entityDef ammo_types
{
	"ammo_none"				"0"
}



entityDef weapon_unarmed
{
	"inv_name"					"Unarmed"
	"inv_weapon"				"weapon_unarmed"

	"weapon_scriptobject"		"weapon_unarmed"
	"ammoType"					"ammo_none"
	"ammoRequired"				"0"
	"clipSize"					"0"
}