olive_fire1;
|
|
self->nextthink = level.time + 0.5;
|
|
}
|
|
}
|
|
|
|
void olive_stand1(edict_t *self)
|
|
{
|
|
//standing up.
|
|
vec3_t forward,org;
|
|
|
|
AngleVectors (self->s.angles, forward, NULL, NULL);
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
|
|
VectorMA(org, -14, forward, org);
|
|
|
|
VectorCopy(org,self->s.origin);
|
|
|
|
self->s.frame = 25;
|
|
|
|
gi.sound(self, CHAN_AUTO, gi.soundindex("monsters/wah4.wav"), 1.0, ATTN_NORM, 0);
|
|
|
|
self->think = olive_stand2;
|
|
self->nextthink = level.time + 2.5;
|
|
}
|
|
|
|
void olive_lean4(edict_t *self)
|
|
{
|
|
self->s.frame = 24;
|
|
|
|
self->think = olive_stand1;
|
|
self->nextthink = level.time + 1.0;
|
|
}
|
|
|
|
|
|
void olive_lean3(edict_t *self)
|
|
{
|
|
gi.sound(self, CHAN_AUTO, gi.soundindex("weapons/card_up.wav"), 1.0, ATTN_NORM, 0);
|
|
|
|
self->think = olive_lean4;
|
|
self->nextthink = level.time + 0.8;
|
|
|
|
|
|
self->s.modelindex3 = gi.modelindex ("models/objects/camera/tris.md2");
|
|
|
|
|
|
}
|
|
|
|
void olive_lean2(edict_t *self)
|
|
{
|
|
gi.sound(self, CHAN_AUTO, gi.soundindex("monsters/search.wav"), 1.0, ATTN_NORM, 0);
|
|
|
|
self->think = olive_lean3;
|
|
self->nextthink = level.time + 0.7;
|
|
}
|
|
|
|
|
|
void olive_lean1(edict_t *self)
|
|
{
|
|
if (self->s.frame < 22)
|
|
{
|
|
self->s.frame++;
|
|
|
|
if (self->s.frame==17)
|
|
{
|
|
vec3_t forward,org;
|
|
|
|
AngleVectors (self->s.angles, forward, NULL, NULL);
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
|
|
VectorMA(org, 9, forward, org);
|
|
|
|
VectorCopy(org,self->s.origin);
|
|
}
|
|
|
|
self->think = olive_lean1;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
else
|
|
{
|
|
self->think = olive_lean2;
|
|
self->nextthink = level.time + 0.1;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void olive_puff2(edict_t *self)
|
|
{
|
|
if (self->s.frame==12)
|
|
{
|
|
edict_t *tempent;
|
|
tempent = G_Find (NULL, FOFS(targetname), "olivesmoke1");
|
|
if (tempent)
|
|
tempent->style=3;
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "olivebigsmoke");
|
|
if (tempent)
|
|
{
|
|
tempent->think = G_FreeEdict;
|
|
tempent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
gi.sound(self, CHAN_AUTO, gi.soundindex("monsters/wah5.wav"), 1.0, ATTN_NORM, 0);
|
|
|
|
}
|
|
if (self->s.frame < 16)
|
|
{
|
|
self->s.frame++;
|
|
self->think = olive_puff2;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
else
|
|
{
|
|
self->s.skinnum = 0;
|
|
self->think = olive_lean1;
|
|
self->nextthink = level.time + 2;
|
|
}
|
|
}
|
|
|
|
void olive_puff1(edict_t *self)
|
|
{
|
|
edict_t *tempent;
|
|
edict_t *zsmoke;
|
|
|
|
self->s.skinnum = 1;
|
|
|
|
|
|
self->s.frame=12;
|
|
self->think = olive_puff2;
|
|
self->nextthink = level.time + 2;
|
|
|
|
gi.sound(self, CHAN_BODY, gi.soundindex("monsters/cig.wav"), 1.0, ATTN_NORM, 0);
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "olivesmoke1");
|
|
if (tempent)
|
|
tempent->style=2;
|
|
|
|
|
|
zsmoke = G_Spawn();
|
|
VectorCopy(self->s.origin, zsmoke->s.origin);
|
|
VectorCopy(self->s.angles, zsmoke->s.angles);
|
|
zsmoke->movetype = MOVETYPE_NONE;
|
|
zsmoke->think = zbigsmoke_think;
|
|
zsmoke->nextthink = level.time + FRAMETIME;
|
|
zsmoke->targetname = "olivebigsmoke";
|
|
gi.linkentity (zsmoke);
|
|
}
|
|
|
|
void olive_kneel1(edict_t *self)
|
|
{
|
|
edict_t *player;
|
|
vec3_t playervec;
|
|
edict_t *tempent;
|
|
|
|
self->s.frame=11;
|
|
|
|
player = &g_edicts[1];
|
|
|
|
VectorCopy (player->s.origin, playervec);
|
|
playervec[2] = self->s.origin[2];
|
|
VectorSubtract (playervec, self->s.origin, playervec);
|
|
vectoangles(playervec,playervec);
|
|
VectorCopy (playervec, self->s.angles);
|
|
|
|
|
|
gi.sound(self, CHAN_BODY, gi.soundindex("weapons/whoosh.wav"), 0.6, ATTN_NORM, 0);
|
|
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "olivesmoke1");
|
|
if (tempent)
|
|
tempent->style=1;
|
|
|
|
self->think = olive_puff1;
|
|
self->nextthink = level.time + 1.3;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void olive_walkthink(edict_t *self)
|
|
{
|
|
edict_t *player;
|
|
vec3_t playervec;
|
|
float playerdist;
|
|
|
|
player = &g_edicts[1];
|
|
|
|
|
|
if (self->style==3)
|
|
{
|
|
if (self->s.frame > 9)
|
|
self->s.frame=7;
|
|
else
|
|
self->s.frame++;
|
|
}
|
|
else
|
|
{
|
|
if (self->s.frame > 5)
|
|
self->s.frame=3;
|
|
else
|
|
self->s.frame++;
|
|
}
|
|
|
|
|
|
|
|
if ((self->s.frame==3) || (self->s.frame==7))
|
|
gi.sound (self, CHAN_BODY, gi.soundindex("monsters/step1.wav"), 1.0, ATTN_NORM, 0);
|
|
else if ((self->s.frame==5)||(self->s.frame==9))
|
|
gi.sound (self, CHAN_BODY, gi.soundindex("monsters/step2.wav"), 1.0, ATTN_NORM, 0);
|
|
|
|
|
|
|
|
//stop moving.
|
|
|
|
|
|
|
|
if (player)
|
|
VectorSubtract (player->s.origin, self->s.origin, playervec);
|
|
|
|
playerdist = VectorLength(playervec);
|
|
|
|
//if (playerdist)
|
|
// gi.dprintf("%f\n",playerdist);
|
|
|
|
|
|
|
|
|
|
if (playerdist < 40)
|
|
{
|
|
|
|
|
|
self->s.frame=7;
|
|
|
|
VectorSet(self->velocity,0,0,0);
|
|
|
|
|
|
|
|
VectorCopy (player->s.origin, playervec);
|
|
//playervec[2] += 14; //they focus on your head.
|
|
playervec[2] = self->s.origin[2];
|
|
|
|
VectorSubtract (playervec, self->s.origin, playervec);
|
|
vectoangles(playervec,playervec);
|
|
VectorCopy (playervec, self->s.angles);
|
|
|
|
|
|
|
|
self->think = olive_kneel1;
|
|
self->nextthink = level.time + 1;
|
|
}
|
|
else
|
|
{
|
|
self->think = olive_walkthink;
|
|
self->nextthink = level.time + 0.2;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void olive_talkthink(edict_t *self)
|
|
{
|
|
if (self->health2 > 0)
|
|
{
|
|
self->health2--;
|
|
|
|
self->think = olive_talkthink;
|
|
self->nextthink = level.time + 1.4;
|
|
}
|
|
else
|
|
{
|
|
self->s.frame=1;
|
|
}
|
|
}
|
|
|
|
void olive_action(edict_t *self, edict_t *other)
|
|
{
|
|
|
|
|
|
if ((self->health2 <= 0) && (self->s.frame==1))
|
|
{
|
|
self->s.frame=2;
|
|
|
|
self->health2 = 1;
|
|
self->think = olive_talkthink;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
|
|
if (self->count==0)
|
|
gi.sound (self, CHAN_BODY, gi.soundindex("monsters/wah3.wav"), 1.0, ATTN_NORM, 0);
|
|
else if (self->count==1)
|
|
gi.sound (self, CHAN_BODY, gi.soundindex("monsters/wah4.wav"), 1.0, ATTN_NORM, 0);
|
|
else
|
|
gi.sound (self, CHAN_BODY, gi.soundindex("monsters/wah5.wav"), 1.0, ATTN_NORM, 0);
|
|
|
|
self->count++;
|
|
|
|
if (self->count >2)
|
|
self->count=0;
|
|
}
|
|
}
|
|
|
|
void olive_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
vec3_t forward,right,org;
|
|
edict_t *tempent;
|
|
|
|
//self->use = NULL;
|
|
|
|
if (self->solid != SOLID_NOT)
|
|
{
|
|
self->solid = SOLID_NOT;
|
|
}
|
|
|
|
if (self->style==0)
|
|
{
|
|
edict_t *player;
|
|
player = &g_edicts[1];
|
|
|
|
self->style = 1;
|
|
self->s.frame = 3;
|
|
|
|
|
|
//disarm the player. remove everything.
|
|
|
|
if (player->client->pers.inventory[ITEM_INDEX(FindItem("No Weapon"))] > 0)
|
|
{
|
|
player->client->pers.inventory[ITEM_INDEX(FindItem("No Weapon"))] = 1;
|
|
}
|
|
player->client->newweapon = FindItem ("No Weapon");
|
|
|
|
|
|
if (player->client->pers.inventory[ITEM_INDEX(FindItem("card"))] > 0)
|
|
player->client->pers.inventory[ITEM_INDEX(FindItem("card"))] = 0;
|
|
|
|
if (player->client->pers.inventory[ITEM_INDEX(FindItem("BFG10K"))] > 0)
|
|
player->client->pers.inventory[ITEM_INDEX(FindItem("BFG10K"))] = 0;
|
|
|
|
if (player->client->pers.inventory[ITEM_INDEX(FindItem("Blaster"))] > 0)
|
|
player->client->pers.inventory[ITEM_INDEX(FindItem("Blaster"))] = 0;
|
|
|
|
if (player->client->pers.inventory[ITEM_INDEX(FindItem("Shotgun"))] > 0)
|
|
player->client->pers.inventory[ITEM_INDEX(FindItem("Shotgun"))] = 0;
|
|
|
|
if (player->client->pers.inventory[ITEM_INDEX(FindItem("Machinegun"))] > 0)
|
|
player->client->pers.inventory[ITEM_INDEX(FindItem("Machinegun"))] = 0;
|
|
|
|
|
|
player->client->pers.selected_item = 0;
|
|
|
|
|
|
|
|
|
|
//kill the book.
|
|
tempent = G_Find (NULL, FOFS(targetname), "olivebook");
|
|
if (tempent)
|
|
{
|
|
tempent->think = G_FreeEdict;
|
|
tempent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
//kill the cig smoke.
|
|
tempent = G_Find (NULL, FOFS(targetname), "olivesmoke");
|
|
if (tempent)
|
|
{
|
|
tempent->think = G_FreeEdict;
|
|
tempent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
//move olive to a better position.
|
|
AngleVectors (self->s.angles, forward, right, NULL);
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
VectorMA(org, -4, right, org);
|
|
VectorMA(org, 6, forward, org);
|
|
|
|
self->s.angles[1] = 240;
|
|
|
|
VectorCopy(org,self->s.origin);
|
|
|
|
//give her a gun.
|
|
self->s.modelindex2 = gi.modelindex ("models/monsters/olive/olivegun.md2");
|
|
|
|
|
|
//self->s.modelindex2 = gi.modelindex ("models/monsters/olive/olivegun.md2");
|
|
//self->s.frame = 3;
|
|
|
|
if (player)
|
|
{
|
|
//found player.
|
|
//face the player.
|
|
vec3_t playervec;
|
|
//float ymin,ymax;
|
|
//vec3_t oldangles;
|
|
vec3_t forward;
|
|
|
|
|
|
VectorCopy (player->s.origin, playervec);
|
|
//playervec[2] += 14; //they focus on your head.
|
|
playervec[2] = self->s.origin[2];
|
|
|
|
|
|
VectorSubtract (playervec, self->s.origin, playervec);
|
|
|
|
vectoangles(playervec,playervec);
|
|
|
|
|
|
VectorCopy (playervec, self->s.angles);
|
|
|
|
AngleVectors (self->s.angles, forward, NULL, NULL);
|
|
VectorCopy(forward,self->movedir);
|
|
VectorScale (forward, 28, self->velocity);
|
|
|
|
self->think = olive_walkthink;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
self->s.origin[2] -= 1;
|
|
|
|
|
|
}
|
|
else if ((self->style==1)||(self->style==2))
|
|
{
|
|
//edict_t *zsmoke;
|
|
edict_t *player;
|
|
vec3_t org;
|
|
vec3_t forward,right;
|
|
|
|
if (self->style==1)
|
|
{
|
|
edict_t *zsmoke;
|
|
|
|
zsmoke = G_Spawn();
|
|
VectorCopy(self->s.origin, zsmoke->s.origin);
|
|
VectorCopy(self->s.angles, zsmoke->s.angles);
|
|
zsmoke->movetype = MOVETYPE_NONE;
|
|
zsmoke->think = zsmoke_think1;
|
|
zsmoke->nextthink = level.time + FRAMETIME;
|
|
zsmoke->targetname = "olivesmoke1";
|
|
gi.linkentity (zsmoke);
|
|
}
|
|
|
|
player = &g_edicts[1];
|
|
|
|
//zot
|
|
//gi.dprintf("bang!!!!!!!\n");
|
|
|
|
G_UseTargets (self, player);
|
|
|
|
|
|
//gi.sound (self, CHAN_WEAPON, gi.soundindex("weapons/pistol.wav"), 1.0, ATTN_NONE, 0);
|
|
|
|
|
|
|
|
|
|
|
|
gi.WriteByte (svc_muzzleflash2);
|
|
gi.WriteShort (self - g_edicts);
|
|
gi.WriteByte (MZ2_GUNNER_GRENADE_1);
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
|
|
|
|
|
|
AngleVectors (self->s.angles, forward, right, NULL);
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
org[2] +=37;
|
|
|
|
VectorMA(org, -6, right, org);
|
|
VectorMA(org, 30, forward, org);
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (TE_SHOTGUN);
|
|
gi.WritePosition (org);
|
|
gi.WriteDir (vec3_origin);
|
|
gi.multicast (org, MULTICAST_PVS);
|
|
|
|
if (self->style==2)
|
|
{
|
|
gi.sound (player, CHAN_WEAPON, gi.soundindex("player/falldown.wav"), 1.0, ATTN_NONE, 0);
|
|
player->s.origin[2] -= 40;
|
|
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "musictrack");
|
|
if (tempent)
|
|
{
|
|
tempent->use (tempent, self, self);
|
|
}
|
|
}
|
|
|
|
self->style++;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void SP_monster_olive(edict_t *self)
|
|
{
|
|
edict_t *zbody;
|
|
edict_t *zsmoke;
|
|
|
|
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
VectorSet(self->mins, -11, -11, 0.0);
|
|
VectorSet(self->maxs, 11, 11, 53.0);
|
|
|
|
|
|
self->health2 = 0;
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/olive/tris.md2");
|
|
|
|
self->solid = SOLID_BBOX;
|
|
|
|
self->style = 0;
|
|
|
|
self->use = olive_use;
|
|
|
|
self->takedamage = DAMAGE_NO;
|
|
|
|
self->s.frame = 1;
|
|
self->movetype = MOVETYPE_FLY;
|
|
|
|
|
|
|
|
|
|
VectorCopy(self->s.angles, self->pos2);
|
|
|
|
|
|
//self->think = zsmoke_think;
|
|
//self->nextthink = level.time + 1;
|
|
|
|
gi.linkentity (self);
|
|
|
|
|
|
|
|
zsmoke = G_Spawn();
|
|
zsmoke->style = TE_EXPLOSION1;
|
|
VectorCopy(self->s.origin, zsmoke->s.origin);
|
|
VectorCopy(self->s.angles, zsmoke->s.angles);
|
|
zsmoke->movetype = MOVETYPE_NONE;
|
|
zsmoke->think = zsmoke_think;
|
|
zsmoke->nextthink = level.time + 1;
|
|
zsmoke->targetname = "olivesmoke";
|
|
gi.linkentity (zsmoke);
|
|
|
|
|
|
|
|
|
|
zbody = G_Spawn();
|
|
gi.setmodel (zbody, "models/monsters/olive/olivebook.md2");
|
|
VectorCopy(self->s.origin, zbody->s.origin);
|
|
VectorCopy(self->s.angles, zbody->s.angles);
|
|
zbody->solid = SOLID_NOT;
|
|
zbody->takedamage = DAMAGE_NO;
|
|
zbody->targetname = "olivebook";
|
|
gi.linkentity (zbody);
|
|
}
|
|
|
|
|
|
void oliveshooter_fire1(edict_t *self)
|
|
{
|
|
vec3_t forward,right,org;
|
|
|
|
AngleVectors (self->s.angles, forward, right, NULL);
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
org[2] +=39.6;
|
|
|
|
VectorMA(org, -2.3, right, org);
|
|
VectorMA(org, 34.7, forward, org);
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (TE_SHOTGUN);
|
|
gi.WritePosition (org);
|
|
gi.WriteDir (forward);
|
|
gi.multicast (org, MULTICAST_PVS);
|
|
|
|
gi.sound (self, CHAN_WEAPON, gi.soundindex("weapons/pistol.wav"), 1.0, ATTN_NONE, 0);
|
|
|
|
gi.WriteByte (svc_muzzleflash2);
|
|
gi.WriteShort (self - g_edicts);
|
|
gi.WriteByte (MZ2_GUNNER_GRENADE_1);
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
}
|
|
|
|
|
|
void oliveshooter_think(edict_t *self)
|
|
{
|
|
edict_t *player;
|
|
player = &g_edicts[1];
|
|
|
|
if (player)
|
|
{
|
|
//face the player.
|
|
vec3_t playervec;
|
|
float ymin,ymax;
|
|
|
|
|
|
VectorCopy (player->s.origin, playervec);
|
|
playervec[2] -= 14; //they focus on your head.
|
|
|
|
|
|
VectorSubtract (playervec, self->s.origin, playervec);
|
|
|
|
vectoangles(playervec,playervec);
|
|
|
|
//playervec[0]=0;
|
|
//playervec[2]=0;
|
|
|
|
|
|
VectorCopy (playervec, self->s.angles);
|
|
}
|
|
|
|
|
|
self->think = oliveshooter_think;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
void oliveshooter_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
if (self->style==0)
|
|
{
|
|
self->style++;
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/olive/tris.md2");
|
|
self->s.modelindex2 = gi.modelindex ("models/monsters/olive/olivegun.md2");
|
|
|
|
self->think = oliveshooter_think;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
else if (self->style==1)
|
|
{
|
|
edict_t *tempent;
|
|
|
|
|
|
self->style++;
|
|
|
|
|
|
|
|
oliveshooter_fire1(self);
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "musicoff");
|
|
if (tempent)
|
|
{
|
|
tempent->use (tempent, self, self);
|
|
}
|
|
|
|
gi.sound (self, CHAN_WEAPON, gi.soundindex("player/pain1.wav"), 1.0, ATTN_NONE, 0);
|
|
}
|
|
else
|
|
{
|
|
oliveshooter_fire1(self);
|
|
}
|
|
}
|
|
|
|
void SP_monster_oliveshooter(edict_t *self)
|
|
{
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
VectorSet(self->mins, -11, -11, 0.0);
|
|
VectorSet(self->maxs, 11, 11, 53.0);
|
|
|
|
|
|
self->health2 = 0;
|
|
|
|
//self->s.modelindex = gi.modelindex ("models/monsters/olive/tris.md2");
|
|
self->s.modelindex = gi.modelindex("sprites/point.sp2");
|
|
//self->s.modelindex2 = gi.modelindex ("models/monsters/olive/olivegun.md2");
|
|
|
|
self->solid = SOLID_BBOX;
|
|
|
|
self->style = 0;
|
|
|
|
self->use = oliveshooter_use;
|
|
|
|
self->takedamage = DAMAGE_NO;
|
|
|
|
self->s.frame = 28;
|
|
self->movetype = MOVETYPE_FLY;
|
|
|
|
VectorCopy(self->s.angles, self->pos2);
|
|
|
|
//self->think = zsmoke_think;
|
|
//self->nextthink = level.time + 1;
|
|
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
|
|
void goonfire1(edict_t *self)
|
|
{
|
|
vec3_t forward,right,org;
|
|
|
|
AngleVectors (self->s.angles, forward, right, NULL);
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
org[2] +=40;
|
|
|
|
VectorMA(org, -2.3, right, org);
|
|
VectorMA(org, 35, forward, org);
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (TE_SHOTGUN);
|
|
gi.WritePosition (org);
|
|
gi.WriteDir (forward);
|
|
gi.multicast (org, MULTICAST_PVS);
|
|
|
|
gi.sound (self, CHAN_WEAPON, gi.soundindex("weapons/pistol.wav"), 1.0, ATTN_NORM, 0);
|
|
|
|
gi.WriteByte (svc_muzzleflash2);
|
|
gi.WriteShort (self - g_edicts);
|
|
gi.WriteByte (MZ2_GUNNER_GRENADE_1);
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
}
|
|
|
|
void goon_fire(edict_t *self)
|
|
{
|
|
if (self->s.frame < 5)
|
|
{
|
|
if (self->s.frame==1)
|
|
{
|
|
|
|
|
|
goonfire1(self);
|
|
}
|
|
|
|
self->s.frame++;
|
|
self->think = goon_fire;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
|
|
}
|
|
else
|
|
{
|
|
self->s.frame=0;
|
|
self->think = goon_fire;
|
|
self->nextthink = level.time + FRAMETIME+ (0.7 * random());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void SP_monster_goon(edict_t *self)
|
|
{
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
VectorSet(self->mins, -11, -11, 0.0);
|
|
VectorSet(self->maxs, 11, 11, 53.0);
|
|
|
|
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/goon/tris.md2");
|
|
|
|
self->s.modelindex2 = gi.modelindex ("models/monsters/goon/goongun.md2");
|
|
|
|
self->solid = SOLID_BBOX;
|
|
|
|
self->style = 0;
|
|
|
|
self->takedamage = DAMAGE_NO;
|
|
self->movetype = MOVETYPE_FLY;
|
|
|
|
self->think = goon_fire;
|
|
self->nextthink = level.time + 1;
|
|
|
|
|
|
|
|
|
|
gi.linkentity (self);
|
|
|
|
|
|
}
|
|
|
|
|
|
void olivesmoker_bigsmoke(edict_t *self)
|
|
{
|
|
int tempevent;
|
|
vec3_t org;
|
|
vec3_t forward,right;
|
|
|
|
tempevent = TE_CIGBIGSMOKE;
|
|
|
|
|
|
AngleVectors (self->s.angles, forward, right, NULL);
|
|
|
|
|
|
VectorCopy(self->s.origin,org);
|
|
|
|
org[2] +=45.8;
|
|
|
|
|
|
|
|
|
|
VectorMA(org, -3.4, right, org);
|
|
VectorMA(org, 23, forward, org);
|
|
|
|
//gi.dprintf("bigsmoke\n");
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (tempevent);
|
|
gi.WritePosition (org);
|
|
gi.WriteDir (vec3_origin);
|
|
gi.multicast (org, MULTICAST_ALL);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (tempevent);
|
|
gi.WritePosition (org);
|
|
gi.WriteDir (vec3_origin);
|
|
gi.multicast (org, MULTICAST_ALL);
|
|
}
|
|
|
|
void olivesmoker_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
|
|
|
|
if (self->s.frame==55)
|
|
{
|
|
edict_t *tempent;
|
|
|
|
self->s.frame=56;
|
|
self->s.skinnum = 1;
|
|
|
|
|
|
gi.sound(self, CHAN_BODY, gi.soundindex("monsters/cig.wav"), 1.0, ATTN_NORM, 0);
|
|
|
|
|
|
tempent = G_Find (NULL, FOFS(targetname), "olivesmokeidle");
|
|
if (tempent)
|
|
{
|
|
tempent->think = G_FreeEdict;
|
|
tempent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
olivesmoker_bigsmoke(self);
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
self->think=G_FreeEdict;
|
|
self->nextthink=level.time+FRAMETIME;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
//zz
|
|
|
|
|
|
void SP_monster_olivesmoker(edict_t *self)
|
|
{
|
|
|
|
edict_t *zsmoke;
|
|
|
|
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
VectorSet(self->mins, -11, -11, 0.0);
|
|
VectorSet(self->maxs, 11, 11, 53.0);
|
|
|
|
|
|
self->health2 = 0;
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/olive/tris.md2");
|
|
|
|
self->solid = SOLID_BBOX;
|
|
|
|
self->style = 0;
|
|
|
|
self->use = olivesmoker_use;
|
|
|
|
self->takedamage = DAMAGE_NO;
|
|
|
|
self->s.frame = 55;
|
|
self->movetype = MOVETYPE_FLY;
|
|
|
|
self->s.modelindex2 = gi.modelindex ("models/monsters/olive/olivegun.md2");
|
|
|
|
|
|
|
|
|
|
VectorCopy(self->s.angles, self->pos2);
|
|
|
|
|
|
//self->think = zsmoke_think;
|
|
//self->nextthink = level.time + 1;
|
|
|
|
gi.linkentity (self);
|
|
|
|
|
|
|
|
zsmoke = G_Spawn();
|
|
zsmoke->style = TE_EXPLOSION1;
|
|
VectorCopy(self->s.origin, zsmoke->s.origin);
|
|
VectorCopy(self->s.angles, zsmoke->s.angles);
|
|
zsmoke->movetype = MOVETYPE_NONE;
|
|
zsmoke->think = zsmoke_think2;
|
|
zsmoke->nextthink = level.time + 1;
|
|
zsmoke->targetname = "olivesmokeidle";
|
|
|
|
gi.linkentity (zsmoke);
|
|
|
|
}
|
|
|
|
|
|
void worker_action(edict_t *self, edict_t *other)
|
|
{
|
|
gi.sound (self, CHAN_BODY, gi.soundindex("monsters/wah3.wav"), 1.0, ATTN_NORM, 0);
|
|
}
|
|
|
|
|
|
void worker_think(edict_t *self)
|
|
{
|
|
edict_t *player;
|
|
vec3_t playervec;
|
|
float playerdist;
|
|
|
|
player = &g_edicts[1];
|
|
if (player)
|
|
VectorSubtract (player->s.origin, self->s.origin, playervec);
|
|
|
|
playerdist = VectorLength(playervec);
|
|
|
|
//if (playerdist)
|
|
// gi.dprintf("%f\n",playerdist);
|
|
|
|
if ((playerdist > 180) && (self->s.frame==0))
|
|
{
|
|
gi.sound(self, CHAN_BODY, gi.soundindex("weapons/whoosh.wav"), 0.6, ATTN_NORM, 0);
|
|
|
|
if (self->style==0)
|
|
self->s.frame=1;
|
|
else
|
|
self->s.frame=2;
|
|
}
|
|
else if ((playerdist <= 180) && (self->s.frame!=0))
|
|
{
|
|
gi.sound(self, CHAN_BODY, gi.soundindex("weapons/whoosh.wav"), 0.6, ATTN_NORM, 0);
|
|
self->s.frame=0;
|
|
}
|
|
|
|
|
|
|
|
|
|
self->think = worker_think;
|
|
self->nextthink = level.time + 0.7;
|
|
}
|
|
|
|
|
|
void SP_monster_worker(edict_t *self)
|
|
{
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
VectorSet(self->mins, -8, -8, 0.0);
|
|
VectorSet(self->maxs, 8, 8, 53.0);
|
|
|
|
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/worker/tris.md2");
|
|
|
|
self->solid = SOLID_BBOX;
|
|
|
|
self->takedamage = DAMAGE_NO;
|
|
|
|
self->s.frame = 0;
|
|
|
|
self->think = worker_think;
|
|
|
|
self->nextthink = level.time+1;
|
|
|
|
gi.linkentity (self);
|
|
} |