//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/inventoryitem.h $ // $Revision:: 5 $ // $Author:: Aldie $ // $Date:: 10/09/98 2:07a $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/inventoryitem.h $ // // 5 10/09/98 2:07a Aldie // Updated DMFLAGS // // 4 6/25/98 8:48p Markd // Rewrote Item class, added keyed items to triggers, cleaned up item system // // 3 6/24/98 1:38p Aldie // Implementation of inventory system and picking stuff up // // 2 6/19/98 6:38p Aldie // Inventory item first version // // DESCRIPTION: // Items that are visible in the player's inventory #ifndef __INVITEM_H__ #define __INVITEM_H__ #include "item.h" class EXPORT_FROM_DLL InventoryItem : public Item { public: CLASS_PROTOTYPE( InventoryItem ); InventoryItem(); virtual void Use( Event *ev ); }; extern Event EV_InventoryItem_Use; #endif /* inventoryitem.h */