/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_view.c -- player rendering positioning #include "client.h" //============= // // development tools for weapons // int gun_frame; struct model_s *gun_model; //============= cvar_t *crosshair; //Knightmare- Psychospaz's scalable corsshair cvar_t *crosshair_scale; cvar_t *cl_testparticles; cvar_t *cl_testentities; cvar_t *cl_testlights; cvar_t *cl_testblend; cvar_t *cl_stats; cvar_t *hand; int r_numdlights; dlight_t r_dlights[MAX_DLIGHTS]; int r_numentities; entity_t r_entities[MAX_ENTITIES]; int r_numparticles; particle_t r_particles[MAX_PARTICLES]; #ifdef DECALS int r_numdecalfrags; particle_t r_decalfrags[MAX_DECAL_FRAGS]; #endif lightstyle_t r_lightstyles[MAX_LIGHTSTYLES]; char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH]; int num_cl_weaponmodels; /* ==================== V_ClearScene Specifies the model that will be used as the world ==================== */ void V_ClearScene (void) { r_numdlights = 0; r_numentities = 0; r_numparticles = 0; #ifdef DECALS r_numdecalfrags = 0; #endif } // Knightmare- added Psychospaz's chasecam /* ===================== 3D Cam Stuff -psychospaz ===================== */ #define CAM_MAXALPHADIST 0.000111 void vectoangles2 (vec3_t value1, vec3_t angles); float viewermodelalpha; void ClipCam (vec3_t start, vec3_t end, vec3_t newpos) { int i; trace_t tr = CL_Trace (start, end, 5, MASK_SOLID); for (i=0;i<3;i++) newpos[i]=tr.endpos[i]; } void AddViewerEntAlpha (entity_t *ent) { if (viewermodelalpha == 1 || !cl_3dcam_alpha->value) return; ent->alpha *= viewermodelalpha; if (ent->alpha < 1.0F) ent->flags |= RF_TRANSLUCENT; } #define ANGLEMAX 90.0 void CalcViewerCamTrans (float distance) { float alphacalc = cl_3dcam_dist->value; // no div by 0 if (alphacalc < 1) alphacalc = 1; viewermodelalpha = distance/alphacalc; if (viewermodelalpha>1) viewermodelalpha = 1; } /* ===================== V_AddEntity ===================== */ void V_AddEntity (entity_t *ent) { // Knightmare- added Psychospaz's chasecam if (ent->flags & RF_VIEWERMODEL) //here is our client { int i; // what was i thinking before!? for (i=0;i<3;i++) clientOrg[i] = ent->oldorigin[i] = ent->origin[i] = cl.predicted_origin[i]; if (hand->value == 1) //lefthanded ent->flags |= RF_MIRRORMODEL; if (cl_3dcam->value && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000))) { AddViewerEntAlpha(ent); ent->flags &= ~RF_VIEWERMODEL; ent->renderfx |= RF2_CAMERAMODEL; } } // end Knightmare if (r_numentities >= MAX_ENTITIES) return; r_entities[r_numentities++] = *ent; } /* ===================== V_AddParticle ===================== */ //Knightmare- Psychospaz's enhanced particle code void V_AddParticle (vec3_t org, vec3_t angle, vec3_t color, float alpha, int alpha_src, int alpha_dst, float size, int image, int flags) { int i; particle_t *p; if (r_numparticles >= MAX_PARTICLES) return; p = &r_particles[r_numparticles++]; for (i=0;i<3;i++) { p->origin[i] = org[i]; p->angle[i] = angle[i]; } p->red = color[0]; p->green = color[1]; p->blue = color[2]; p->alpha = alpha; p->image = image; p->flags = flags; p->size = size; #ifdef DECALS p->decal = NULL; #endif p->blendfunc_src = alpha_src; p->blendfunc_dst = alpha_dst; } //end Knightmare /* ===================== V_AddDecal ===================== */ #ifdef DECALS void V_AddDecal (vec3_t org, vec3_t angle, vec3_t color, float alpha, int alpha_src, int alpha_dst, float size, int image, int flags, decalpolys_t *decal) { int i; particle_t *d; if (r_numdecalfrags >= MAX_DECAL_FRAGS) return; d = &r_decalfrags[r_numdecalfrags++]; for (i=0;i<3;i++) { d->origin[i] = org[i]; d->angle[i] = angle[i]; } d->red = color[0]; d->green = color[1]; d->blue = color[2]; d->alpha = alpha; d->image = image; d->flags = flags; d->size = size; d->decal = decal; d->blendfunc_src = alpha_src; d->blendfunc_dst = alpha_dst; } #endif /* ===================== V_AddLight ===================== */ void V_AddLight (vec3_t org, float intensity, float r, float g, float b) { dlight_t *dl; if (r_numdlights >= MAX_DLIGHTS) return; dl = &r_dlights[r_numdlights++]; VectorCopy (org, dl->origin); dl->intensity = intensity; dl->color[0] = r; dl->color[1] = g; dl->color[2] = b; VectorCopy (vec3_origin, dl->direction); dl->spotlight = false; } /* ===================== V_AddSpotLight ===================== */ void V_AddSpotLight (vec3_t org, vec3_t direction, float intensity, float r, float g, float b) { dlight_t *dl; if (r_numdlights >= MAX_DLIGHTS) return; dl = &r_dlights[r_numdlights++]; VectorCopy (org, dl->origin); VectorCopy(direction, dl->direction); dl->intensity = intensity; dl->color[0] = r; dl->color[1] = g; dl->color[2] = b; dl->spotlight=true; } /* ===================== V_AddLightStyle ===================== */ void V_AddLightStyle (int style, float r, float g, float b) { lightstyle_t *ls; if (style < 0 || style > MAX_LIGHTSTYLES) Com_Error (ERR_DROP, "Bad light style %i", style); ls = &r_lightstyles[style]; ls->white = r+g+b; ls->rgb[0] = r; ls->rgb[1] = g; ls->rgb[2] = b; } /* ================ V_TestParticles If cl_testparticles is set, create 4096 particles in the view ================ */ void V_TestParticles (void) { particle_t *p; int i, j; float d, r, u; r_numparticles = 4096; for (i=0 ; i>3)&7)-3.5); p = &r_particles[i]; for (j=0; j<3; j++) p->origin[j] = cl.refdef.vieworg[j] + cl.v_forward[j]*d + cl.v_right[j]*r + cl.v_up[j]*u; p->color = 8; p->alpha = cl_testparticles->value; } } /* ================ V_TestEntities If cl_testentities is set, create 32 player models ================ */ void V_TestEntities (void) { int i, j; float f, r; entity_t *ent; r_numentities = 32; memset (r_entities, 0, sizeof(r_entities)); for (i=0 ; iorigin[j] = cl.refdef.vieworg[j] + cl.v_forward[j]*f + cl.v_right[j]*r; ent->model = cl.baseclientinfo.model; ent->skin = cl.baseclientinfo.skin; } } /* ================ V_TestLights If cl_testlights is set, create 32 lights models ================ */ void V_TestLights (void) { int i, j; float f, r; dlight_t *dl; r_numdlights = 32; memset (r_dlights, 0, sizeof(r_dlights)); for (i=0 ; iorigin[j] = cl.refdef.vieworg[j] + cl.v_forward[j]*f + cl.v_right[j]*r; dl->color[0] = ((i%6)+1) & 1; dl->color[1] = (((i%6)+1) & 2)>>1; dl->color[2] = (((i%6)+1) & 4)>>2; dl->intensity = 200; dl->spotlight = false; } } //=================================================================== /* ================= CL_PrepRefresh Call before entering a new level, or after changing dlls ================= */ qboolean needLoadingPlaque (void); void CL_PrepRefresh (void) { char mapname[32]; int i, max; char pname[MAX_QPATH]; float rotate; vec3_t axis; qboolean newPlaque = needLoadingPlaque(); if (!cl.configstrings[CS_MODELS+1][0]) return; // no map loaded if (newPlaque) SCR_BeginLoadingPlaque(); // Knightmare- for Psychospaz's map loading screen loadingMessage = true; Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading %s", cl.configstrings[CS_MODELS+1]); loadingPercent = 0; // end Knightmare SCR_AddDirtyPoint (0, 0); SCR_AddDirtyPoint (viddef.width-1, viddef.height-1); // let the render dll load the map strcpy (mapname, cl.configstrings[CS_MODELS+1] + 5); // skip "maps/" mapname[strlen(mapname)-4] = 0; // cut off ".bsp" // register models, pics, and skins Com_Printf ("Map: %s\r", mapname); SCR_UpdateScreen (); R_BeginRegistration (mapname); Com_Printf (" \r"); // Knightmare- for Psychospaz's map loading screen Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading models..."); loadingPercent += 20; // end Knightmare // precache status bar pics Com_Printf ("pics\r"); SCR_UpdateScreen (); SCR_TouchPics (); Com_Printf (" \r"); CL_RegisterTEntModels (); num_cl_weaponmodels = 1; strcpy(cl_weaponmodels[0], "weapon.md2"); // Knightmare- for Psychospaz's map loading screen for (i=1, max=0 ; i 1) Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading %s", (strlen(pname)>40)? &pname[strlen(pname)-40]: pname); } SCR_UpdateScreen (); Sys_SendKeyEvents (); // pump message loop if (pname[0] == '#') { // special player weapon model if (num_cl_weaponmodels < MAX_CLIENTWEAPONMODELS) { strncpy(cl_weaponmodels[num_cl_weaponmodels], cl.configstrings[CS_MODELS+i]+1, sizeof(cl_weaponmodels[num_cl_weaponmodels]) - 1); num_cl_weaponmodels++; } } else { cl.model_draw[i] = R_RegisterModel (cl.configstrings[CS_MODELS+i]); if (pname[0] == '*') cl.model_clip[i] = CM_InlineModel (cl.configstrings[CS_MODELS+i]); else cl.model_clip[i] = NULL; } if (pname[0] != '*') Com_Printf (" \r"); // Knightmare- for Psychospaz's map loading screen loadingPercent += 40.0f/(float)max; } // Knightmare- for Psychospaz's map loading screen Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading pics..."); Com_Printf ("images\r", i); SCR_UpdateScreen (); // Knightmare- BIG UGLY HACK for connected to server using old protocol // Changed configstrings require different parsing if (LegacyProtocol() ) { // Knightmare- for Psychospaz's map loading screen for (i=1, max=0; istring)); // Knightmare- refresh the player model/skin info userinfo_modified = true; // set sky textures and speed Com_Printf ("sky\r", i); SCR_UpdateScreen (); rotate = atof (cl.configstrings[CS_SKYROTATE]); sscanf (cl.configstrings[CS_SKYAXIS], "%f %f %f", &axis[0], &axis[1], &axis[2]); R_SetSky (cl.configstrings[CS_SKY], rotate, axis); Com_Printf (" \r"); // the renderer can now free unneeded stuff R_EndRegistration (); // clear any lines of console text Con_ClearNotify (); SCR_UpdateScreen (); cl.refresh_prepped = true; cl.force_refdef = true; // make sure we have a valid refdef // start the cd track CL_PlayBackgroundTrack (); // Knightmare- for Psychospaz's map loading screen loadingMessage = false; // Knightmare- close loading screen as soon as done cls.disable_screen = false; // Knightmare- don't start map with game paused if (cls.key_dest != key_menu) Cvar_Set ("paused", "0"); } /* ==================== CalcFov ==================== */ float CalcFov (float fov_x, float width, float height) { float a; float x; if (fov_x < 1 || fov_x > 179) Com_Error (ERR_DROP, "Bad fov: %f", fov_x); x = width/tan(fov_x/360*M_PI); a = atan (height/x); a = a*360/M_PI; return a; } //============================================================================ // gun frame debugging functions void V_Gun_Next_f (void) { gun_frame++; Com_Printf ("frame %i\n", gun_frame); } void V_Gun_Prev_f (void) { gun_frame--; if (gun_frame < 0) gun_frame = 0; Com_Printf ("frame %i\n", gun_frame); } void V_Gun_Model_f (void) { char name[MAX_QPATH]; if (Cmd_Argc() != 2) { gun_model = NULL; return; } Com_sprintf (name, sizeof(name), "models/%s/tris.md2", Cmd_Argv(1)); gun_model = R_RegisterModel (name); } //============================================================================ char *SCR_FindKey (char *key) { static char mapmsg[16]; int k; qboolean found_bind=false; for (k=0 ; k<256 ; k++) { if (keybindings[k] && keybindings[k][0]) { if (!Q_stricmp(keybindings[k], key)) { Com_sprintf (mapmsg, sizeof(mapmsg), "%s", Key_KeynumToString(k)); found_bind = true; } } } if (!found_bind) { //no key bound to action. Give you question marks! Com_sprintf (mapmsg, sizeof(mapmsg), "^1?"); } if (mapmsg) { //return the final result: return mapmsg; } } /* ================= SCR_DrawCrosshair ================= */ #define DIV640 0.0015625 //Knightmare- Psychospaz's new crosshair code void SCR_DrawCrosshair (void) { float scale; float alpha; if (cl.frame.playerstate.stats[STAT_HINTTITLE] > 0) alpha = 0; else alpha = 1; //DOn't draw xhair if player is dead! if ((!crosshair->value) || (cl.frame.playerstate.stats[STAT_HEALTH] <= 0) || (cl.frame.playerstate.stats[STAT_HUDMSG] == 1) || (cl.frame.playerstate.stats[STAT_SELECTED_ITEM] == 12)) return; if (crosshair->modified) { crosshair->modified = false; SCR_TouchPics (); if (!strcmp("dday",Cvar_Get ("game", "0", CVAR_ARCHIVE)->string)) //dday has no crosshair (FORCED) Cvar_SetValue("crosshair", 0); } if (crosshair_scale->modified) { crosshair_scale->modified=false; if (crosshair_scale->value>5) Cvar_SetValue("crosshair_scale", 5); else if (crosshair_scale->value<0.25) Cvar_SetValue("crosshair_scale", 0.25); } if (!crosshair_pic[0]) return; scale = crosshair_scale->value * (viddef.width*DIV640); if (cl.frame.playerstate.stats[STAT_USEABLE] < 1) { R_DrawScaledPic (scr_vrect.x + ((scr_vrect.width - scale*crosshair_width)/2), // width scr_vrect.y + ((scr_vrect.height - scale*crosshair_height)/2), // height scale, // scale alpha, //0.75 + 0.25*sin(anglemod(cl.time*0.005)), // alpha crosshair_pic); // pic } else { int x,y; const char *keymsg; x = scr_vrect.width * 0.035f; y = scr_vrect.height * 0.08f; R_DrawStretchPic ((scr_vrect.width * 0.5f)-(x*0.5f), (scr_vrect.height * 0.5f)-(y*0.5f), x, y, "/gfx/m_cur_hover.tga", 1.0); /* x = scr_vrect.width * 0.03f; R_DrawStretchPic ( (scr_vrect.width * 0.5f)-(x*0.5f), (scr_vrect.height * 0.52f)-(y*0.5f), x, x, "/pics/letter_e.tga", 1.0); */ keymsg = SCR_FindKey("+use",true); //Com_Printf ("%s\n",keymsg); if (keymsg) { if (!strcmp(keymsg, "MOUSE2")) { x = scr_vrect.width * 0.03f; R_DrawStretchPic ( scr_vrect.width * 0.49f, scr_vrect.height * 0.535f, x, x, "/pics/letter_mouse2.tga", 1.0); } else if (!strcmp(keymsg, "e")) { Com_sprintf (keymsg, sizeof(keymsg), "E"); Menu_DrawString( 318, 257, keymsg, 255); } else { Menu_DrawString( 318, 257, keymsg, 255); } } } } /* ================== V_RenderView ================== */ void V_RenderView (float stereo_separation) { extern int entitycmpfnc( const entity_t *, const entity_t * ); float f; // Barnes added if (cls.state != ca_active) return; if (!cl.refresh_prepped) return; // still loading if (cl_timedemo->value) { if (!cl.timedemo_start) cl.timedemo_start = Sys_Milliseconds (); cl.timedemo_frames++; } // an invalid frame will just use the exact previous refdef // we can't use the old frame if the video mode has changed, though... if ( cl.frame.valid && (cl.force_refdef || !cl_paused->value) ) { cl.force_refdef = false; V_ClearScene (); // build a refresh entity list and calc cl.sim* // this also calls CL_CalcViewValues which loads // v_forward, etc. CL_AddEntities (); if (cl_testparticles->value) V_TestParticles (); if (cl_testentities->value) V_TestEntities (); if (cl_testlights->value) V_TestLights (); if (cl_testblend->value) { cl.refdef.blend[0] = 1; cl.refdef.blend[1] = 0.5; cl.refdef.blend[2] = 0.25; cl.refdef.blend[3] = 0.5; } // offset vieworg appropriately if we're doing stereo separation if ( stereo_separation != 0 ) { vec3_t tmp; VectorScale( cl.v_right, stereo_separation, tmp ); VectorAdd( cl.refdef.vieworg, tmp, cl.refdef.vieworg ); } // never let it sit exactly on a node line, because a water plane can // dissapear when viewed with the eye exactly on it. // the server protocol only specifies to 1/8 pixel, so add 1/16 in each axis cl.refdef.vieworg[0] += 1.0/16; cl.refdef.vieworg[1] += 1.0/16; cl.refdef.vieworg[2] += 1.0/16; cl.refdef.x = scr_vrect.x; cl.refdef.y = scr_vrect.y; cl.refdef.width = scr_vrect.width; cl.refdef.height = scr_vrect.height; // adjust fov for wide aspect ratio if (cl_widescreen_fov->value) { float standardRatio, currentRatio; standardRatio = (float)SCREEN_WIDTH/(float)SCREEN_HEIGHT; currentRatio = (float)cl.refdef.width/(float)cl.refdef.height; if (currentRatio > standardRatio) cl.refdef.fov_x *= (currentRatio / standardRatio); } cl.refdef.fov_y = CalcFov (cl.refdef.fov_x, cl.refdef.width, cl.refdef.height); cl.refdef.time = cl.time*0.001; // Barnes- Warp if underwater ala q3a :-) if (cl.refdef.rdflags & RDF_UNDERWATER) { f = sin(cl.time * 0.001 * 0.4 * (M_PI*2.7)); cl.refdef.fov_x += f * (cl.refdef.fov_x/90.0); // Knightmare- scale to fov cl.refdef.fov_y -= f * (cl.refdef.fov_y/90.0); // Knightmare- scale to fov } // end Barnes cl.refdef.areabits = cl.frame.areabits; if (!cl_add_entities->value) r_numentities = 0; if (!cl_add_particles->value) r_numparticles = 0; if (!cl_add_lights->value) r_numdlights = 0; if (!cl_add_blend->value) { VectorClear (cl.refdef.blend); } cl.refdef.num_entities = r_numentities; cl.refdef.entities = r_entities; cl.refdef.num_particles = r_numparticles; cl.refdef.particles = r_particles; #ifdef DECALS cl.refdef.num_decals = r_numdecalfrags; cl.refdef.decals = r_decalfrags; #endif cl.refdef.num_dlights = r_numdlights; cl.refdef.dlights = r_dlights; cl.refdef.lightstyles = r_lightstyles; cl.refdef.rdflags = cl.frame.playerstate.rdflags; qsort( cl.refdef.entities, cl.refdef.num_entities, sizeof( cl.refdef.entities[0] ), (int (*)(const void *, const void *))entitycmpfnc ); } #ifdef LIGHT_BLOOMS cl.refdef.rdflags |= RDF_BLOOM; //BLOOMS #endif R_RenderFrame (&cl.refdef); if (cl_stats->value) Com_Printf ("ent:%i lt:%i part:%i\n", r_numentities, r_numdlights, r_numparticles); if ( log_stats->value && ( log_stats_file != 0 ) ) fprintf( log_stats_file, "%i,%i,%i,",r_numentities, r_numdlights, r_numparticles); SCR_AddDirtyPoint (scr_vrect.x, scr_vrect.y); SCR_AddDirtyPoint (scr_vrect.x+scr_vrect.width-1, scr_vrect.y+scr_vrect.height-1); // don't draw crosshair while in menu if (cls.key_dest != key_menu) SCR_DrawCrosshair (); } /* ============= V_Viewpos_f ============= */ void V_Viewpos_f (void) { Com_Printf ("(%i %i %i) : %i\n", (int)cl.refdef.vieworg[0], (int)cl.refdef.vieworg[1], (int)cl.refdef.vieworg[2], (int)cl.refdef.viewangles[YAW]); } // Knightmare- diagnostic commands from Lazarus /* ============= V_Texture_f ============= */ void V_Texture_f (void) { trace_t tr; vec3_t forward, start, end; if (!developer->value) // only works in developer mode return; VectorCopy(cl.refdef.vieworg, start); AngleVectors(cl.refdef.viewangles, forward, NULL, NULL); VectorMA(start, 8192, forward, end); tr = CL_PMSurfaceTrace(cl.playernum+1, start,NULL,NULL,end,MASK_ALL); if (!tr.ent) Com_Printf("Nothing hit?\n"); else { if (!tr.surface) Com_Printf("Not a brush\n"); else Com_Printf("Texture=%s, surface=0x%08x, value=%d\n",tr.surface->name,tr.surface->flags,tr.surface->value); } } /* ============= V_Surf_f ============= */ void V_Surf_f (void) { trace_t tr; vec3_t forward, start, end; int s; if (!developer->value) // only works in developer mode return; // Disable this in multiplayer if ( cl.configstrings[CS_MAXCLIENTS][0] && strcmp(cl.configstrings[CS_MAXCLIENTS], "1") ) return; if (Cmd_Argc() < 2) { Com_Printf("Syntax: surf \n"); return; } else s = atoi(Cmd_Argv(1)); VectorCopy(cl.refdef.vieworg, start); AngleVectors(cl.refdef.viewangles, forward, NULL, NULL); VectorMA(start, 8192, forward, end); tr = CL_PMSurfaceTrace(cl.playernum+1, start,NULL,NULL,end,MASK_ALL); if (!tr.ent) Com_Printf("Nothing hit?\n"); else { if (!tr.surface) Com_Printf("Not a brush\n"); else tr.surface->flags = s; } } /* ============= V_Init ============= */ void V_Init (void) { Cmd_AddCommand ("gun_next", V_Gun_Next_f); Cmd_AddCommand ("gun_prev", V_Gun_Prev_f); Cmd_AddCommand ("gun_model", V_Gun_Model_f); Cmd_AddCommand ("viewpos", V_Viewpos_f); // Knightmare- diagnostic commands from Lazarus Cmd_AddCommand ("texture", V_Texture_f); Cmd_AddCommand ("surf", V_Surf_f); //Cmd_AddCommand ("bbox", V_BBox_f); hand = Cvar_Get ("hand", "0", CVAR_ARCHIVE); crosshair = Cvar_Get ("crosshair", "1", CVAR_ARCHIVE); crosshair_scale = Cvar_Get ("crosshair_scale", "0.5", CVAR_ARCHIVE); //Knightmare added cl_testblend = Cvar_Get ("cl_testblend", "0", 0); cl_testparticles = Cvar_Get ("cl_testparticles", "0", 0); cl_testentities = Cvar_Get ("cl_testentities", "0", 0); cl_testlights = Cvar_Get ("cl_testlights", "0", CVAR_CHEAT); cl_stats = Cvar_Get ("cl_stats", "0", 0); }