sin-2015/inventoryitem.cpp

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1999-04-22 00:00:00 +00:00
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// DESCRIPTION:
// Inventory items
#include "inventoryitem.h"
CLASS_DECLARATION( Item, InventoryItem, NULL );
Event EV_InventoryItem_Use( "useinvitem" );
ResponseDef InventoryItem::Responses[] =
{
{ &EV_InventoryItem_Use, (Response)InventoryItem::Use },
{ NULL, NULL }
};
InventoryItem::InventoryItem
(
)
{
// All powerups are inventory items
if ( DM_FLAG( DF_NO_POWERUPS ) )
{
PostEvent( EV_Remove, 0 );
return;
}
}
void InventoryItem::Use
(
Event *ev
)
{
}