//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/stungun.h $ // $Revision:: 2 $ // $Author:: Markd $ // $Date:: 10/21/98 1:15a $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/stungun.h $ // // 2 10/21/98 1:15a Markd // Added stungun // // 1 10/21/98 12:22a Markd // // DESCRIPTION: // Stungun weapon // #ifndef __STUNGUN_H__ #define __STUNGUN_H__ #include "g_local.h" #include "item.h" #include "weapon.h" #include "bullet.h" #include "specialfx.h" class EXPORT_FROM_DLL Stungun : public BulletWeapon { public: CLASS_PROTOTYPE( Stungun ); Stungun(); virtual void Shoot( Event *ev ); void TraceAttack( Vector start, Vector end, int damage, trace_t *trace, int numricochets, int kick, int dflags ); }; #endif /* stungun.h */