sin-2015/prioritystack.h

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1999-04-22 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/prioritystack.h $
// $Revision:: 2 $
// $Author:: Jimdose $
// $Date:: 6/09/98 4:26p $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/prioritystack.h $
//
// 2 6/09/98 4:26p Jimdose
// created file
//
// 1 6/09/98 4:26p Jimdose
//
// DESCRIPTION:
// Stack based object that pushes and pops objects in a priority based manner.
//
#ifndef __PRIORITYSTACK_H__
#define __PRIORITYSTACK_H__
#include "g_local.h"
#include "class.h"
template <class Type>
class PriorityStackNode
{
public:
int priority;
Type data;
PriorityStackNode *next;
PriorityStackNode( Type d, int p );
};
template <class Type>
inline PriorityStackNode<Type>::PriorityStackNode( Type d, int p ) : data( d )
{
priority = p;
next = NULL;
}
template <class Type>
class EXPORT_FROM_DLL PriorityStack
{
private:
PriorityStackNode<Type> *head;
public:
PriorityStack();
~PriorityStack<Type>();
void Clear( void );
qboolean Empty( void );
void Push( Type data, int priority );
Type Pop( void );
};
template <class Type>
inline PriorityStack<Type>::PriorityStack()
{
head = NULL;
}
template <class Type>
inline PriorityStack<Type>::~PriorityStack<Type>()
{
Clear();
}
template <class Type>
inline void EXPORT_FROM_DLL PriorityStack<Type>::Clear
(
void
)
{
while( !Empty() )
{
Pop();
}
}
template <class Type>
inline qboolean EXPORT_FROM_DLL PriorityStack<Type>::Empty
(
void
)
{
if ( head == NULL )
{
return true;
}
return false;
}
template <class Type>
inline void EXPORT_FROM_DLL PriorityStack<Type>::Push
(
Type data,
int priority
)
{
PriorityStackNode<Type> *tmp;
PriorityStackNode<Type> *next;
PriorityStackNode<Type> *prev;
tmp = new PriorityStackNode<Type>( data, priority );
if ( !tmp )
{
assert( NULL );
gi.error( "PriorityStack::Push : Out of memory" );
}
if ( !head || ( priority >= head->priority ) )
{
tmp->next = head;
head = tmp;
}
else
{
for( prev = head, next = head->next; next; prev = next, next = next->next )
{
if ( priority >= next->priority )
{
break;
}
}
tmp->next = prev->next;
prev->next = tmp;
}
}
template <class Type>
inline Type EXPORT_FROM_DLL PriorityStack<Type>::Pop
(
void
)
{
Type ret;
PriorityStackNode<Type> *node;
if ( !head )
{
return NULL;
}
node = head;
ret = node->data;
head = node->next;
delete node;
return ret;
}
#endif /* prioritystack.h */