163 lines
4.2 KiB
C++
163 lines
4.2 KiB
C++
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// DESCRIPTION:
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// Normal Hands
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//
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#include "g_local.h"
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#include "fists.h"
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#include "misc.h"
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#include "specialfx.h"
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#include "surface.h"
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CLASS_DECLARATION( Weapon, Fists, NULL);
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ResponseDef Fists::Responses[] =
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{
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{ &EV_Weapon_Shoot, ( Response )Fists::Shoot },
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{ NULL, NULL }
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};
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Fists::Fists()
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{
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SetModels( NULL, "view_punch.def" );
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SetAmmo( NULL, 0, 0 );
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SetRank( 10, 10 );
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strike_reach = 64;
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strike_damage = 20;
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SetMaxRange( strike_reach );
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SetType( WEAPON_MELEE );
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kick = 40;
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meansofdeath = MOD_FISTS;
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}
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void Fists::Shoot( Event * ev )
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{
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trace_t trace;
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Vector start;
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Vector end;
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float damage;
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Vector org;
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Vector dir;
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int surfflags;
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int surftype;
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assert( owner );
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if ( !owner )
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{
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return;
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}
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NextAttack( 1 );
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damage = G_Random(strike_damage)+strike_damage;
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GetMuzzlePosition( &start, &dir );
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end = start + dir * strike_reach;
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trace = G_FullTrace( start, vec_zero, vec_zero, end, 64, owner, MASK_PROJECTILE, "Fists::Shoot" );
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if ( !trace.surface )
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{
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surfflags = 0;
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surftype = 0;
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}
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else
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{
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surfflags = trace.surface->flags;
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surftype = SURFACETYPE_FROM_FLAGS( surfflags );
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surfaceManager.DamageSurface( &trace, damage, owner );
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}
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dir = Vector(trace.endpos) - start;
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dir.normalize();
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org = Vector(trace.endpos) - dir;
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if ( (trace.fraction < 1.0f) )
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{
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if ( trace.ent->entity && trace.ent->entity->takedamage )
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{
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if ( trace.ent->entity->flags & FL_BLOOD )
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{
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if ( ( meansofdeath == MOD_MUTANTHANDS ) || ( trace.ent->entity->health < -500 ) )
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{
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owner->RandomGlobalSound("impact_goryimpact");
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}
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else
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{
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owner->RandomGlobalSound("impact_bodyimpact");
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}
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SpawnBlood( org, trace.plane.normal, damage );
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}
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else
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{
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gi.WriteByte( svc_temp_entity );
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gi.WriteByte( TE_STRIKE );
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gi.WritePosition( org.vec3() );
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gi.WriteDir( trace.plane.normal );
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gi.WriteByte( 120 );
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gi.WriteByte( surftype );
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gi.multicast( org.vec3(), MULTICAST_PVS );
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}
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if ( trace.intersect.valid )
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{
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// take the ground out so that the kick works
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trace.ent->entity->groundentity = NULL;
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// We hit a valid group so send in location based damage
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trace.ent->entity->Damage( this,
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owner,
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damage,
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trace.endpos,
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dir,
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trace.plane.normal,
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kick,
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0,
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meansofdeath,
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trace.intersect.parentgroup,
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-1,
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1 );
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//trace.intersect.damage_multiplier );
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}
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else
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{
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// We didn't hit any groups, so send in generic damage
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trace.ent->entity->Damage( this,
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owner,
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damage,
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trace.endpos,
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dir,
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trace.plane.normal,
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kick,
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0,
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meansofdeath,
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-1,
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-1,
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1 );
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}
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}
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else
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{
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gi.WriteByte( svc_temp_entity );
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gi.WriteByte( TE_STRIKE );
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gi.WritePosition( org.vec3() );
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gi.WriteDir( trace.plane.normal );
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gi.WriteByte( 120 );
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gi.WriteByte( surftype );
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gi.multicast( org.vec3(), MULTICAST_PVS );
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}
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}
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}
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//###
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void Fists::SecondaryUse (Event *ev)
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{
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// switch to the dual magnums
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owner->useWeapon("ConcussionGun");
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}
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//###
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