70 lines
1.6 KiB
C
70 lines
1.6 KiB
C
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#ifndef __CHECKPOINTS_H__
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#define __CHECKPOINTS_H__
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#include "g_local.h"
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#include "entity.h"
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#include "trigger.h"
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#include "player.h"
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class EXPORT_FROM_DLL CheckPoint : public Trigger
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{
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protected:
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int id; // id number for this checkpoint
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int previous_id; // id number for previous checkpoint
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int points; // number of frags awarded when passed
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int fastestpoints; // number of frags for fastest lap
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int rockets;
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int bullets;
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int mines;
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int bikehealth;
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int riderhealth;
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float disabletime;
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float offtimmer;
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public:
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CLASS_PROTOTYPE( CheckPoint );
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CheckPoint();
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virtual void CPTouch(Event *ev);
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void TriggerStuff(Event *ev);
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virtual void Archive(Archiver &arc);
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virtual void Unarchive(Archiver &arc);
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};
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inline EXPORT_FROM_DLL void CheckPoint::Archive (Archiver &arc)
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{
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Trigger::Archive( arc );
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arc.WriteInteger(id);
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arc.WriteInteger(previous_id);
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arc.WriteInteger(points);
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arc.WriteInteger(fastestpoints);
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arc.WriteInteger(rockets);
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arc.WriteInteger(bullets);
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arc.WriteInteger(mines);
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arc.WriteInteger(bikehealth);
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arc.WriteInteger(riderhealth);
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arc.WriteFloat(disabletime);
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arc.WriteFloat(offtimmer);
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}
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inline EXPORT_FROM_DLL void CheckPoint::Unarchive (Archiver &arc)
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{
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Trigger::Unarchive( arc );
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arc.ReadInteger(&id);
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arc.ReadInteger(&previous_id);
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arc.ReadInteger(&points);
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arc.ReadInteger(&fastestpoints);
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arc.ReadInteger(&rockets);
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arc.ReadInteger(&bullets);
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arc.ReadInteger(&mines);
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arc.ReadInteger(&bikehealth);
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arc.ReadInteger(&riderhealth);
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arc.ReadFloat(&disabletime);
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arc.ReadFloat(&offtimmer);
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}
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#endif /* checkpoints.h */
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