// Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // DESCRIPTION: // Inventory items #include "inventoryitem.h" CLASS_DECLARATION( Item, InventoryItem, NULL ); Event EV_InventoryItem_Use( "useinvitem" ); ResponseDef InventoryItem::Responses[] = { { &EV_InventoryItem_Use, (Response)InventoryItem::Use }, { NULL, NULL } }; InventoryItem::InventoryItem ( ) { // All powerups are inventory items if ( DM_FLAG( DF_NO_POWERUPS ) ) { PostEvent( EV_Remove, 0 ); return; } } void InventoryItem::Use ( Event *ev ) { }