// FARM HOUSE // ARCHITECTURE: TODD/AC // SCRIPTING: AC/MACKEY/Z exec global/ai.scr exec global/loadout.scr maps/m4l0.scr exec global/exploder.scr main: level waittill prespawn local.tempstring = "0.25 0.15 0.1" setcvar cg_playermodel 0 level.farplane = 25000 level.farplanecolor = local.tempstring fadeout 0.1 0 0 0 1 huddraw_alpha 100 0 exec global/bomber.scr exec global/ambient.scr m4l0 // exec global/weather.scr 3500 (0.333 0.333 0.359) exec global/friendly.scr exec global/door_locked.scr level waittill spawn fadein 2 0 0 0 1 wait 2 thread dogs println "disabling AI" level.frienddebug = 1 level.friendly1 exec global/disable_ai.scr level.friendly2 exec global/disable_ai.scr level.friendly3 exec global/disable_ai.scr level.friendly4 exec global/disable_ai.scr // level.friendly1 scale 5 level.friendly1.health = 755 level.friendly2.health = 750 level.friendly3.health = 750 level.friendly4.health = 750 for (local.i=1;local.i 3000) { local.doghealth += 5 thread global/ai.scr::spawndog 1 local.doghealth } else local.count++ } else if (local.count == 1) { if (vector_length ($player.origin - local.origin2) > 3000) { local.doghealth += 5 thread global/ai.scr::spawndog 2 local.doghealth } else local.count++ } else { if (vector_length ($player.origin - local.origin3) > 3000) { local.doghealth += 5 thread global/ai.scr::spawndog 3 local.doghealth } } } wait 1 } end ///////////////////////////////////////////////////////////////////// // Enables AI: Hear gun fire in the distance// //////////////////////////////////////////////////////////////////// trigger1: for (local.i=1;local.i>>>>>>>>>>>>" for (local.i=1;local.i