254 lines
6.9 KiB
C++
254 lines
6.9 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/g_spawn.h $
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// $Revision:: 18 $
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// $Author:: Jimdose $
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// $Date:: 11/07/98 10:01p $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/g_spawn.h $
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//
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// 18 11/07/98 10:01p Jimdose
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// added G_GetClassFromArgs
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//
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// 17 10/25/98 11:53p Jimdose
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// added EXPORT_TEMPLATE
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//
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// 16 10/17/98 8:12p Jimdose
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// Changed G_CallSpawn2 to G_CallSpawn
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//
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// 15 10/17/98 12:21a Jimdose
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// Added G_ResetEdicts
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//
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// 14 10/15/98 7:13p Jimdose
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// Overrode = for SpawnArgGroup. Fixes crash on level change with multiplayer
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//
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// 13 10/14/98 10:58p Jimdose
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// added archive functions to spawnargs classes
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// G_MapInit now accepts mapname
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//
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// 12 10/14/98 1:20a Jimdose
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// Got cross-level persistant info working
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//
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// 11 10/10/98 1:33a Jimdose
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// Added G_LevelStart and G_Precache
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//
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// 10 10/07/98 11:47p Jimdose
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// Added G_LevelShutdown and G_MapInit
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//
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// 9 8/29/98 9:49p Jimdose
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// Moved prototypes from g_local.h
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//
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// 8 8/27/98 9:05p Jimdose
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// Moved some prototypes that didn't belong here to g_utils.h
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//
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// 7 8/12/98 3:19p Aldie
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// Added G_CallSpawn2 that returns pointer to entity created.
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//
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// 6 5/24/98 8:46p Jimdose
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// Made a lot of functions more str-friendly.
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// Got rid of a lot of char * based strings
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// Cleaned up get spawn arg functions and sound functions
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// sound functions now use consistant syntax
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//
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// 5 5/24/98 4:48p Jimdose
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// Made char *'s const
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//
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// 4 5/24/98 2:46p Markd
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// Made char *'s into const char *'s
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//
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// 3 3/13/98 7:25p Aldie
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// Added GetVector
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//
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// 2 2/03/98 11:06a Jimdose
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// Converted to work with Sin progs
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//
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// DESCRIPTION:
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//
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#ifndef __G_SPAWN_H__
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#define __G_SPAWN_H__
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#ifdef __cplusplus
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#include "entity.h"
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// spawnflags
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// these are set with checkboxes on each entity in the map editor
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#define SPAWNFLAG_NOT_EASY 0x00000100
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#define SPAWNFLAG_NOT_MEDIUM 0x00000200
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#define SPAWNFLAG_NOT_HARD 0x00000400
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#define SPAWNFLAG_NOT_DEATHMATCH 0x00000800
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#define SPAWNFLAG_NOT_COOP 0x00001000
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#define SPAWNFLAG_DEVELOPMENT 0x00002000
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#define SPAWNFLAG_DETAIL 0x00004000
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class EXPORT_FROM_DLL SpawnArg : public Class
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{
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public:
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char key[ 64 ];
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char value[ 256 ];
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CLASS_PROTOTYPE( SpawnArg );
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SpawnArg();
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SpawnArg( SpawnArg &arg );
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friend int operator==( SpawnArg a, SpawnArg b );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline int operator==
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(
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SpawnArg a,
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SpawnArg b
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)
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{
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int i;
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i = strcmp( a.key, b.key );
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if ( i )
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{
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return i;
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}
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return strcmp( a.value, b.value );
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}
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#ifdef EXPORT_TEMPLATE
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template class EXPORT_FROM_DLL Container<SpawnArg>;
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#endif
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class EXPORT_FROM_DLL SpawnArgs : public Class
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{
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public:
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Container<SpawnArg> argList;
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CLASS_PROTOTYPE( SpawnArgs );
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SpawnArgs();
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SpawnArgs( SpawnArgs &arglist );
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int NumArgs( void );
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void SetArgs( void );
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void RestoreArgs( void );
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void operator=( SpawnArgs &a );
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friend int operator==( SpawnArgs a, SpawnArgs b );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline int operator==
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(
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SpawnArgs a,
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SpawnArgs b
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)
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{
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return -1;
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}
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#ifdef EXPORT_TEMPLATE
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template class EXPORT_FROM_DLL Container<SpawnArgs>;
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#endif
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class EXPORT_FROM_DLL SpawnArgGroup : public Class
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{
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public:
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Container<SpawnArgs> spawnArgList;
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CLASS_PROTOTYPE( SpawnArgGroup );
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SpawnArgGroup();
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SpawnArgGroup( SpawnArgGroup &group );
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int NumInGroup( void );
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void AddArgs( void );
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void RestoreArgs( int i );
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void operator=( SpawnArgGroup &a );
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friend int operator==( SpawnArgGroup a, SpawnArgGroup b );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline int operator==
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(
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SpawnArgGroup a,
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SpawnArgGroup b
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)
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{
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return -1;
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}
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#ifdef EXPORT_TEMPLATE
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template class EXPORT_FROM_DLL Container<SpawnArgGroup>;
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#endif
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class EXPORT_FROM_DLL SpawnArgsForEntity : public Class
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{
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public:
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Container<SpawnArgGroup> groupList;
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Container<int> entnumList;
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CLASS_PROTOTYPE( SpawnArgsForEntity );
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void Reset( void );
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void AddEnt( Entity *ent );
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qboolean RestoreEnt( Entity *ent );
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void RestoreEnts( void );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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extern SpawnArgsForEntity PersistantData;
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void G_SetFloatArg( const char *key, double value );
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void G_SetIntArg( const char *key, int value );
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qboolean G_SetSpawnArg( const char *keyname, const char *value );
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void G_DefaultArg( const char *key, const char *defaultvalue );
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void G_DefaultFloatArg( const char *key, double defaultvalue );
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void G_DefaultIntArg( const char *key, int defaultvalue );
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float G_GetFloatArg( const char *key, double defaultvalue = 0 );
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Vector G_GetVectorArg( const char *key, Vector defaultvalue = Vector( 0, 0, 0 ) );
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int G_GetIntArg( const char *key, int defaultvalue = 0 );
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str G_GetStringArg( const char *key, const char *defaultvalue = NULL );
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const char *G_GetSpawnArg( const char *key, const char *defaultvalue = NULL );
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void G_InitSpawnArguments( void );
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int G_GetNumSpawnArgs( void );
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void G_InitClientPersistant( gclient_t *client );
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void G_InitClientResp( gclient_t *client );
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ClassDef *G_GetClassFromArgs( void );
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Entity *G_CallSpawn( void );
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const char *G_ParseEdict( const char *data, edict_t *ent);
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void G_FindTeams( void );
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void G_LevelShutdown( void );
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void G_ResetEdicts( void );
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void G_MapInit( const char *mapname );
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void G_LevelStart( void );
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void G_Precache( void );
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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EXPORT_FROM_DLL void G_SpawnEntities( const char *mapname, const char *entities, const char *spawnpoint );
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#ifdef __cplusplus
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}
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#endif
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#endif
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