// Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // DESCRIPTION: // Silencer Powerup #include "silencer.h" #include "sentient.h" CLASS_DECLARATION( InventoryItem, Silencer, "powerups_silencer" ) ResponseDef Silencer::Responses[] = { { &EV_Trigger_Effect, ( Response )Silencer::PickupSilencer }, { NULL, NULL } }; Silencer::Silencer ( ) { setModel( "silencer.def" ); icon_name = "i_silencer"; icon_index = gi.imageindex( icon_name.c_str() ); Set( 1 ); } Silencer::~Silencer() { } void Silencer::PickupSilencer ( Event *ev ) { Sentient *sen; Entity *other; other = ev->GetEntity( 1 ); if ( ItemPickup( other ) ) { if ( other->isSubclassOf( Sentient ) ) { sen = ( Sentient * )other; // Make the user lower and raise the weapon so that the silencer will attach sen->UpdateSilencedWeapons(); sen->flags |= FL_SILENCER; } } }