sin-2015/checkpoints.h

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1999-04-22 00:00:00 +00:00
#ifndef __CHECKPOINTS_H__
#define __CHECKPOINTS_H__
#include "g_local.h"
#include "entity.h"
#include "trigger.h"
#include "player.h"
class EXPORT_FROM_DLL CheckPoint : public Trigger
{
protected:
int id; // id number for this checkpoint
int previous_id; // id number for previous checkpoint
int points; // number of frags awarded when passed
int fastestpoints; // number of frags for fastest lap
int rockets;
int bullets;
int mines;
int bikehealth;
int riderhealth;
float disabletime;
float offtimmer;
public:
CLASS_PROTOTYPE( CheckPoint );
CheckPoint();
virtual void CPTouch(Event *ev);
void TriggerStuff(Event *ev);
virtual void Archive(Archiver &arc);
virtual void Unarchive(Archiver &arc);
};
inline EXPORT_FROM_DLL void CheckPoint::Archive (Archiver &arc)
{
Trigger::Archive( arc );
arc.WriteInteger(id);
arc.WriteInteger(previous_id);
arc.WriteInteger(points);
arc.WriteInteger(fastestpoints);
arc.WriteInteger(rockets);
arc.WriteInteger(bullets);
arc.WriteInteger(mines);
arc.WriteInteger(bikehealth);
arc.WriteInteger(riderhealth);
arc.WriteFloat(disabletime);
arc.WriteFloat(offtimmer);
}
inline EXPORT_FROM_DLL void CheckPoint::Unarchive (Archiver &arc)
{
Trigger::Unarchive( arc );
arc.ReadInteger(&id);
arc.ReadInteger(&previous_id);
arc.ReadInteger(&points);
arc.ReadInteger(&fastestpoints);
arc.ReadInteger(&rockets);
arc.ReadInteger(&bullets);
arc.ReadInteger(&mines);
arc.ReadInteger(&bikehealth);
arc.ReadInteger(&riderhealth);
arc.ReadFloat(&disabletime);
arc.ReadFloat(&offtimmer);
}
#endif /* checkpoints.h */