Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "-582.783 565.165 177.984" "editor_drLastCameraAngle" "5.7 340.8 0" // primitive 0 { brushDef3 { ( 0 0 1 256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/walls/dev64" 0 0 0 ( 0 1 0 -1024 ) ( ( 0.015625 0 0 ) ( 0 0.015625 56 ) ) "textures/walls/dev64" 0 0 0 ( 1 0 0 -1024 ) ( ( 0.015625 0 0 ) ( 0 0.015625 56 ) ) "textures/walls/dev64" 0 0 0 ( 0 0 -1 -512 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/walls/dev64" 0 0 0 ( 0 -1 0 -1024 ) ( ( 0.015625 0 0 ) ( 0 0.015625 56 ) ) "textures/walls/dev64" 0 0 0 ( -1 0 0 -1024 ) ( ( 0.015625 0 0 ) ( 0 0.015625 56 ) ) "textures/walls/dev64" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -512 ) ( ( 0.015625 0 0 ) ( 0 0.015625 32 ) ) "textures/walls/dev64" 0 0 0 ( 0 1 0 -1024 ) ( ( 0.015625 0 60 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 ( 1 0 0 1024 ) ( ( 0.015625 0 0 ) ( 0 0.015625 4 ) ) "textures/walls/dev64" 0 0 0 ( 0 0 -1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 ( 0 -1 0 -1024 ) ( ( 0.015625 0 4 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 ( -1 0 0 -1280 ) ( ( 0.015625 0 0 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -512 ) ( ( 0.015625 0 0 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 ( 0 1 0 -1024 ) ( ( 0.015625 0 32 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 ( 1 0 0 -1280 ) ( ( 0.015625 0 0 ) ( 0 0.015625 4 ) ) "textures/walls/dev64" 0 0 0 ( 0 0 -1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 32 ) ) "textures/walls/dev64" 0 0 0 ( 0 -1 0 -1024 ) ( ( 0.015625 0 32 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 ( -1 0 0 1024 ) ( ( 0.015625 0 0 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 0 1 -512 ) ( ( 0.015625 0 60 ) ( 0 0.015625 28 ) ) "textures/walls/dev64" 0 0 0 ( 0 1 0 -1280 ) ( ( 0.015625 0 0 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 ( 1 0 0 -1024 ) ( ( 0.015625 0 32 ) ( 0 0.015625 4 ) ) "textures/walls/dev64" 0 0 0 ( 0 0 -1 -256 ) ( ( 0.015625 0 60 ) ( 0 0.015625 0 ) ) "textures/walls/dev64" 0 0 0 ( 0 -1 0 1024 ) ( ( 0.015625 0 36 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 ( -1 0 0 -1024 ) ( ( 0.015625 0 4 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -512 ) ( ( 0.015625 0 32 ) ( 0 0.015625 28 ) ) "textures/walls/dev64" 0 0 0 ( 0 1 0 1024 ) ( ( 0.015625 0 0 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 ( 1 0 0 -1024 ) ( ( 0.015625 0 4 ) ( 0 0.015625 4 ) ) "textures/walls/dev64" 0 0 0 ( 0 0 -1 -256 ) ( ( 0.015625 0 32 ) ( 0 0.015625 0 ) ) "textures/walls/dev64" 0 0 0 ( 0 -1 0 -1280 ) ( ( 0.015625 0 36 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 ( -1 0 0 -1024 ) ( ( 0.015625 0 32 ) ( 0 0.015625 60 ) ) "textures/walls/dev64" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -768 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/walls/dev64" 0 0 0 ( 0 1 0 -1024 ) ( ( 0.015625 0 0 ) ( 0 0.015625 8 ) ) "textures/walls/dev64" 0 0 0 ( 1 0 0 -1024 ) ( ( 0.015625 0 0 ) ( 0 0.015625 8 ) ) "textures/walls/dev64" 0 0 0 ( 0 0 -1 512 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/walls/dev64" 0 0 0 ( 0 -1 0 -1024 ) ( ( 0.015625 0 0 ) ( 0 0.015625 8 ) ) "textures/walls/dev64" 0 0 0 ( -1 0 0 -1024 ) ( ( 0.015625 0 0 ) ( 0 0.015625 8 ) ) "textures/walls/dev64" 0 0 0 } } } // entity 1 { "classname" "light" "name" "light_1" "origin" "384 0 256" "light_center" "0 0 0" "light_radius" "1728 2112 1600" "_color" "0.63 0.63 0.63" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "parallel" "0" } // entity 2 { "classname" "info_player_start" "name" "info_player_start_1" "origin" "0 -256 -256" "angle" "90" }