sin-2015/speargun.cpp
1999-04-22 00:00:00 +00:00

197 lines
4 KiB
C++

// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// DESCRIPTION:
// Fires a spear. Used by Seabonites.
//
#include "g_local.h"
#include "SpearGun.h"
#include "worldspawn.h"
#include "specialfx.h"
CLASS_DECLARATION( Projectile, Spear, NULL );
ResponseDef Spear::Responses[] =
{
{ &EV_Touch, ( Response )Spear::Hit },
{ NULL, NULL }
};
EXPORT_FROM_DLL void Spear::Hit
(
Event *ev
)
{
Entity *other;
Vector org;
int damg;
other = ev->GetEntity( 1 );
if ( other->isSubclassOf( Teleporter ) )
{
return;
}
if ( other->entnum == owner )
{
return;
}
setSolidType( SOLID_NOT );
if ( HitSky() || ( velocity == vec_zero ) )
{
PostEvent( EV_Remove, 0 );
return;
}
RandomAnimate( "idle", NULL );
org = worldorigin + velocity * 0.01f;
if ( other->takedamage )
{
if ( other->flags & FL_BLOOD )
{
SpawnBlood( org, level.impact_trace.plane.normal, 10 );
}
damg = 30 + ( int )G_Random( 50 );
other->Damage( this, G_GetEntity( owner ), damg,
level.impact_trace.endpos, velocity,
level.impact_trace.plane.normal, 10, 0, MOD_SPEARGUN, -1, -1, 1.0f );
//FIXME
// do this based on the surface flag
RandomGlobalSound( "impact_goryimpact", 1 );
if ( level.impact_trace.intersect.valid )
{
vec3_t mins, maxs;
setMoveType( MOVETYPE_NONE );
gi.CalculateBounds( edict->s.modelindex, edict->s.scale, mins, maxs );
origin = "0 0 0";
origin[0] = (Vector(maxs) - Vector(mins)).length() * 0.3f;
setOrigin( origin );
velocity = "0 0 0";
attach
(
other->entnum,
level.impact_trace.intersect.group,
level.impact_trace.intersect.tri_num,
vec_zero
);
CancelEventsOfType( EV_Remove );
PostEvent( EV_FadeOut, 45 );
return;
}
}
else
{
RandomSound( "spear_impact", 1 );
}
if ( other->flags & FL_SPARKS )
SpawnSparks( org, level.impact_trace.plane.normal, 4 );
if ( other->getSolidType() == SOLID_BSP )
{
// Stick it into the wall
velocity = "0 0 0";
//bind( other );
setMoveType( MOVETYPE_NONE );
PostEvent( EV_FadeOut, 10 );
}
else
{
PostEvent( EV_Remove, 0 );
}
}
EXPORT_FROM_DLL void Spear::Setup
(
Entity *owner,
Vector pos,
Vector dir
)
{
trace_t trace;
this->owner = owner->entnum;
edict->owner = owner->edict;
setMoveType( MOVETYPE_FLYMISSILE );
setSolidType( SOLID_BBOX );
edict->clipmask = MASK_SHOT;
// set missile speed
velocity = dir;
velocity.normalize();
velocity *= 500;
angles = dir.toAngles();
angles[ PITCH ] = - angles[ PITCH ];
setAngles( angles );
setModel( "spear.def" );
RandomAnimate( "fly", NULL );
setSize( "-2 -2 -2", "2 2 2" );
trace = G_Trace( pos - Vector( orientation[ 0 ] ) * 48, mins, maxs, pos, owner, MASK_SHOT, "Spear::Setup" );
setOrigin( trace.endpos );
worldorigin.copyTo(edict->s.old_origin);
PostEvent( EV_Remove, 5 );
}
CLASS_DECLARATION( Weapon, SpearGun, "weapon_speargun" );
ResponseDef SpearGun::Responses[] =
{
{ &EV_Weapon_Shoot, ( Response )SpearGun::Shoot },
{ NULL, NULL }
};
SpearGun::SpearGun()
{
#ifdef SIN_DEMO
PostEvent( EV_Remove, 0 );
return;
#endif
SetModels( "speargun.def", "view_spgun.def" );
modelIndex( "spear.def" );
modelIndex( "spear_ammo.def" );
SetAmmo( "Spears", 1, 10 );
SetRank( 99, 70 );
SetType( WEAPON_2HANDED_LO );
SetMinRange( 100 );
}
void SpearGun::Shoot
(
Event *ev
)
{
Vector pos;
Spear *spear;
Vector dir;
assert( owner );
if ( !owner )
{
return;
}
GetMuzzlePosition( &pos, &dir );
spear = new Spear;
spear->Setup( owner, pos, dir );
NextAttack( 0.8 );
}