model model_player { mesh models/player/player.md5mesh anim idle models/player/idle.md5anim } entityDef player_doommarine { "spawnclass" "idPlayer" "scriptobject" "player" "model" "model_player" "bone_hips" "bone" "bone_chest" "bone" "bone_head" "bone" "def_weapon0" "weapon_unarmed" "weapon0_allowempty" "1" "weapon" "weapon_unarmed" "current_weapon" "0" } entityDef player_doommarine_mp { "inherit" "player_doommarine" }